Compare commits
7 Commits
2c5f64a769
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v3.0.0
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99e4e65d92
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11f05e0d6f
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367470b54e
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78f1bc2ef6
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174ca69dcd
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f6f9c15e0c
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16902f00f4
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@@ -1,5 +0,0 @@
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timmypidashev.local {
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tls internal
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reverse_proxy timmypidashev.dev:4321
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}
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@@ -1,5 +0,0 @@
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timmypidashev.dev {
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tls pidashev.tim@gmail.com
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reverse_proxy timmypidashev.dev:3000
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}
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@@ -1,27 +0,0 @@
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FROM node:22-alpine
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ARG CONTAINER_WEB_VERSION
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ARG ENVIRONMENT
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ARG BUILD_DATE
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ARG GIT_COMMIT
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RUN set -eux \
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& apk add \
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--no-cache \
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nodejs \
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curl
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RUN curl -L https://unpkg.com/@pnpm/self-installer | node
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WORKDIR /app
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COPY . .
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RUN echo "PUBLIC_VERSION=${CONTAINER_WEB_VERSION}" > /app/.env && \
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echo "PUBLIC_ENVIRONMENT=${ENVIRONMENT}" >> /app/.env && \
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echo "PUBLIC_BUILD_DATE=${BUILD_DATE}" >> /app/.env && \
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echo "PUBLIC_GIT_COMMIT=${GIT_COMMIT}" >> /app/.env
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EXPOSE 3000
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CMD ["pnpm", "run", "dev"]
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@@ -1,47 +0,0 @@
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# Stage 1: Build and install dependencies
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FROM node:22-alpine AS builder
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WORKDIR /app
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# Install necessary dependencies, including pnpm
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RUN set -eux \
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&& apk add --no-cache nodejs curl \
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&& npm install -g pnpm
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# Copy package files first (for better caching)
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COPY package.json pnpm-lock.yaml ./
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# Install dependencies
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RUN pnpm install --frozen-lockfile
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# Now copy the rest of your source code
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COPY . .
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# Set build arguments
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ARG CONTAINER_WEB_VERSION
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ARG ENVIRONMENT
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ARG BUILD_DATE
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ARG GIT_COMMIT
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# Create .env file with build-time environment variables
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RUN echo "PUBLIC_VERSION=${CONTAINER_WEB_VERSION}" > /app/.env && \
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echo "PUBLIC_ENVIRONMENT=${ENVIRONMENT}" >> /app/.env && \
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echo "PUBLIC_BUILD_DATE=${BUILD_DATE}" >> /app/.env && \
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echo "PUBLIC_GIT_COMMIT=${GIT_COMMIT}" >> /app/.env
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# Build the project
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RUN pnpm run build
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# Stage 2: Serve static files
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FROM node:22-alpine
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WORKDIR /app
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# Copy built files
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COPY --from=builder /app/dist ./dist
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COPY --from=builder /app/node_modules ./node_modules
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COPY --from=builder /app/package.json ./package.json
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# Expose port 3000
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EXPOSE 3000
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# Deployment command
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CMD ["node", "./dist/server/entry.mjs"]
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83
.github/scripts/deploy_release.sh
vendored
@@ -1,83 +0,0 @@
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#!/bin/sh
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# Set variables
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BRANCH_NAME="$1"
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COMMIT_HASH="$2"
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GHCR_USERNAME="$3"
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GHCR_TOKEN="$4"
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DEPLOY_TYPE="$5"
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REPO_OWNER="$6"
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COMPOSE_FILE="$7"
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CADDYFILE="$8"
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MAKEFILE="$9"
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# Echo out variable names and their content on single lines
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echo "BRANCH_NAME: $BRANCH_NAME"
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echo "COMMIT_HASH: $COMMIT_HASH"
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echo "GHCR_USERNAME: $GHCR_USERNAME"
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echo "DEPLOY_TYPE: $DEPLOY_TYPE"
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echo "REPO_OWNER: $REPO_OWNER"
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echo "COMPOSE_FILE: $COMPOSE_FILE"
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echo "CADDYFILE: $CADDYFILE"
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echo "MAKEFILE: $MAKEFILE"
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# Set the staging directory
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STAGING_DIR="/root/deployments/.staging-${COMMIT_HASH}"
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# Set the tmux session name for release
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TMUX_SESSION="deployment-release"
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# Function to cleanup existing release deployment
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cleanup_release_deployment() {
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echo "Cleaning up existing release deployment..."
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# Stop and remove all release containers
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docker-compose -f "/root/deployments/release/docker-compose.yml" down -v 2>/dev/null
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# Remove release images
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docker rmi $(docker images "ghcr.io/$REPO_OWNER/*:release" -q) 2>/dev/null
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# Kill release tmux session if it exists
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tmux kill-session -t "$TMUX_SESSION" 2>/dev/null
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# Remove release deployment directory
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rm -rf /root/deployments/release
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}
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# Function to create deployment directory
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create_deployment_directory() {
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echo "Creating deployment directory..."
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mkdir -p /root/deployments/release
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}
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# Function to pull Docker images
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pull_docker_images() {
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echo "Pulling Docker images..."
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docker pull ghcr.io/$REPO_OWNER/web:release
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}
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# Function to copy and prepare files
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copy_and_prepare_files() {
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echo "Copying and preparing files..."
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# Copy files preserving names and locations
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install -D "$STAGING_DIR/$COMPOSE_FILE" "/root/deployments/release/$COMPOSE_FILE"
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install -D "$STAGING_DIR/$CADDYFILE" "/root/deployments/release/$CADDYFILE"
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install -D "$STAGING_DIR/$MAKEFILE" "/root/deployments/release/$MAKEFILE"
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# Replace {$COMMIT_HASH} with $COMMIT_HASH in $CADDYFILE
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sed -i "s/{\$COMMIT_HASH}/$COMMIT_HASH/g" "/root/deployments/release/$CADDYFILE"
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# Replace {commit_hash} with $COMMIT_HASH in $COMPOSE_FILE
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sed -i "s/{commit_hash}/$COMMIT_HASH/g" "/root/deployments/release/$COMPOSE_FILE"
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}
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# Function to start the deployment
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start_deployment() {
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echo "Starting deployment..."
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# Create new tmux session with specific name
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tmux new-session -d -s "$TMUX_SESSION"
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tmux send-keys -t "$TMUX_SESSION" "cd /root/deployments/release && make run release" Enter
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}
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# Main execution
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cleanup_release_deployment
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create_deployment_directory
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copy_and_prepare_files
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cd "/root/deployments/release"
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pull_docker_images
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start_deployment
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echo "Release build $COMMIT_HASH deployed successfully!"
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4
.gitmodules
vendored
@@ -1,3 +1,3 @@
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[submodule "src/public/scripts"]
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path = src/public/scripts
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[submodule "public/scripts"]
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path = public/scripts
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url = https://github.com/timmypidashev/scripts
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186
Makefile
@@ -1,186 +0,0 @@
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PROJECT_NAME := "timmypidashev.dev"
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PROJECT_AUTHORS := "Timothy Pidashev (timmypidashev) <pidashev.tim@gmail.com>"
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PROJECT_VERSION := "v2.1.1"
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PROJECT_LICENSE := "MIT"
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PROJECT_SOURCES := "https://github.com/timmypidashev/web"
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PROJECT_REGISTRY := "ghcr.io/timmypidashev"
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PROJECT_ORGANIZATION := "org.opencontainers"
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CONTAINER_WEB_NAME := "timmypidashev.dev"
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CONTAINER_WEB_VERSION := "v2.1.1"
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CONTAINER_WEB_LOCATION := "src/"
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CONTAINER_WEB_DESCRIPTION := "My portfolio website!"
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.DEFAULT_GOAL := help
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.PHONY: watch run build push prune bump exec
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.SILENT: watch run build push prune bump exec
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help:
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@echo "Available targets:"
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@echo " run - Runs the docker compose file with the specified environment (local or release)"
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@echo " build - Builds the specified docker image with the appropriate environment"
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@echo " push - Pushes the built docker image to the registry"
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@echo " prune - Removes all built and cached docker images and containers"
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@echo " bump - Bumps the project and container versions"
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run:
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# Arguments:
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# [environment]: 'local' or 'release'
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#
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# Explanation:
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# * Runs the docker compose file with the specified environment(compose.local.yml, or compose.release.yml)
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# * Passes all generated arguments to the compose file.
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|
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# Make sure we have been given proper arguments.
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@if [ "$(word 2,$(MAKECMDGOALS))" = "local" ]; then \
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echo "Running in local environment"; \
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elif [ "$(word 2,$(MAKECMDGOALS))" = "release" ]; then \
|
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echo "Running in release environment"; \
|
||||
else \
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echo "Invalid usage. Please use 'make run local' or 'make run release'"; \
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exit 1; \
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||||
fi
|
||||
|
||||
docker compose -f compose.$(word 2,$(MAKECMDGOALS)).yml up --remove-orphans
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|
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|
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build:
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# Arguments
|
||||
# [container]: Build context(which container to build ['all' to build every container defined])
|
||||
# [environment]: 'local' or 'release'
|
||||
#
|
||||
# Explanation:
|
||||
# * Builds the specified docker image with the appropriate environment.
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||||
# * Passes all generated arguments to docker build-kit.
|
||||
|
||||
# Extract container and environment inputted.
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||||
$(eval INPUT_TARGET := $(word 2,$(MAKECMDGOALS)))
|
||||
$(eval INPUT_CONTAINER := $(firstword $(subst :, ,$(INPUT_TARGET))))
|
||||
$(eval INPUT_ENVIRONMENT := $(lastword $(subst :, ,$(INPUT_TARGET))))
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||||
|
||||
# Call function container_build either through a for loop for each container
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||||
# if all is called, or singularly to build the container.
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||||
$(if $(filter $(strip $(INPUT_CONTAINER)),all), \
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||||
$(foreach container,$(containers),$(call container_build,$(container) $(INPUT_ENVIRONMENT))), \
|
||||
$(call container_build,$(INPUT_CONTAINER) $(INPUT_ENVIRONMENT)))
|
||||
|
||||
push:
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||||
# Arguments
|
||||
# [container]: Push context(which container to push to the registry)
|
||||
# [version]: Container version to push.
|
||||
#
|
||||
# Explanation:
|
||||
# * Pushes the specified container version to the registry defined in the user configuration.
|
||||
|
||||
# Extract container and version inputted.
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||||
$(eval INPUT_TARGET := $(word 2,$(MAKECMDGOALS)))
|
||||
$(eval INPUT_CONTAINER := $(firstword $(subst :, ,$(INPUT_TARGET))))
|
||||
$(eval INPUT_VERSION := $(lastword $(subst :, ,$(INPUT_TARGET))))
|
||||
|
||||
# Push the specified container version to the registry.
|
||||
# NOTE: docker will complain if the container tag is invalid, no need to validate here.
|
||||
@docker push $(PROJECT_REGISTRY)/$(INPUT_CONTAINER):$(INPUT_VERSION)
|
||||
|
||||
prune:
|
||||
# Removes all built and cached docker images and containers.
|
||||
|
||||
bump:
|
||||
# Arguments
|
||||
# [container]: Bump context(which container version to bump)
|
||||
# [semantic_type]: Semantic type context(major, minor, patch)
|
||||
#
|
||||
# Explanation:
|
||||
# * Bumps the specified container version within the makefile config and the container's package.json.
|
||||
# * Bumps the global project version in the makefile, and creates a new git tag with said version.
|
||||
|
||||
# Extract container and semantic_type inputted.
|
||||
$(eval INPUT_TARGET := $(word 2,$(MAKECMDGOALS)))
|
||||
$(eval INPUT_CONTAINER := $(firstword $(subst :, ,$(INPUT_TARGET))))
|
||||
$(eval INPUT_SEMANTIC_TYPE := $(lastword $(subst :, ,$(INPUT_TARGET))))
|
||||
|
||||
# Extract old container and project versions.
|
||||
$(eval OLD_CONTAINER_VERSION := $(subst v,,$(CONTAINER_$(shell echo $(INPUT_CONTAINER) | tr a-z A-Z)_VERSION)))
|
||||
$(eval OLD_PROJECT_VERSION := $(subst v,,$(PROJECT_VERSION)))
|
||||
|
||||
# Pull docker semver becsause the normal command doesn't seem to work; also we don't need to worry about dependencies.
|
||||
docker pull usvc/semver:latest
|
||||
|
||||
# Bump npm package.json file for selected container
|
||||
cd $(call container_location,$(INPUT_CONTAINER)) && npm version $(shell docker run usvc/semver:latest bump $(INPUT_SEMANTIC_TYPE) $(OLD_CONTAINER_VERSION))
|
||||
|
||||
# Bump the git tag to match the new global version
|
||||
git tag v$(shell docker run usvc/semver:latest bump $(INPUT_SEMANTIC_TYPE) $(OLD_PROJECT_VERSION))
|
||||
|
||||
# Bump the container version and global version in the Makefile
|
||||
perl -pi -e 's/^PROJECT_VERSION\s*:=\s*\K.*/"v$(shell docker run usvc/semver:latest bump $(INPUT_SEMANTIC_TYPE) $(OLD_PROJECT_VERSION))"/ if /^PROJECT_VERSION\s*:=/' Makefile;
|
||||
perl -pi -e 's/^CONTAINER_$(shell echo $(INPUT_CONTAINER) | tr a-z A-Z)_VERSION\s*:=\s*\K.*/"v$(shell docker run usvc/semver:latest bump $(INPUT_SEMANTIC_TYPE) $(OLD_CONTAINER_VERSION))"/ if /^CONTAINER_$(shell echo $(INPUT_CONTAINER) | tr a-z A-Z)_VERSION\s*:=/' Makefile;
|
||||
|
||||
# This function generates Docker build arguments based on variables defined in the Makefile.
|
||||
# It extracts variable assignments, removes whitespace, and formats them as build arguments.
|
||||
# Additionally, it appends any custom shell generated arguments defined below.
|
||||
define args
|
||||
$(shell \
|
||||
grep -E '^[[:alnum:]_]+[[:space:]]*[:?]?[[:space:]]*=' $(MAKEFILE_LIST) | \
|
||||
awk 'BEGIN {FS = ":="} { \
|
||||
gsub(/^[[:space:]]+|[[:space:]]+$$/, "", $$2); \
|
||||
gsub(/^/, "\x27", $$2); \
|
||||
gsub(/$$/, "\x27", $$2); \
|
||||
gsub(/[[:space:]]+/, "", $$1); \
|
||||
gsub(":", "", $$1); \
|
||||
printf "--build-arg %s=%s ", $$1, $$2 \
|
||||
}') \
|
||||
--build-arg BUILD_DATE='"$(shell date)"' \
|
||||
--build-arg GIT_COMMIT='"$(shell git rev-parse HEAD)"'
|
||||
endef
|
||||
|
||||
# This function generates labels based on variables defined in the Makefile.
|
||||
# It extracts only the selected container variables and is used to echo this information
|
||||
# to the docker buildx engine in the command line.
|
||||
define labels
|
||||
--label $(PROJECT_ORGANIZATION).image.title=$(CONTAINER_$(1)_NAME) \
|
||||
--label $(PROJECT_ORGANIZATION).image.description=$(CONTAINER_$(1)_DESCRIPTION) \
|
||||
--label $(PROJECT_ORGANIZATION).image.authors=$(PROJECT_AUTHORS) \
|
||||
--label $(PROJECT_ORGANIZATION).image.url=$(PROJECT_SOURCES) \
|
||||
--label $(PROJECT_ORGANIZATION).image.source=$(PROJECT_SOURCES)/$(CONTAINER_$(1)_LOCATION)
|
||||
endef
|
||||
|
||||
# This function returns a list of container names defined in the Makefile.
|
||||
# In order for this function to return a container, it needs to have this format: CONTAINER_%_NAME!
|
||||
define containers
|
||||
$(strip $(filter-out $(_NL),$(foreach var,$(.VARIABLES),$(if $(filter CONTAINER_%_NAME,$(var)),$(strip $($(var)))))))
|
||||
endef
|
||||
|
||||
define container_build
|
||||
$(eval CONTAINER := $(word 1,$1))
|
||||
$(eval ENVIRONMENT := $(word 2,$1))
|
||||
$(eval ARGS := $(shell echo $(args)))
|
||||
$(eval VERSION := $(strip $(call container_version,$(CONTAINER))))
|
||||
$(eval TAG := $(PROJECT_NAME):$(ENVIRONMENT))
|
||||
|
||||
@echo "Building container: $(CONTAINER)"
|
||||
@echo "Environment: $(ENVIRONMENT)"
|
||||
@echo "Version: $(VERSION)"
|
||||
|
||||
@if [ "$(strip $(ENVIRONMENT))" != "local" ] && [ "$(strip $(ENVIRONMENT))" != "release" ]; then \
|
||||
echo "Invalid environment. Please specify 'local' or 'release'"; \
|
||||
exit 1; \
|
||||
fi
|
||||
|
||||
$(if $(filter $(strip $(ENVIRONMENT)),release), \
|
||||
$(eval TAG := $(PROJECT_REGISTRY)/$(PROJECT_NAME):$(VERSION)), \
|
||||
)
|
||||
|
||||
docker buildx build --load -t $(TAG) -f .docker/Dockerfile.$(ENVIRONMENT) ./$(strip $(subst $(SPACE),,$(call container_location,$(CONTAINER))))/. $(ARGS) $(call labels,$(shell echo $(CONTAINER_NAME) | tr '[:lower:]' '[:upper:]')) --no-cache
|
||||
endef
|
||||
|
||||
define container_location
|
||||
$(strip $(eval CONTAINER_NAME := $(shell echo $(1) | tr '[:lower:]' '[:upper:]'))) \
|
||||
$(CONTAINER_$(CONTAINER_NAME)_LOCATION)
|
||||
endef
|
||||
|
||||
define container_version
|
||||
$(strip $(eval CONTAINER_NAME := $(shell echo $(1) | tr '[:lower:]' '[:upper:]'))) \
|
||||
$(if $(CONTAINER_$(CONTAINER_NAME)_VERSION), \
|
||||
$(shell echo $(strip $(strip $(CONTAINER_$(CONTAINER_NAME)_VERSION))) | tr -d '[:space:]'), \
|
||||
$(error Version data for container $(1) not found))
|
||||
endef
|
||||
@@ -1,5 +1,5 @@
|
||||
import { defineConfig } from "astro/config";
|
||||
import node from "@astrojs/node";
|
||||
import vercel from "@astrojs/vercel";
|
||||
import tailwind from "@astrojs/tailwind";
|
||||
import react from "@astrojs/react";
|
||||
import mdx from "@astrojs/mdx";
|
||||
@@ -10,13 +10,7 @@ import sitemap from "@astrojs/sitemap";
|
||||
// https://astro.build/config
|
||||
export default defineConfig({
|
||||
output: "server",
|
||||
server: {
|
||||
host: true,
|
||||
port: 3000,
|
||||
},
|
||||
adapter: node({
|
||||
mode: "standalone",
|
||||
}),
|
||||
adapter: vercel(),
|
||||
site: "https://timmypidashev.dev",
|
||||
build: {
|
||||
// Enable build-time optimizations
|
||||
@@ -1,32 +0,0 @@
|
||||
services:
|
||||
caddy:
|
||||
container_name: caddy
|
||||
image: caddy:latest
|
||||
ports:
|
||||
- 80:80
|
||||
- 443:443
|
||||
volumes:
|
||||
- ./.caddy/Caddyfile.release:/etc/caddy/Caddyfile:rw
|
||||
networks:
|
||||
- proxy_network
|
||||
depends_on:
|
||||
- timmypidashev.dev
|
||||
|
||||
watchtower:
|
||||
container_name: updates
|
||||
image: containrrr/watchtower
|
||||
volumes:
|
||||
- /var/run/docker.sock:/var/run/docker.sock
|
||||
- $HOME/.docker/config.json:/config.json
|
||||
command: --interval 120 --cleanup --label-enable
|
||||
|
||||
timmypidashev.dev:
|
||||
container_name: timmypidashev.dev
|
||||
image: ghcr.io/timmypidashev/timmypidashev.dev:latest
|
||||
networks:
|
||||
- proxy_network
|
||||
|
||||
networks:
|
||||
proxy_network:
|
||||
name: proxy_network
|
||||
external: true
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "src",
|
||||
"version": "2.1.1",
|
||||
"name": "timmypidashev-web",
|
||||
"version": "3.0.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "astro dev --host",
|
||||
@@ -18,7 +18,7 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/mdx": "^5.0.3",
|
||||
"@astrojs/node": "^10.0.4",
|
||||
"@astrojs/vercel": "^10.0.3",
|
||||
"@astrojs/rss": "^4.0.18",
|
||||
"@astrojs/sitemap": "^3.7.2",
|
||||
"@giscus/react": "^3.1.0",
|
||||
528
src/pnpm-lock.yaml → pnpm-lock.yaml
generated
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 6.8 MiB After Width: | Height: | Size: 6.8 MiB |
|
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 642 B After Width: | Height: | Size: 642 B |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 120 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
1
public/scripts
Submodule
@@ -1,11 +0,0 @@
|
||||
# Astro with Tailwind
|
||||
|
||||
```
|
||||
npm init astro -- --template with-tailwindcss
|
||||
```
|
||||
|
||||
[](https://stackblitz.com/github/withastro/astro/tree/latest/examples/with-tailwindcss)
|
||||
|
||||
Astro comes with [Tailwind](https://tailwindcss.com) support out of the box. This example showcases how to style your Astro project with Tailwind.
|
||||
|
||||
For complete setup instructions, please see our [Styling Guide](https://docs.astro.build/guides/styling#-tailwind).
|
||||
@@ -1,4 +1,4 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { useState, useEffect } from "react";
|
||||
|
||||
const GlitchText = () => {
|
||||
const originalText = 'Error 404';
|
||||
@@ -1,5 +1,5 @@
|
||||
import React, { useEffect, useRef, useState } from "react";
|
||||
import { ChevronDownIcon } from "@/components/icons";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { ChevronDown } from "lucide-react";
|
||||
|
||||
export default function Intro() {
|
||||
const [visible, setVisible] = useState(false);
|
||||
@@ -97,7 +97,7 @@ export default function Intro() {
|
||||
className="text-foreground/50 hover:text-yellow-bright transition-colors duration-300"
|
||||
aria-label="Scroll to next section"
|
||||
>
|
||||
<ChevronDownIcon size={40} className="animate-bounce" />
|
||||
<ChevronDown size={40} className="animate-bounce" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
|
||||
interface ActivityDay {
|
||||
grand_total: { total_seconds: number };
|
||||
@@ -117,7 +117,14 @@ const Stats = () => {
|
||||
|
||||
<style jsx>{`
|
||||
.bg-gradient-text {
|
||||
background: linear-gradient(90deg, #fbbf24, #f59e0b, #d97706, #b45309, #f59e0b, #fbbf24);
|
||||
background: linear-gradient(90deg,
|
||||
rgb(var(--color-yellow-bright)),
|
||||
rgb(var(--color-orange-bright)),
|
||||
rgb(var(--color-orange)),
|
||||
rgb(var(--color-yellow)),
|
||||
rgb(var(--color-orange-bright)),
|
||||
rgb(var(--color-yellow-bright))
|
||||
);
|
||||
background-size: 200% auto;
|
||||
color: transparent;
|
||||
background-clip: text;
|
||||
@@ -1,4 +1,4 @@
|
||||
import React, { useEffect, useRef, useState } from "react";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
|
||||
interface AnimateInProps {
|
||||
children: React.ReactNode;
|
||||
58
src/components/animation-switcher/index.tsx
Normal file
@@ -0,0 +1,58 @@
|
||||
import { useState, useEffect, useRef } from "react";
|
||||
import {
|
||||
getStoredAnimationId,
|
||||
getNextAnimation,
|
||||
saveAnimation,
|
||||
} from "@/lib/animations/engine";
|
||||
import { ANIMATION_LABELS } from "@/lib/animations";
|
||||
|
||||
export default function AnimationSwitcher() {
|
||||
const [hovering, setHovering] = useState(false);
|
||||
const [currentLabel, setCurrentLabel] = useState("");
|
||||
const committedRef = useRef("");
|
||||
|
||||
useEffect(() => {
|
||||
committedRef.current = getStoredAnimationId();
|
||||
setCurrentLabel(ANIMATION_LABELS[committedRef.current]);
|
||||
|
||||
const handleSwap = () => {
|
||||
const id = getStoredAnimationId();
|
||||
committedRef.current = id;
|
||||
setCurrentLabel(ANIMATION_LABELS[id]);
|
||||
};
|
||||
|
||||
document.addEventListener("astro:after-swap", handleSwap);
|
||||
return () => {
|
||||
document.removeEventListener("astro:after-swap", handleSwap);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const handleClick = () => {
|
||||
const nextId = getNextAnimation(
|
||||
committedRef.current as Parameters<typeof getNextAnimation>[0]
|
||||
);
|
||||
saveAnimation(nextId);
|
||||
committedRef.current = nextId;
|
||||
setCurrentLabel(ANIMATION_LABELS[nextId]);
|
||||
document.dispatchEvent(
|
||||
new CustomEvent("animation-changed", { detail: { id: nextId } })
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className="fixed bottom-4 left-4 z-[101] pointer-events-auto hidden md:block"
|
||||
onMouseEnter={() => setHovering(true)}
|
||||
onMouseLeave={() => setHovering(false)}
|
||||
onClick={handleClick}
|
||||
style={{ cursor: "pointer" }}
|
||||
>
|
||||
<span
|
||||
className="text-foreground font-bold text-sm select-none transition-opacity duration-200"
|
||||
style={{ opacity: hovering ? 0.8 : 0.15 }}
|
||||
>
|
||||
{currentLabel}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
574
src/components/background/engines/asciiquarium.ts
Normal file
@@ -0,0 +1,574 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
|
||||
// --- ASCII Art ---
|
||||
|
||||
interface AsciiPattern {
|
||||
lines: string[];
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
function pat(lines: string[]): AsciiPattern {
|
||||
return {
|
||||
lines,
|
||||
width: Math.max(...lines.map((l) => l.length)),
|
||||
height: lines.length,
|
||||
};
|
||||
}
|
||||
|
||||
const FISH_DEFS: {
|
||||
size: "small" | "medium";
|
||||
weight: number;
|
||||
right: AsciiPattern;
|
||||
left: AsciiPattern;
|
||||
}[] = [
|
||||
{ size: "small", weight: 30, right: pat(["><>"]), left: pat(["<><"]) },
|
||||
{
|
||||
size: "small",
|
||||
weight: 30,
|
||||
right: pat(["><(('>"]),
|
||||
left: pat(["<'))><"]),
|
||||
},
|
||||
{
|
||||
size: "medium",
|
||||
weight: 20,
|
||||
right: pat(["><((o>"]),
|
||||
left: pat(["<o))><"]),
|
||||
},
|
||||
{
|
||||
size: "medium",
|
||||
weight: 10,
|
||||
right: pat(["><((('>"]),
|
||||
left: pat(["<')))><"]),
|
||||
},
|
||||
];
|
||||
|
||||
const TOTAL_FISH_WEIGHT = FISH_DEFS.reduce((s, d) => s + d.weight, 0);
|
||||
|
||||
const BUBBLE_CHARS = [".", "o", "O"];
|
||||
|
||||
// --- Entity Interfaces ---
|
||||
|
||||
interface FishEntity {
|
||||
kind: "fish";
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
pattern: AsciiPattern;
|
||||
size: "small" | "medium";
|
||||
color: [number, number, number];
|
||||
baseColor: [number, number, number];
|
||||
opacity: number;
|
||||
elevation: number;
|
||||
targetElevation: number;
|
||||
staggerDelay: number;
|
||||
}
|
||||
|
||||
interface BubbleEntity {
|
||||
kind: "bubble";
|
||||
x: number;
|
||||
y: number;
|
||||
vy: number;
|
||||
wobblePhase: number;
|
||||
wobbleAmplitude: number;
|
||||
char: string;
|
||||
color: [number, number, number];
|
||||
baseColor: [number, number, number];
|
||||
opacity: number;
|
||||
elevation: number;
|
||||
targetElevation: number;
|
||||
staggerDelay: number;
|
||||
burst: boolean;
|
||||
}
|
||||
|
||||
type AquariumEntity = FishEntity | BubbleEntity;
|
||||
|
||||
// --- Constants ---
|
||||
|
||||
const BASE_AREA = 1920 * 1080;
|
||||
const BASE_FISH = 16;
|
||||
const BASE_BUBBLES = 12;
|
||||
|
||||
const TARGET_FPS = 60;
|
||||
const FONT_SIZE_MIN = 24;
|
||||
const FONT_SIZE_MAX = 36;
|
||||
const FONT_SIZE_REF_WIDTH = 1920;
|
||||
const LINE_HEIGHT_RATIO = 1.15;
|
||||
const STAGGER_INTERVAL = 15;
|
||||
const PI_2 = Math.PI * 2;
|
||||
|
||||
const MOUSE_INFLUENCE_RADIUS = 150;
|
||||
const ELEVATION_FACTOR = 6;
|
||||
const ELEVATION_LERP_SPEED = 0.05;
|
||||
const COLOR_SHIFT_AMOUNT = 30;
|
||||
const SHADOW_OFFSET_RATIO = 1.1;
|
||||
|
||||
const FISH_SPEED: Record<string, { min: number; max: number }> = {
|
||||
small: { min: 0.8, max: 1.4 },
|
||||
medium: { min: 0.5, max: 0.9 },
|
||||
};
|
||||
|
||||
const BUBBLE_SPEED_MIN = 0.3;
|
||||
const BUBBLE_SPEED_MAX = 0.7;
|
||||
const BUBBLE_WOBBLE_MIN = 0.3;
|
||||
const BUBBLE_WOBBLE_MAX = 1.0;
|
||||
|
||||
const BURST_BUBBLE_COUNT = 10;
|
||||
|
||||
// --- Helpers ---
|
||||
|
||||
function range(a: number, b: number): number {
|
||||
return (b - a) * Math.random() + a;
|
||||
}
|
||||
|
||||
function pickFishDef() {
|
||||
let r = Math.random() * TOTAL_FISH_WEIGHT;
|
||||
for (const def of FISH_DEFS) {
|
||||
r -= def.weight;
|
||||
if (r <= 0) return def;
|
||||
}
|
||||
return FISH_DEFS[0];
|
||||
}
|
||||
|
||||
// --- Engine ---
|
||||
|
||||
export class AsciiquariumEngine implements AnimationEngine {
|
||||
id = "asciiquarium";
|
||||
name = "Asciiquarium";
|
||||
|
||||
private fish: FishEntity[] = [];
|
||||
private bubbles: BubbleEntity[] = [];
|
||||
private exiting = false;
|
||||
private palette: [number, number, number][] = [];
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private mouseX = -1000;
|
||||
private mouseY = -1000;
|
||||
private elapsed = 0;
|
||||
private charWidth = 0;
|
||||
private fontSize = FONT_SIZE_MAX;
|
||||
private lineHeight = FONT_SIZE_MAX * LINE_HEIGHT_RATIO;
|
||||
private font = `bold ${FONT_SIZE_MAX}px monospace`;
|
||||
|
||||
private computeFont(width: number): void {
|
||||
const t = Math.sqrt(Math.min(1, width / FONT_SIZE_REF_WIDTH));
|
||||
this.fontSize = Math.round(FONT_SIZE_MIN + (FONT_SIZE_MAX - FONT_SIZE_MIN) * t);
|
||||
this.lineHeight = Math.round(this.fontSize * LINE_HEIGHT_RATIO);
|
||||
this.font = `bold ${this.fontSize}px monospace`;
|
||||
this.charWidth = 0;
|
||||
}
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
_bgColor: string
|
||||
): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.palette = palette;
|
||||
this.elapsed = 0;
|
||||
this.computeFont(width);
|
||||
this.initEntities();
|
||||
}
|
||||
|
||||
beginExit(): void {
|
||||
if (this.exiting) return;
|
||||
this.exiting = true;
|
||||
|
||||
// Stagger fade-out over 3 seconds
|
||||
for (const f of this.fish) {
|
||||
const delay = Math.random() * 3000;
|
||||
setTimeout(() => {
|
||||
f.staggerDelay = -2; // signal: fading out
|
||||
}, delay);
|
||||
}
|
||||
for (const b of this.bubbles) {
|
||||
const delay = Math.random() * 3000;
|
||||
setTimeout(() => {
|
||||
b.staggerDelay = -2;
|
||||
}, delay);
|
||||
}
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
if (!this.exiting) return false;
|
||||
for (const f of this.fish) {
|
||||
if (f.opacity > 0.01) return false;
|
||||
}
|
||||
for (const b of this.bubbles) {
|
||||
if (b.opacity > 0.01) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.fish = [];
|
||||
this.bubbles = [];
|
||||
}
|
||||
|
||||
private randomColor(): [number, number, number] {
|
||||
return this.palette[Math.floor(Math.random() * this.palette.length)];
|
||||
}
|
||||
|
||||
private getCounts(): { fish: number; bubbles: number } {
|
||||
const ratio = (this.width * this.height) / BASE_AREA;
|
||||
return {
|
||||
fish: Math.max(5, Math.round(BASE_FISH * ratio)),
|
||||
bubbles: Math.max(5, Math.round(BASE_BUBBLES * ratio)),
|
||||
};
|
||||
}
|
||||
|
||||
private initEntities(): void {
|
||||
this.fish = [];
|
||||
this.bubbles = [];
|
||||
|
||||
const counts = this.getCounts();
|
||||
let idx = 0;
|
||||
|
||||
for (let i = 0; i < counts.fish; i++) {
|
||||
this.fish.push(this.spawnFish(idx++));
|
||||
}
|
||||
|
||||
for (let i = 0; i < counts.bubbles; i++) {
|
||||
this.bubbles.push(this.spawnBubble(idx++, false));
|
||||
}
|
||||
}
|
||||
|
||||
private spawnFish(staggerIdx: number): FishEntity {
|
||||
const def = pickFishDef();
|
||||
const goRight = Math.random() > 0.5;
|
||||
const speed = range(FISH_SPEED[def.size].min, FISH_SPEED[def.size].max);
|
||||
const pattern = goRight ? def.right : def.left;
|
||||
const baseColor = this.randomColor();
|
||||
const cw = this.charWidth || 9.6;
|
||||
const pw = pattern.width * cw;
|
||||
|
||||
// Start off-screen on the side they swim from
|
||||
const startX = goRight
|
||||
? -pw - range(0, this.width * 0.5)
|
||||
: this.width + range(0, this.width * 0.5);
|
||||
|
||||
return {
|
||||
kind: "fish",
|
||||
x: startX,
|
||||
y: range(this.height * 0.05, this.height * 0.9),
|
||||
vx: goRight ? speed : -speed,
|
||||
pattern,
|
||||
size: def.size,
|
||||
color: [...baseColor],
|
||||
baseColor,
|
||||
opacity: 1,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
staggerDelay: -1,
|
||||
};
|
||||
}
|
||||
|
||||
private spawnBubble(staggerIdx: number, burst: boolean): BubbleEntity {
|
||||
const baseColor = this.randomColor();
|
||||
return {
|
||||
kind: "bubble",
|
||||
x: range(0, this.width),
|
||||
y: burst ? 0 : this.height + range(10, this.height * 0.5),
|
||||
vy: -range(BUBBLE_SPEED_MIN, BUBBLE_SPEED_MAX),
|
||||
wobblePhase: range(0, PI_2),
|
||||
wobbleAmplitude: range(BUBBLE_WOBBLE_MIN, BUBBLE_WOBBLE_MAX),
|
||||
char: BUBBLE_CHARS[Math.floor(Math.random() * BUBBLE_CHARS.length)],
|
||||
color: [...baseColor],
|
||||
baseColor,
|
||||
opacity: 1,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
staggerDelay: -1,
|
||||
burst,
|
||||
};
|
||||
}
|
||||
|
||||
// --- Update ---
|
||||
|
||||
update(deltaTime: number): void {
|
||||
const dt = deltaTime / (1000 / TARGET_FPS);
|
||||
this.elapsed += deltaTime;
|
||||
|
||||
const mouseX = this.mouseX;
|
||||
const mouseY = this.mouseY;
|
||||
const cw = this.charWidth || 9.6;
|
||||
|
||||
// Fish
|
||||
for (let i = this.fish.length - 1; i >= 0; i--) {
|
||||
const f = this.fish[i];
|
||||
if (f.staggerDelay >= 0) {
|
||||
if (this.elapsed >= f.staggerDelay) f.staggerDelay = -1;
|
||||
else continue;
|
||||
}
|
||||
|
||||
// Fade out during exit
|
||||
if (f.staggerDelay === -2) {
|
||||
f.opacity -= 0.02 * dt;
|
||||
if (f.opacity <= 0) { f.opacity = 0; continue; }
|
||||
} else if (f.opacity < 1) {
|
||||
f.opacity = Math.min(1, f.opacity + 0.03 * dt);
|
||||
}
|
||||
|
||||
f.x += f.vx * dt;
|
||||
|
||||
const pw = f.pattern.width * cw;
|
||||
if (f.vx > 0 && f.x > this.width + pw) {
|
||||
f.x = -pw;
|
||||
} else if (f.vx < 0 && f.x < -pw) {
|
||||
f.x = this.width + pw;
|
||||
}
|
||||
|
||||
const cx = f.x + (f.pattern.width * cw) / 2;
|
||||
const cy = f.y + (f.pattern.height * this.lineHeight) / 2;
|
||||
this.applyMouseInfluence(f, cx, cy, mouseX, mouseY, dt);
|
||||
}
|
||||
|
||||
// Bubbles (reverse iteration for safe splice)
|
||||
for (let i = this.bubbles.length - 1; i >= 0; i--) {
|
||||
const b = this.bubbles[i];
|
||||
|
||||
if (b.staggerDelay >= 0) {
|
||||
if (this.elapsed >= b.staggerDelay) b.staggerDelay = -1;
|
||||
else continue;
|
||||
}
|
||||
|
||||
// Fade out during exit
|
||||
if (b.staggerDelay === -2) {
|
||||
b.opacity -= 0.02 * dt;
|
||||
if (b.opacity <= 0) { b.opacity = 0; continue; }
|
||||
} else if (b.opacity < 1) {
|
||||
b.opacity = Math.min(1, b.opacity + 0.03 * dt);
|
||||
}
|
||||
|
||||
b.y += b.vy * dt;
|
||||
b.x +=
|
||||
Math.sin(this.elapsed * 0.003 + b.wobblePhase) *
|
||||
b.wobbleAmplitude *
|
||||
dt;
|
||||
|
||||
if (b.y < -20) {
|
||||
if (b.burst) {
|
||||
this.bubbles.splice(i, 1);
|
||||
continue;
|
||||
} else {
|
||||
b.y = this.height + range(10, 40);
|
||||
b.x = range(0, this.width);
|
||||
}
|
||||
}
|
||||
|
||||
this.applyMouseInfluence(b, b.x, b.y, mouseX, mouseY, dt);
|
||||
}
|
||||
}
|
||||
|
||||
private applyMouseInfluence(
|
||||
entity: AquariumEntity,
|
||||
cx: number,
|
||||
cy: number,
|
||||
mouseX: number,
|
||||
mouseY: number,
|
||||
dt: number
|
||||
): void {
|
||||
const dx = cx - mouseX;
|
||||
const dy = cy - mouseY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist < MOUSE_INFLUENCE_RADIUS && entity.opacity > 0.1) {
|
||||
const inf = Math.cos((dist / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2));
|
||||
entity.targetElevation = ELEVATION_FACTOR * inf * inf;
|
||||
|
||||
const shift = inf * COLOR_SHIFT_AMOUNT * 0.5;
|
||||
entity.color = [
|
||||
Math.min(255, Math.max(0, entity.baseColor[0] + shift)),
|
||||
Math.min(255, Math.max(0, entity.baseColor[1] + shift)),
|
||||
Math.min(255, Math.max(0, entity.baseColor[2] + shift)),
|
||||
];
|
||||
} else {
|
||||
entity.targetElevation = 0;
|
||||
entity.color[0] += (entity.baseColor[0] - entity.color[0]) * 0.1;
|
||||
entity.color[1] += (entity.baseColor[1] - entity.color[1]) * 0.1;
|
||||
entity.color[2] += (entity.baseColor[2] - entity.color[2]) * 0.1;
|
||||
}
|
||||
|
||||
entity.elevation +=
|
||||
(entity.targetElevation - entity.elevation) * ELEVATION_LERP_SPEED * dt;
|
||||
}
|
||||
|
||||
// --- Render ---
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
_width: number,
|
||||
_height: number
|
||||
): void {
|
||||
if (!this.charWidth) {
|
||||
ctx.font = this.font;
|
||||
this.charWidth = ctx.measureText("M").width;
|
||||
}
|
||||
|
||||
ctx.font = this.font;
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
// Fish
|
||||
for (const f of this.fish) {
|
||||
if (f.opacity <= 0.01 || f.staggerDelay >= 0) continue;
|
||||
this.renderPattern(
|
||||
ctx,
|
||||
f.pattern,
|
||||
f.x,
|
||||
f.y,
|
||||
f.color,
|
||||
f.opacity,
|
||||
f.elevation
|
||||
);
|
||||
}
|
||||
|
||||
// Bubbles
|
||||
for (const b of this.bubbles) {
|
||||
if (b.opacity <= 0.01 || b.staggerDelay >= 0) continue;
|
||||
this.renderChar(ctx, b.char, b.x, b.y, b.color, b.opacity, b.elevation);
|
||||
}
|
||||
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
private renderPattern(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
pattern: AsciiPattern,
|
||||
x: number,
|
||||
y: number,
|
||||
color: [number, number, number],
|
||||
opacity: number,
|
||||
elevation: number
|
||||
): void {
|
||||
const drawY = y - elevation;
|
||||
const [r, g, b] = color;
|
||||
|
||||
// Shadow
|
||||
if (elevation > 0.5) {
|
||||
const shadowAlpha = 0.2 * (elevation / ELEVATION_FACTOR) * opacity;
|
||||
ctx.globalAlpha = shadowAlpha;
|
||||
ctx.fillStyle = "rgb(0,0,0)";
|
||||
for (let line = 0; line < pattern.height; line++) {
|
||||
ctx.fillText(
|
||||
pattern.lines[line],
|
||||
x,
|
||||
drawY + line * this.lineHeight + elevation * SHADOW_OFFSET_RATIO
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Main text
|
||||
ctx.globalAlpha = opacity;
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
for (let line = 0; line < pattern.height; line++) {
|
||||
ctx.fillText(pattern.lines[line], x, drawY + line * this.lineHeight);
|
||||
}
|
||||
|
||||
// Highlight (top half of lines)
|
||||
if (elevation > 0.5) {
|
||||
const highlightAlpha = 0.1 * (elevation / ELEVATION_FACTOR) * opacity;
|
||||
ctx.globalAlpha = highlightAlpha;
|
||||
ctx.fillStyle = "rgb(255,255,255)";
|
||||
const topLines = Math.ceil(pattern.height / 2);
|
||||
for (let line = 0; line < topLines; line++) {
|
||||
ctx.fillText(pattern.lines[line], x, drawY + line * this.lineHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private renderChar(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
char: string,
|
||||
x: number,
|
||||
y: number,
|
||||
color: [number, number, number],
|
||||
opacity: number,
|
||||
elevation: number
|
||||
): void {
|
||||
const drawY = y - elevation;
|
||||
const [r, g, b] = color;
|
||||
|
||||
// Shadow
|
||||
if (elevation > 0.5) {
|
||||
const shadowAlpha = 0.2 * (elevation / ELEVATION_FACTOR) * opacity;
|
||||
ctx.globalAlpha = shadowAlpha;
|
||||
ctx.fillStyle = "rgb(0,0,0)";
|
||||
ctx.fillText(char, x, drawY + elevation * SHADOW_OFFSET_RATIO);
|
||||
}
|
||||
|
||||
// Main
|
||||
ctx.globalAlpha = opacity;
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
ctx.fillText(char, x, drawY);
|
||||
|
||||
// Highlight
|
||||
if (elevation > 0.5) {
|
||||
const highlightAlpha = 0.1 * (elevation / ELEVATION_FACTOR) * opacity;
|
||||
ctx.globalAlpha = highlightAlpha;
|
||||
ctx.fillStyle = "rgb(255,255,255)";
|
||||
ctx.fillText(char, x, drawY);
|
||||
}
|
||||
}
|
||||
|
||||
// --- Events ---
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.elapsed = 0;
|
||||
this.exiting = false;
|
||||
this.computeFont(width);
|
||||
this.initEntities();
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, _isDown: boolean): void {
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
for (let i = 0; i < BURST_BUBBLE_COUNT; i++) {
|
||||
const baseColor = this.randomColor();
|
||||
const angle = (i / BURST_BUBBLE_COUNT) * PI_2 + range(-0.3, 0.3);
|
||||
const speed = range(0.3, 1.0);
|
||||
this.bubbles.push({
|
||||
kind: "bubble",
|
||||
x,
|
||||
y,
|
||||
vy: -Math.abs(Math.sin(angle) * speed) - 0.3,
|
||||
wobblePhase: range(0, PI_2),
|
||||
wobbleAmplitude: Math.cos(angle) * speed * 0.5,
|
||||
char: BUBBLE_CHARS[Math.floor(Math.random() * BUBBLE_CHARS.length)],
|
||||
color: [...baseColor],
|
||||
baseColor,
|
||||
opacity: 1,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
staggerDelay: this.exiting ? -2 : -1,
|
||||
burst: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseUp(): void {}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
this.mouseX = -1000;
|
||||
this.mouseY = -1000;
|
||||
}
|
||||
|
||||
updatePalette(
|
||||
palette: [number, number, number][],
|
||||
_bgColor: string
|
||||
): void {
|
||||
this.palette = palette;
|
||||
for (let i = 0; i < this.fish.length; i++) {
|
||||
this.fish[i].baseColor = palette[i % palette.length];
|
||||
}
|
||||
for (let i = 0; i < this.bubbles.length; i++) {
|
||||
this.bubbles[i].baseColor = palette[i % palette.length];
|
||||
}
|
||||
}
|
||||
}
|
||||
336
src/components/background/engines/confetti.ts
Normal file
@@ -0,0 +1,336 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
|
||||
interface ConfettiParticle {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
r: number;
|
||||
color: [number, number, number];
|
||||
baseColor: [number, number, number];
|
||||
opacity: number;
|
||||
dop: number;
|
||||
elevation: number;
|
||||
targetElevation: number;
|
||||
staggerDelay: number;
|
||||
burst: boolean;
|
||||
}
|
||||
|
||||
const BASE_CONFETTI = 385;
|
||||
const BASE_AREA = 1920 * 1080;
|
||||
const PI_2 = 2 * Math.PI;
|
||||
const TARGET_FPS = 60;
|
||||
const SPEED_FACTOR = 0.15;
|
||||
const STAGGER_INTERVAL = 12;
|
||||
const COLOR_LERP_SPEED = 0.02;
|
||||
const MOUSE_INFLUENCE_RADIUS = 150;
|
||||
const ELEVATION_FACTOR = 6;
|
||||
const ELEVATION_LERP_SPEED = 0.05;
|
||||
const COLOR_SHIFT_AMOUNT = 30;
|
||||
const SHADOW_OFFSET_RATIO = 1.1;
|
||||
|
||||
function range(a: number, b: number): number {
|
||||
return (b - a) * Math.random() + a;
|
||||
}
|
||||
|
||||
export class ConfettiEngine implements AnimationEngine {
|
||||
id = "confetti";
|
||||
name = "Confetti";
|
||||
|
||||
private particles: ConfettiParticle[] = [];
|
||||
private palette: [number, number, number][] = [];
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private mouseX = -1000;
|
||||
private mouseY = -1000;
|
||||
private mouseXNorm = 0.5;
|
||||
private elapsed = 0;
|
||||
private exiting = false;
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
_bgColor: string
|
||||
): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.palette = palette;
|
||||
this.elapsed = 0;
|
||||
this.mouseXNorm = 0.5;
|
||||
this.initParticles();
|
||||
}
|
||||
|
||||
beginExit(): void {
|
||||
if (this.exiting) return;
|
||||
this.exiting = true;
|
||||
|
||||
// Stagger fade-out over 3 seconds
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
const p = this.particles[i];
|
||||
p.staggerDelay = -1; // ensure visible
|
||||
// Random delay before fade starts, stored as negative dop
|
||||
const delay = Math.random() * 3000;
|
||||
setTimeout(() => {
|
||||
p.dop = -0.02;
|
||||
}, delay);
|
||||
}
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
if (!this.exiting) return false;
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
if (this.particles[i].opacity > 0.01) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.particles = [];
|
||||
}
|
||||
|
||||
private randomColor(): [number, number, number] {
|
||||
return this.palette[Math.floor(Math.random() * this.palette.length)];
|
||||
}
|
||||
|
||||
private getParticleCount(): number {
|
||||
const area = this.width * this.height;
|
||||
return Math.max(20, Math.round(BASE_CONFETTI * (area / BASE_AREA)));
|
||||
}
|
||||
|
||||
private initParticles(): void {
|
||||
this.particles = [];
|
||||
const count = this.getParticleCount();
|
||||
for (let i = 0; i < count; i++) {
|
||||
const baseColor = this.randomColor();
|
||||
const r = ~~range(3, 8);
|
||||
this.particles.push({
|
||||
x: range(-r * 2, this.width - r * 2),
|
||||
y: range(-20, this.height - r * 2),
|
||||
vx: (range(0, 2) + 8 * 0.5 - 5) * SPEED_FACTOR,
|
||||
vy: (0.7 * r + range(-1, 1)) * SPEED_FACTOR,
|
||||
r,
|
||||
color: [...baseColor],
|
||||
baseColor,
|
||||
opacity: 0,
|
||||
dop: 0.03 * range(1, 4) * SPEED_FACTOR,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
staggerDelay: i * STAGGER_INTERVAL + range(0, STAGGER_INTERVAL),
|
||||
burst: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private replaceParticle(p: ConfettiParticle): void {
|
||||
p.opacity = 0;
|
||||
p.dop = 0.03 * range(1, 4) * SPEED_FACTOR;
|
||||
p.x = range(-p.r * 2, this.width - p.r * 2);
|
||||
p.y = range(-20, -p.r * 2);
|
||||
p.vx = (range(0, 2) + 8 * this.mouseXNorm - 5) * SPEED_FACTOR;
|
||||
p.vy = (0.7 * p.r + range(-1, 1)) * SPEED_FACTOR;
|
||||
p.elevation = 0;
|
||||
p.targetElevation = 0;
|
||||
p.baseColor = this.randomColor();
|
||||
p.color = [...p.baseColor];
|
||||
p.burst = false;
|
||||
}
|
||||
|
||||
update(deltaTime: number): void {
|
||||
const dt = deltaTime / (1000 / TARGET_FPS);
|
||||
this.elapsed += deltaTime;
|
||||
|
||||
const mouseX = this.mouseX;
|
||||
const mouseY = this.mouseY;
|
||||
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
const p = this.particles[i];
|
||||
|
||||
// Stagger gate
|
||||
if (p.staggerDelay >= 0) {
|
||||
if (this.elapsed >= p.staggerDelay) {
|
||||
p.staggerDelay = -1;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Gravity (capped so falling particles don't accelerate)
|
||||
const maxVy = (0.7 * p.r + 1) * SPEED_FACTOR;
|
||||
if (p.vy < maxVy) {
|
||||
p.vy = Math.min(p.vy + 0.02 * dt, maxVy);
|
||||
}
|
||||
|
||||
// Position update
|
||||
p.x += p.vx * dt;
|
||||
p.y += p.vy * dt;
|
||||
|
||||
// Fade in, or fade out during exit
|
||||
if (this.exiting && p.dop < 0) {
|
||||
p.opacity += p.dop * dt;
|
||||
if (p.opacity < 0) p.opacity = 0;
|
||||
} else if (p.opacity < 1) {
|
||||
p.opacity += Math.abs(p.dop) * dt;
|
||||
if (p.opacity > 1) p.opacity = 1;
|
||||
}
|
||||
|
||||
// Past the bottom: burst particles removed, base particles recycle (or remove during exit)
|
||||
if (p.y > this.height + p.r) {
|
||||
if (p.burst || this.exiting) {
|
||||
this.particles.splice(i, 1);
|
||||
i--;
|
||||
} else {
|
||||
this.replaceParticle(p);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Horizontal wrap
|
||||
const xmax = this.width - p.r;
|
||||
if (p.x < 0 || p.x > xmax) {
|
||||
p.x = ((p.x % xmax) + xmax) % xmax;
|
||||
}
|
||||
|
||||
// Mouse proximity elevation
|
||||
const dx = p.x - mouseX;
|
||||
const dy = p.y - mouseY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist < MOUSE_INFLUENCE_RADIUS && p.opacity > 0.1) {
|
||||
const influenceFactor = Math.cos(
|
||||
(dist / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2)
|
||||
);
|
||||
p.targetElevation =
|
||||
ELEVATION_FACTOR * influenceFactor * influenceFactor;
|
||||
|
||||
const shift = influenceFactor * COLOR_SHIFT_AMOUNT * 0.5;
|
||||
p.color = [
|
||||
Math.min(255, Math.max(0, p.baseColor[0] + shift)),
|
||||
Math.min(255, Math.max(0, p.baseColor[1] + shift)),
|
||||
Math.min(255, Math.max(0, p.baseColor[2] + shift)),
|
||||
];
|
||||
} else {
|
||||
p.targetElevation = 0;
|
||||
p.color[0] += (p.baseColor[0] - p.color[0]) * 0.1;
|
||||
p.color[1] += (p.baseColor[1] - p.color[1]) * 0.1;
|
||||
p.color[2] += (p.baseColor[2] - p.color[2]) * 0.1;
|
||||
}
|
||||
|
||||
// Elevation lerp
|
||||
p.elevation +=
|
||||
(p.targetElevation - p.elevation) * ELEVATION_LERP_SPEED * dt;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
_width: number,
|
||||
_height: number
|
||||
): void {
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
const p = this.particles[i];
|
||||
if (p.opacity <= 0.01 || p.staggerDelay >= 0) continue;
|
||||
|
||||
const drawX = ~~p.x;
|
||||
const drawY = ~~p.y - p.elevation;
|
||||
const [r, g, b] = p.color;
|
||||
|
||||
// Shadow
|
||||
if (p.elevation > 0.5) {
|
||||
const shadowAlpha =
|
||||
0.2 * (p.elevation / ELEVATION_FACTOR) * p.opacity;
|
||||
ctx.globalAlpha = shadowAlpha;
|
||||
ctx.fillStyle = "rgb(0,0,0)";
|
||||
ctx.shadowBlur = 2;
|
||||
ctx.shadowColor = "rgba(0,0,0,0.1)";
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
drawX,
|
||||
drawY + p.elevation * SHADOW_OFFSET_RATIO,
|
||||
p.r,
|
||||
0,
|
||||
PI_2
|
||||
);
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.shadowColor = "transparent";
|
||||
}
|
||||
|
||||
// Main circle
|
||||
ctx.globalAlpha = p.opacity;
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
ctx.beginPath();
|
||||
ctx.arc(drawX, drawY, p.r, 0, PI_2);
|
||||
ctx.fill();
|
||||
|
||||
// Highlight on elevated particles
|
||||
if (p.elevation > 0.5) {
|
||||
const highlightAlpha =
|
||||
0.1 * (p.elevation / ELEVATION_FACTOR) * p.opacity;
|
||||
ctx.globalAlpha = highlightAlpha;
|
||||
ctx.fillStyle = "rgb(255,255,255)";
|
||||
ctx.beginPath();
|
||||
ctx.arc(drawX, drawY, p.r, Math.PI, 0);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.elapsed = 0;
|
||||
this.initParticles();
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, _isDown: boolean): void {
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
if (this.width > 0) {
|
||||
this.mouseXNorm = Math.max(0, Math.min(1, x / this.width));
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
const count = 12;
|
||||
for (let i = 0; i < count; i++) {
|
||||
const baseColor = this.randomColor();
|
||||
const r = ~~range(3, 8);
|
||||
const angle = (i / count) * PI_2 + range(-0.3, 0.3);
|
||||
const speed = range(0.3, 1.2);
|
||||
this.particles.push({
|
||||
x,
|
||||
y,
|
||||
vx: Math.cos(angle) * speed,
|
||||
vy: Math.sin(angle) * speed,
|
||||
r,
|
||||
color: [...baseColor],
|
||||
baseColor,
|
||||
opacity: 1,
|
||||
dop: this.exiting ? -0.02 : 0,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
staggerDelay: -1,
|
||||
burst: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseUp(): void {}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
this.mouseX = -1000;
|
||||
this.mouseY = -1000;
|
||||
this.mouseXNorm = 0.5;
|
||||
}
|
||||
|
||||
updatePalette(palette: [number, number, number][], _bgColor: string): void {
|
||||
this.palette = palette;
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
this.particles[i].baseColor = palette[i % palette.length];
|
||||
}
|
||||
}
|
||||
}
|
||||
670
src/components/background/engines/game-of-life.ts
Normal file
@@ -0,0 +1,670 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
|
||||
interface Cell {
|
||||
alive: boolean;
|
||||
next: boolean;
|
||||
color: [number, number, number];
|
||||
baseColor: [number, number, number];
|
||||
currentX: number;
|
||||
currentY: number;
|
||||
targetX: number;
|
||||
targetY: number;
|
||||
opacity: number;
|
||||
targetOpacity: number;
|
||||
scale: number;
|
||||
targetScale: number;
|
||||
elevation: number;
|
||||
targetElevation: number;
|
||||
transitioning: boolean;
|
||||
transitionComplete: boolean;
|
||||
rippleEffect: number;
|
||||
rippleStartTime: number;
|
||||
rippleDistance: number;
|
||||
}
|
||||
|
||||
interface Grid {
|
||||
cells: Cell[][];
|
||||
cols: number;
|
||||
rows: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
}
|
||||
|
||||
const CELL_SIZE_MOBILE = 15;
|
||||
const CELL_SIZE_DESKTOP = 25;
|
||||
const TARGET_FPS = 60;
|
||||
const CYCLE_TIME = 3000;
|
||||
const TRANSITION_SPEED = 0.05;
|
||||
const SCALE_SPEED = 0.05;
|
||||
const INITIAL_DENSITY = 0.15;
|
||||
const MOUSE_INFLUENCE_RADIUS = 150;
|
||||
const COLOR_SHIFT_AMOUNT = 30;
|
||||
const RIPPLE_ELEVATION_FACTOR = 4;
|
||||
const ELEVATION_FACTOR = 8;
|
||||
|
||||
export class GameOfLifeEngine implements AnimationEngine {
|
||||
id = "game-of-life";
|
||||
name = "Game of Life";
|
||||
|
||||
private grid: Grid | null = null;
|
||||
private palette: [number, number, number][] = [];
|
||||
private bgColor = "rgb(0, 0, 0)";
|
||||
private mouseX = -1000;
|
||||
private mouseY = -1000;
|
||||
private mouseIsDown = false;
|
||||
private mouseCellX = -1;
|
||||
private mouseCellY = -1;
|
||||
private lastCycleTime = 0;
|
||||
private timeAccumulator = 0;
|
||||
private pendingTimeouts: ReturnType<typeof setTimeout>[] = [];
|
||||
private canvasWidth = 0;
|
||||
private canvasHeight = 0;
|
||||
private exiting = false;
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
bgColor: string
|
||||
): void {
|
||||
this.palette = palette;
|
||||
this.bgColor = bgColor;
|
||||
this.canvasWidth = width;
|
||||
this.canvasHeight = height;
|
||||
this.lastCycleTime = 0;
|
||||
this.timeAccumulator = 0;
|
||||
this.grid = this.initGrid(width, height);
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
for (const id of this.pendingTimeouts) {
|
||||
clearTimeout(id);
|
||||
}
|
||||
this.pendingTimeouts = [];
|
||||
this.grid = null;
|
||||
}
|
||||
|
||||
private getCellSize(): number {
|
||||
return this.canvasWidth <= 768 ? CELL_SIZE_MOBILE : CELL_SIZE_DESKTOP;
|
||||
}
|
||||
|
||||
private randomColor(): [number, number, number] {
|
||||
return this.palette[Math.floor(Math.random() * this.palette.length)];
|
||||
}
|
||||
|
||||
private initGrid(width: number, height: number): Grid {
|
||||
const cellSize = this.getCellSize();
|
||||
const cols = Math.floor(width / cellSize);
|
||||
const rows = Math.floor(height / cellSize);
|
||||
const offsetX = Math.floor((width - cols * cellSize) / 2);
|
||||
const offsetY = Math.floor((height - rows * cellSize) / 2);
|
||||
|
||||
const cells = Array(cols)
|
||||
.fill(0)
|
||||
.map((_, i) =>
|
||||
Array(rows)
|
||||
.fill(0)
|
||||
.map((_, j) => {
|
||||
const baseColor = this.randomColor();
|
||||
return {
|
||||
alive: Math.random() < INITIAL_DENSITY,
|
||||
next: false,
|
||||
color: [...baseColor] as [number, number, number],
|
||||
baseColor,
|
||||
currentX: i,
|
||||
currentY: j,
|
||||
targetX: i,
|
||||
targetY: j,
|
||||
opacity: 0,
|
||||
targetOpacity: 0,
|
||||
scale: 0,
|
||||
targetScale: 0,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
transitioning: false,
|
||||
transitionComplete: false,
|
||||
rippleEffect: 0,
|
||||
rippleStartTime: 0,
|
||||
rippleDistance: 0,
|
||||
};
|
||||
})
|
||||
);
|
||||
|
||||
const grid = { cells, cols, rows, offsetX, offsetY };
|
||||
this.computeNextState(grid);
|
||||
|
||||
for (let i = 0; i < cols; i++) {
|
||||
for (let j = 0; j < rows; j++) {
|
||||
const cell = cells[i][j];
|
||||
if (cell.next) {
|
||||
cell.alive = true;
|
||||
const tid = setTimeout(() => {
|
||||
cell.targetOpacity = 1;
|
||||
cell.targetScale = 1;
|
||||
}, Math.random() * 1000);
|
||||
this.pendingTimeouts.push(tid);
|
||||
} else {
|
||||
cell.alive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
private countNeighbors(
|
||||
grid: Grid,
|
||||
x: number,
|
||||
y: number
|
||||
): { count: number; colors: [number, number, number][] } {
|
||||
const neighbors = { count: 0, colors: [] as [number, number, number][] };
|
||||
|
||||
for (let i = -1; i <= 1; i++) {
|
||||
for (let j = -1; j <= 1; j++) {
|
||||
if (i === 0 && j === 0) continue;
|
||||
|
||||
const col = (x + i + grid.cols) % grid.cols;
|
||||
const row = (y + j + grid.rows) % grid.rows;
|
||||
|
||||
if (grid.cells[col][row].alive) {
|
||||
neighbors.count++;
|
||||
neighbors.colors.push(grid.cells[col][row].baseColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return neighbors;
|
||||
}
|
||||
|
||||
private averageColors(
|
||||
colors: [number, number, number][]
|
||||
): [number, number, number] {
|
||||
if (colors.length === 0) return [0, 0, 0];
|
||||
const sum = colors.reduce(
|
||||
(acc, color) => [acc[0] + color[0], acc[1] + color[1], acc[2] + color[2]],
|
||||
[0, 0, 0]
|
||||
);
|
||||
return [
|
||||
Math.round(sum[0] / colors.length),
|
||||
Math.round(sum[1] / colors.length),
|
||||
Math.round(sum[2] / colors.length),
|
||||
];
|
||||
}
|
||||
|
||||
private computeNextState(grid: Grid): void {
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
const { count, colors } = this.countNeighbors(grid, i, j);
|
||||
|
||||
if (cell.alive) {
|
||||
cell.next = count === 2 || count === 3;
|
||||
} else {
|
||||
cell.next = count === 3;
|
||||
if (cell.next) {
|
||||
cell.baseColor = this.averageColors(colors);
|
||||
cell.color = [...cell.baseColor];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
|
||||
if (cell.alive !== cell.next && !cell.transitioning) {
|
||||
cell.transitioning = true;
|
||||
cell.transitionComplete = false;
|
||||
|
||||
const delay = Math.random() * 800;
|
||||
const tid = setTimeout(() => {
|
||||
if (!cell.next) {
|
||||
cell.targetScale = 0;
|
||||
cell.targetOpacity = 0;
|
||||
cell.targetElevation = 0;
|
||||
} else {
|
||||
cell.targetScale = 1;
|
||||
cell.targetOpacity = 1;
|
||||
cell.targetElevation = 0;
|
||||
}
|
||||
}, delay);
|
||||
this.pendingTimeouts.push(tid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private createRippleEffect(
|
||||
grid: Grid,
|
||||
centerX: number,
|
||||
centerY: number
|
||||
): void {
|
||||
const currentTime = Date.now();
|
||||
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
|
||||
const dx = i - centerX;
|
||||
const dy = j - centerY;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (cell.opacity > 0.1) {
|
||||
cell.rippleStartTime = currentTime + distance * 100;
|
||||
cell.rippleDistance = distance;
|
||||
cell.rippleEffect = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private spawnCellAtPosition(grid: Grid, x: number, y: number): void {
|
||||
if (x >= 0 && x < grid.cols && y >= 0 && y < grid.rows) {
|
||||
const cell = grid.cells[x][y];
|
||||
|
||||
if (!cell.alive && !cell.transitioning) {
|
||||
cell.alive = true;
|
||||
cell.next = true;
|
||||
cell.transitioning = true;
|
||||
cell.transitionComplete = false;
|
||||
cell.baseColor = this.randomColor();
|
||||
cell.color = [...cell.baseColor];
|
||||
cell.targetScale = 1;
|
||||
cell.targetOpacity = 1;
|
||||
cell.targetElevation = 0;
|
||||
|
||||
this.createRippleEffect(grid, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
beginExit(): void {
|
||||
if (this.exiting || !this.grid) return;
|
||||
this.exiting = true;
|
||||
|
||||
// Cancel all pending GOL transitions so they don't revive cells
|
||||
for (const id of this.pendingTimeouts) {
|
||||
clearTimeout(id);
|
||||
}
|
||||
this.pendingTimeouts = [];
|
||||
|
||||
const grid = this.grid;
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
// Force cell into dying state, clear any pending transition
|
||||
cell.next = false;
|
||||
cell.transitioning = false;
|
||||
cell.transitionComplete = false;
|
||||
|
||||
if (cell.opacity > 0.01) {
|
||||
const delay = Math.random() * 3000;
|
||||
const tid = setTimeout(() => {
|
||||
cell.targetOpacity = 0;
|
||||
cell.targetScale = 0;
|
||||
cell.targetElevation = 0;
|
||||
}, delay);
|
||||
this.pendingTimeouts.push(tid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
if (!this.exiting) return false;
|
||||
if (!this.grid) return true;
|
||||
|
||||
const grid = this.grid;
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
if (grid.cells[i][j].opacity > 0.01) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
update(deltaTime: number): void {
|
||||
if (!this.grid) return;
|
||||
|
||||
if (!this.exiting) {
|
||||
this.timeAccumulator += deltaTime;
|
||||
if (this.timeAccumulator >= CYCLE_TIME) {
|
||||
this.computeNextState(this.grid);
|
||||
this.timeAccumulator -= CYCLE_TIME;
|
||||
}
|
||||
}
|
||||
|
||||
this.updateCellAnimations(this.grid, deltaTime);
|
||||
}
|
||||
|
||||
private updateCellAnimations(grid: Grid, deltaTime: number): void {
|
||||
const mouseX = this.mouseX;
|
||||
const mouseY = this.mouseY;
|
||||
const cellSize = this.getCellSize();
|
||||
|
||||
const transitionFactor =
|
||||
TRANSITION_SPEED * (deltaTime / (1000 / TARGET_FPS));
|
||||
const scaleFactor = SCALE_SPEED * (deltaTime / (1000 / TARGET_FPS));
|
||||
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
|
||||
cell.opacity += (cell.targetOpacity - cell.opacity) * transitionFactor;
|
||||
cell.scale += (cell.targetScale - cell.scale) * scaleFactor;
|
||||
cell.elevation +=
|
||||
(cell.targetElevation - cell.elevation) * scaleFactor;
|
||||
|
||||
const cellCenterX = grid.offsetX + i * cellSize + cellSize / 2;
|
||||
const cellCenterY = grid.offsetY + j * cellSize + cellSize / 2;
|
||||
const dx = cellCenterX - mouseX;
|
||||
const dy = cellCenterY - mouseY;
|
||||
const distanceToMouse = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (distanceToMouse < MOUSE_INFLUENCE_RADIUS && cell.opacity > 0.1) {
|
||||
const influenceFactor = Math.cos(
|
||||
(distanceToMouse / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2)
|
||||
);
|
||||
cell.targetElevation =
|
||||
ELEVATION_FACTOR * influenceFactor * influenceFactor;
|
||||
|
||||
const colorShift = influenceFactor * COLOR_SHIFT_AMOUNT * 0.5;
|
||||
cell.color = [
|
||||
Math.min(255, Math.max(0, cell.baseColor[0] + colorShift)),
|
||||
Math.min(255, Math.max(0, cell.baseColor[1] + colorShift)),
|
||||
Math.min(255, Math.max(0, cell.baseColor[2] + colorShift)),
|
||||
] as [number, number, number];
|
||||
} else {
|
||||
cell.color[0] += (cell.baseColor[0] - cell.color[0]) * 0.1;
|
||||
cell.color[1] += (cell.baseColor[1] - cell.color[1]) * 0.1;
|
||||
cell.color[2] += (cell.baseColor[2] - cell.color[2]) * 0.1;
|
||||
|
||||
cell.targetElevation = 0;
|
||||
}
|
||||
|
||||
// During exit: snap to zero once close enough
|
||||
if (this.exiting) {
|
||||
if (cell.opacity < 0.05) {
|
||||
cell.opacity = 0;
|
||||
cell.scale = 0;
|
||||
cell.elevation = 0;
|
||||
cell.alive = false;
|
||||
}
|
||||
} else if (cell.transitioning) {
|
||||
if (!cell.next && cell.opacity < 0.01 && cell.scale < 0.01) {
|
||||
cell.alive = false;
|
||||
cell.transitioning = false;
|
||||
cell.transitionComplete = true;
|
||||
cell.opacity = 0;
|
||||
cell.scale = 0;
|
||||
cell.elevation = 0;
|
||||
} else if (cell.next && !cell.alive && !cell.transitionComplete) {
|
||||
cell.alive = true;
|
||||
cell.transitioning = false;
|
||||
cell.transitionComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (cell.rippleStartTime > 0) {
|
||||
const elapsedTime = Date.now() - cell.rippleStartTime;
|
||||
if (elapsedTime > 0) {
|
||||
const rippleProgress = elapsedTime / 1000;
|
||||
|
||||
if (rippleProgress < 1) {
|
||||
const wavePhase = rippleProgress * Math.PI * 2;
|
||||
const waveHeight =
|
||||
Math.sin(wavePhase) * Math.exp(-rippleProgress * 4);
|
||||
|
||||
if (distanceToMouse >= MOUSE_INFLUENCE_RADIUS) {
|
||||
cell.rippleEffect = waveHeight;
|
||||
cell.targetElevation = RIPPLE_ELEVATION_FACTOR * waveHeight;
|
||||
} else {
|
||||
cell.rippleEffect = waveHeight * 0.3;
|
||||
}
|
||||
} else {
|
||||
cell.rippleEffect = 0;
|
||||
cell.rippleStartTime = 0;
|
||||
if (distanceToMouse >= MOUSE_INFLUENCE_RADIUS) {
|
||||
cell.targetElevation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
width: number,
|
||||
height: number
|
||||
): void {
|
||||
if (!this.grid) return;
|
||||
|
||||
const grid = this.grid;
|
||||
const cellSize = this.getCellSize();
|
||||
const displayCellSize = cellSize * 0.8;
|
||||
const roundness = displayCellSize * 0.2;
|
||||
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
if (
|
||||
(cell.alive || cell.targetOpacity > 0) &&
|
||||
cell.opacity > 0.01
|
||||
) {
|
||||
const [r, g, b] = cell.color;
|
||||
|
||||
ctx.globalAlpha = cell.opacity * 0.9;
|
||||
|
||||
const scaledSize = displayCellSize * cell.scale;
|
||||
const xOffset = (displayCellSize - scaledSize) / 2;
|
||||
const yOffset = (displayCellSize - scaledSize) / 2;
|
||||
|
||||
const elevationOffset = cell.elevation;
|
||||
|
||||
const x =
|
||||
grid.offsetX +
|
||||
i * cellSize +
|
||||
(cellSize - displayCellSize) / 2 +
|
||||
xOffset;
|
||||
const y =
|
||||
grid.offsetY +
|
||||
j * cellSize +
|
||||
(cellSize - displayCellSize) / 2 +
|
||||
yOffset -
|
||||
elevationOffset;
|
||||
const scaledRoundness = roundness * cell.scale;
|
||||
|
||||
// Shadow for 3D effect
|
||||
if (elevationOffset > 0.5) {
|
||||
ctx.fillStyle = `rgba(0, 0, 0, ${0.2 * (elevationOffset / ELEVATION_FACTOR)})`;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + scaledRoundness, y + elevationOffset * 1.1);
|
||||
ctx.lineTo(
|
||||
x + scaledSize - scaledRoundness,
|
||||
y + elevationOffset * 1.1
|
||||
);
|
||||
ctx.quadraticCurveTo(
|
||||
x + scaledSize,
|
||||
y + elevationOffset * 1.1,
|
||||
x + scaledSize,
|
||||
y + elevationOffset * 1.1 + scaledRoundness
|
||||
);
|
||||
ctx.lineTo(
|
||||
x + scaledSize,
|
||||
y + elevationOffset * 1.1 + scaledSize - scaledRoundness
|
||||
);
|
||||
ctx.quadraticCurveTo(
|
||||
x + scaledSize,
|
||||
y + elevationOffset * 1.1 + scaledSize,
|
||||
x + scaledSize - scaledRoundness,
|
||||
y + elevationOffset * 1.1 + scaledSize
|
||||
);
|
||||
ctx.lineTo(
|
||||
x + scaledRoundness,
|
||||
y + elevationOffset * 1.1 + scaledSize
|
||||
);
|
||||
ctx.quadraticCurveTo(
|
||||
x,
|
||||
y + elevationOffset * 1.1 + scaledSize,
|
||||
x,
|
||||
y + elevationOffset * 1.1 + scaledSize - scaledRoundness
|
||||
);
|
||||
ctx.lineTo(x, y + elevationOffset * 1.1 + scaledRoundness);
|
||||
ctx.quadraticCurveTo(
|
||||
x,
|
||||
y + elevationOffset * 1.1,
|
||||
x + scaledRoundness,
|
||||
y + elevationOffset * 1.1
|
||||
);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
// Main cell
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + scaledRoundness, y);
|
||||
ctx.lineTo(x + scaledSize - scaledRoundness, y);
|
||||
ctx.quadraticCurveTo(x + scaledSize, y, x + scaledSize, y + scaledRoundness);
|
||||
ctx.lineTo(x + scaledSize, y + scaledSize - scaledRoundness);
|
||||
ctx.quadraticCurveTo(
|
||||
x + scaledSize,
|
||||
y + scaledSize,
|
||||
x + scaledSize - scaledRoundness,
|
||||
y + scaledSize
|
||||
);
|
||||
ctx.lineTo(x + scaledRoundness, y + scaledSize);
|
||||
ctx.quadraticCurveTo(x, y + scaledSize, x, y + scaledSize - scaledRoundness);
|
||||
ctx.lineTo(x, y + scaledRoundness);
|
||||
ctx.quadraticCurveTo(x, y, x + scaledRoundness, y);
|
||||
ctx.fill();
|
||||
|
||||
// Highlight on elevated cells
|
||||
if (elevationOffset > 0.5) {
|
||||
ctx.fillStyle = `rgba(255, 255, 255, ${0.1 * (elevationOffset / ELEVATION_FACTOR)})`;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + scaledRoundness, y);
|
||||
ctx.lineTo(x + scaledSize - scaledRoundness, y);
|
||||
ctx.quadraticCurveTo(
|
||||
x + scaledSize,
|
||||
y,
|
||||
x + scaledSize,
|
||||
y + scaledRoundness
|
||||
);
|
||||
ctx.lineTo(x + scaledSize, y + scaledSize / 3);
|
||||
ctx.lineTo(x, y + scaledSize / 3);
|
||||
ctx.lineTo(x, y + scaledRoundness);
|
||||
ctx.quadraticCurveTo(x, y, x + scaledRoundness, y);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.canvasWidth = width;
|
||||
this.canvasHeight = height;
|
||||
const cellSize = this.getCellSize();
|
||||
if (
|
||||
!this.grid ||
|
||||
this.grid.cols !== Math.floor(width / cellSize) ||
|
||||
this.grid.rows !== Math.floor(height / cellSize)
|
||||
) {
|
||||
for (const id of this.pendingTimeouts) {
|
||||
clearTimeout(id);
|
||||
}
|
||||
this.pendingTimeouts = [];
|
||||
this.grid = this.initGrid(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, isDown: boolean): void {
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
this.mouseIsDown = isDown;
|
||||
|
||||
if (isDown && this.grid && !this.exiting) {
|
||||
const grid = this.grid;
|
||||
const cellSize = this.getCellSize();
|
||||
const cellX = Math.floor((x - grid.offsetX) / cellSize);
|
||||
const cellY = Math.floor((y - grid.offsetY) / cellSize);
|
||||
|
||||
if (cellX !== this.mouseCellX || cellY !== this.mouseCellY) {
|
||||
this.mouseCellX = cellX;
|
||||
this.mouseCellY = cellY;
|
||||
|
||||
if (
|
||||
cellX >= 0 &&
|
||||
cellX < grid.cols &&
|
||||
cellY >= 0 &&
|
||||
cellY < grid.rows
|
||||
) {
|
||||
const cell = grid.cells[cellX][cellY];
|
||||
if (!cell.alive && !cell.transitioning) {
|
||||
this.spawnCellAtPosition(grid, cellX, cellY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
this.mouseIsDown = true;
|
||||
|
||||
if (!this.grid || this.exiting) return;
|
||||
const grid = this.grid;
|
||||
const cellSize = this.getCellSize();
|
||||
|
||||
const cellX = Math.floor((x - grid.offsetX) / cellSize);
|
||||
const cellY = Math.floor((y - grid.offsetY) / cellSize);
|
||||
|
||||
if (
|
||||
cellX >= 0 &&
|
||||
cellX < grid.cols &&
|
||||
cellY >= 0 &&
|
||||
cellY < grid.rows
|
||||
) {
|
||||
this.mouseCellX = cellX;
|
||||
this.mouseCellY = cellY;
|
||||
|
||||
const cell = grid.cells[cellX][cellY];
|
||||
if (cell.alive) {
|
||||
this.createRippleEffect(grid, cellX, cellY);
|
||||
} else {
|
||||
this.spawnCellAtPosition(grid, cellX, cellY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseUp(): void {
|
||||
this.mouseIsDown = false;
|
||||
}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
this.mouseIsDown = false;
|
||||
this.mouseX = -1000;
|
||||
this.mouseY = -1000;
|
||||
}
|
||||
|
||||
updatePalette(palette: [number, number, number][], bgColor: string): void {
|
||||
this.palette = palette;
|
||||
this.bgColor = bgColor;
|
||||
|
||||
if (this.grid) {
|
||||
const grid = this.grid;
|
||||
for (let i = 0; i < grid.cols; i++) {
|
||||
for (let j = 0; j < grid.rows; j++) {
|
||||
const cell = grid.cells[i][j];
|
||||
if (cell.alive && cell.opacity > 0.01) {
|
||||
cell.baseColor = palette[(i * grid.rows + j) % palette.length];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
520
src/components/background/engines/lava-lamp.ts
Normal file
@@ -0,0 +1,520 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
|
||||
interface Blob {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
baseRadius: number;
|
||||
radiusScale: number;
|
||||
targetRadiusScale: number;
|
||||
color: [number, number, number];
|
||||
targetColor: [number, number, number];
|
||||
phase: number;
|
||||
phaseSpeed: number;
|
||||
staggerDelay: number; // -1 means already revealed
|
||||
}
|
||||
|
||||
const BLOB_COUNT = 26;
|
||||
const BASE_MAX_BLOBS = 80; // at 1080p; scales with canvas area
|
||||
const MIN_SPEED = 0.1;
|
||||
const MAX_SPEED = 0.35;
|
||||
const RESOLUTION_SCALE = 5; // render at 1/5 resolution (was 1/4)
|
||||
const FIELD_THRESHOLD = 1.0;
|
||||
const SMOOTHSTEP_RANGE = 0.25;
|
||||
const MOUSE_REPEL_RADIUS = 150;
|
||||
const MOUSE_REPEL_FORCE = 0.2;
|
||||
const COLOR_LERP_SPEED = 0.02;
|
||||
const DRIFT_AMPLITUDE = 0.2;
|
||||
const RADIUS_LERP_SPEED = 0.06;
|
||||
const STAGGER_INTERVAL = 60;
|
||||
const CYCLE_MIN_MS = 2000; // min time between natural spawn/despawn
|
||||
const CYCLE_MAX_MS = 5000; // max time
|
||||
|
||||
function smoothstep(edge0: number, edge1: number, x: number): number {
|
||||
const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
|
||||
return t * t * (3 - 2 * t);
|
||||
}
|
||||
|
||||
export class LavaLampEngine implements AnimationEngine {
|
||||
id = "lava-lamp";
|
||||
name = "Lava Lamp";
|
||||
|
||||
private blobs: Blob[] = [];
|
||||
private palette: [number, number, number][] = [];
|
||||
private bgRgb: [number, number, number] = [0, 0, 0];
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private mouseX = -1000;
|
||||
private mouseY = -1000;
|
||||
private offCanvas: HTMLCanvasElement | null = null;
|
||||
private offCtx: CanvasRenderingContext2D | null = null;
|
||||
private shadowCanvas: HTMLCanvasElement | null = null;
|
||||
private shadowCtx: CanvasRenderingContext2D | null = null;
|
||||
private elapsed = 0;
|
||||
private nextCycleTime = 0;
|
||||
private exiting = false;
|
||||
|
||||
// Pre-allocated typed arrays for the inner render loop (avoid per-frame GC)
|
||||
private blobX: Float64Array = new Float64Array(0);
|
||||
private blobY: Float64Array = new Float64Array(0);
|
||||
private blobR: Float64Array = new Float64Array(0);
|
||||
private blobCR: Float64Array = new Float64Array(0);
|
||||
private blobCG: Float64Array = new Float64Array(0);
|
||||
private blobCB: Float64Array = new Float64Array(0);
|
||||
private activeBlobCount = 0;
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
bgColor: string
|
||||
): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.palette = palette;
|
||||
this.parseBgColor(bgColor);
|
||||
this.elapsed = 0;
|
||||
this.nextCycleTime = CYCLE_MIN_MS + Math.random() * (CYCLE_MAX_MS - CYCLE_MIN_MS);
|
||||
this.initBlobs();
|
||||
this.initOffscreenCanvas();
|
||||
}
|
||||
|
||||
private parseBgColor(bgColor: string): void {
|
||||
const match = bgColor.match(/(\d+)/g);
|
||||
if (match && match.length >= 3) {
|
||||
this.bgRgb = [parseInt(match[0]), parseInt(match[1]), parseInt(match[2])];
|
||||
}
|
||||
}
|
||||
|
||||
private getMaxBlobs(): number {
|
||||
const area = this.width * this.height;
|
||||
const scale = area / 2_073_600; // normalize to 1080p
|
||||
return Math.max(BASE_MAX_BLOBS, Math.round(BASE_MAX_BLOBS * scale));
|
||||
}
|
||||
|
||||
private getRadiusRange(): { min: number; max: number } {
|
||||
const area = this.width * this.height;
|
||||
const scale = Math.sqrt(area / 2_073_600);
|
||||
const min = Math.max(8, Math.round(25 * scale));
|
||||
const max = Math.max(15, Math.round(65 * scale));
|
||||
return { min, max };
|
||||
}
|
||||
|
||||
private makeBlob(x: number, y: number, radiusOverride?: number): Blob {
|
||||
const { min, max } = this.getRadiusRange();
|
||||
const color = this.palette[
|
||||
Math.floor(Math.random() * this.palette.length)
|
||||
] || [128, 128, 128];
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
vx: (Math.random() - 0.5) * 2 * MAX_SPEED,
|
||||
vy: (Math.random() - 0.5) * 2 * MAX_SPEED,
|
||||
baseRadius: radiusOverride ?? (min + Math.random() * (max - min)),
|
||||
radiusScale: 0,
|
||||
targetRadiusScale: 1,
|
||||
color: [...color],
|
||||
targetColor: [...color],
|
||||
phase: Math.random() * Math.PI * 2,
|
||||
phaseSpeed: 0.0005 + Math.random() * 0.001,
|
||||
staggerDelay: -1,
|
||||
};
|
||||
}
|
||||
|
||||
private initBlobs(): void {
|
||||
this.blobs = [];
|
||||
const { max } = this.getRadiusRange();
|
||||
const minDist = max * 2.5; // minimum distance between blob centers
|
||||
|
||||
for (let i = 0; i < BLOB_COUNT; i++) {
|
||||
let x: number, y: number;
|
||||
let attempts = 0;
|
||||
|
||||
// Try to find a position that doesn't overlap existing blobs
|
||||
do {
|
||||
x = Math.random() * this.width;
|
||||
y = Math.random() * this.height;
|
||||
attempts++;
|
||||
} while (attempts < 50 && this.tooCloseToExisting(x, y, minDist));
|
||||
|
||||
const blob = this.makeBlob(x, y);
|
||||
blob.targetRadiusScale = 0;
|
||||
blob.staggerDelay = i * STAGGER_INTERVAL + Math.random() * STAGGER_INTERVAL;
|
||||
this.blobs.push(blob);
|
||||
}
|
||||
}
|
||||
|
||||
private tooCloseToExisting(x: number, y: number, minDist: number): boolean {
|
||||
for (const blob of this.blobs) {
|
||||
const dx = blob.x - x;
|
||||
const dy = blob.y - y;
|
||||
if (dx * dx + dy * dy < minDist * minDist) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private initOffscreenCanvas(): void {
|
||||
const rw = Math.ceil(this.width / RESOLUTION_SCALE);
|
||||
const rh = Math.ceil(this.height / RESOLUTION_SCALE);
|
||||
|
||||
this.offCanvas = document.createElement("canvas");
|
||||
this.offCanvas.width = rw;
|
||||
this.offCanvas.height = rh;
|
||||
this.offCtx = this.offCanvas.getContext("2d", { willReadFrequently: true });
|
||||
|
||||
this.shadowCanvas = document.createElement("canvas");
|
||||
this.shadowCanvas.width = rw;
|
||||
this.shadowCanvas.height = rh;
|
||||
this.shadowCtx = this.shadowCanvas.getContext("2d", {
|
||||
willReadFrequently: true,
|
||||
});
|
||||
}
|
||||
|
||||
beginExit(): void {
|
||||
if (this.exiting) return;
|
||||
this.exiting = true;
|
||||
|
||||
for (let i = 0; i < this.blobs.length; i++) {
|
||||
const blob = this.blobs[i];
|
||||
if (blob.staggerDelay >= 0) {
|
||||
blob.staggerDelay = -1;
|
||||
}
|
||||
// Stagger the shrink over ~2 seconds
|
||||
setTimeout(() => {
|
||||
blob.targetRadiusScale = 0;
|
||||
}, Math.random() * 2000);
|
||||
}
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
if (!this.exiting) return false;
|
||||
return this.blobs.length === 0;
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.blobs = [];
|
||||
this.offCanvas = null;
|
||||
this.offCtx = null;
|
||||
this.shadowCanvas = null;
|
||||
this.shadowCtx = null;
|
||||
}
|
||||
|
||||
/** Snapshot active blob data into flat typed arrays for fast inner-loop access */
|
||||
private syncBlobArrays(): void {
|
||||
const blobs = this.blobs;
|
||||
const n = blobs.length;
|
||||
|
||||
// Grow arrays if needed
|
||||
if (this.blobX.length < n) {
|
||||
const cap = n + 32;
|
||||
this.blobX = new Float64Array(cap);
|
||||
this.blobY = new Float64Array(cap);
|
||||
this.blobR = new Float64Array(cap);
|
||||
this.blobCR = new Float64Array(cap);
|
||||
this.blobCG = new Float64Array(cap);
|
||||
this.blobCB = new Float64Array(cap);
|
||||
}
|
||||
|
||||
let count = 0;
|
||||
for (let i = 0; i < n; i++) {
|
||||
const b = blobs[i];
|
||||
const r = b.baseRadius * b.radiusScale;
|
||||
if (r < 1) continue; // skip invisible blobs entirely
|
||||
this.blobX[count] = b.x;
|
||||
this.blobY[count] = b.y;
|
||||
this.blobR[count] = r;
|
||||
this.blobCR[count] = b.color[0];
|
||||
this.blobCG[count] = b.color[1];
|
||||
this.blobCB[count] = b.color[2];
|
||||
count++;
|
||||
}
|
||||
this.activeBlobCount = count;
|
||||
}
|
||||
|
||||
update(deltaTime: number): void {
|
||||
const dt = deltaTime / (1000 / 60);
|
||||
this.elapsed += deltaTime;
|
||||
|
||||
for (const blob of this.blobs) {
|
||||
// Staggered load-in
|
||||
if (blob.staggerDelay >= 0) {
|
||||
if (this.elapsed >= blob.staggerDelay) {
|
||||
blob.targetRadiusScale = 1;
|
||||
blob.staggerDelay = -1;
|
||||
}
|
||||
}
|
||||
|
||||
blob.radiusScale +=
|
||||
(blob.targetRadiusScale - blob.radiusScale) * RADIUS_LERP_SPEED * dt;
|
||||
|
||||
blob.phase += blob.phaseSpeed * deltaTime;
|
||||
const driftX = Math.sin(blob.phase) * DRIFT_AMPLITUDE;
|
||||
const driftY = Math.cos(blob.phase * 0.7) * DRIFT_AMPLITUDE;
|
||||
|
||||
blob.vx += driftX * dt * 0.01;
|
||||
blob.vy += driftY * dt * 0.01;
|
||||
blob.vx += (Math.random() - 0.5) * 0.008 * dt;
|
||||
blob.vy += (Math.random() - 0.5) * 0.008 * dt;
|
||||
|
||||
const speed = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);
|
||||
if (speed > MAX_SPEED) {
|
||||
blob.vx = (blob.vx / speed) * MAX_SPEED;
|
||||
blob.vy = (blob.vy / speed) * MAX_SPEED;
|
||||
}
|
||||
if (speed < MIN_SPEED) {
|
||||
const angle = Math.atan2(blob.vy, blob.vx);
|
||||
blob.vx = Math.cos(angle) * MIN_SPEED;
|
||||
blob.vy = Math.sin(angle) * MIN_SPEED;
|
||||
}
|
||||
|
||||
blob.x += blob.vx * dt;
|
||||
blob.y += blob.vy * dt;
|
||||
|
||||
const pad = blob.baseRadius * 0.3;
|
||||
if (blob.x < -pad) { blob.x = -pad; blob.vx = Math.abs(blob.vx) * 0.8; }
|
||||
if (blob.x > this.width + pad) { blob.x = this.width + pad; blob.vx = -Math.abs(blob.vx) * 0.8; }
|
||||
if (blob.y < -pad) { blob.y = -pad; blob.vy = Math.abs(blob.vy) * 0.8; }
|
||||
if (blob.y > this.height + pad) { blob.y = this.height + pad; blob.vy = -Math.abs(blob.vy) * 0.8; }
|
||||
|
||||
// Mouse repulsion
|
||||
const dx = blob.x - this.mouseX;
|
||||
const dy = blob.y - this.mouseY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist < MOUSE_REPEL_RADIUS && dist > 0) {
|
||||
const force = (1 - dist / MOUSE_REPEL_RADIUS) * MOUSE_REPEL_FORCE * dt;
|
||||
blob.vx += (dx / dist) * force;
|
||||
blob.vy += (dy / dist) * force;
|
||||
}
|
||||
|
||||
for (let c = 0; c < 3; c++) {
|
||||
blob.color[c] += (blob.targetColor[c] - blob.color[c]) * COLOR_LERP_SPEED * dt;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove blobs that have fully shrunk away (but not ones still waiting to stagger in)
|
||||
for (let i = this.blobs.length - 1; i >= 0; i--) {
|
||||
const b = this.blobs[i];
|
||||
if (b.targetRadiusScale === 0 && b.radiusScale < 0.01 && b.staggerDelay < 0) {
|
||||
this.blobs.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Natural spawn/despawn cycle — keeps the scene alive
|
||||
if (!this.exiting && this.elapsed >= this.nextCycleTime) {
|
||||
// Pick a random visible blob to fade out (skip ones still staggering in)
|
||||
const visible = [];
|
||||
for (let i = 0; i < this.blobs.length; i++) {
|
||||
if (this.blobs[i].radiusScale > 0.5 && this.blobs[i].staggerDelay < 0) {
|
||||
visible.push(i);
|
||||
}
|
||||
}
|
||||
if (visible.length > 0) {
|
||||
const killIdx = visible[Math.floor(Math.random() * visible.length)];
|
||||
this.blobs[killIdx].targetRadiusScale = 0;
|
||||
}
|
||||
|
||||
// Spawn a fresh one at a random position
|
||||
const blob = this.makeBlob(
|
||||
Math.random() * this.width,
|
||||
Math.random() * this.height
|
||||
);
|
||||
this.blobs.push(blob);
|
||||
|
||||
// Schedule next cycle
|
||||
this.nextCycleTime = this.elapsed + CYCLE_MIN_MS + Math.random() * (CYCLE_MAX_MS - CYCLE_MIN_MS);
|
||||
}
|
||||
|
||||
// Prune excess blobs (keep the initial set, drop oldest user-spawned ones)
|
||||
const maxBlobs = this.getMaxBlobs();
|
||||
if (this.blobs.length > maxBlobs) {
|
||||
this.blobs.splice(BLOB_COUNT, this.blobs.length - maxBlobs);
|
||||
}
|
||||
}
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
width: number,
|
||||
height: number
|
||||
): void {
|
||||
if (!this.offCtx || !this.offCanvas || !this.shadowCtx || !this.shadowCanvas)
|
||||
return;
|
||||
|
||||
// Snapshot blob positions/radii into typed arrays for fast pixel loop
|
||||
this.syncBlobArrays();
|
||||
|
||||
const rw = this.offCanvas.width;
|
||||
const rh = this.offCanvas.height;
|
||||
|
||||
// Render shadow layer
|
||||
const shadowData = this.shadowCtx.createImageData(rw, rh);
|
||||
this.renderField(shadowData, rw, rh, true);
|
||||
this.shadowCtx.putImageData(shadowData, 0, 0);
|
||||
|
||||
// Render main layer
|
||||
const imageData = this.offCtx.createImageData(rw, rh);
|
||||
this.renderField(imageData, rw, rh, false);
|
||||
this.offCtx.putImageData(imageData, 0, 0);
|
||||
|
||||
ctx.imageSmoothingEnabled = true;
|
||||
ctx.imageSmoothingQuality = "medium";
|
||||
|
||||
ctx.globalAlpha = 0.2;
|
||||
ctx.drawImage(this.shadowCanvas, 0, 4, width, height);
|
||||
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.drawImage(this.offCanvas, 0, 0, width, height);
|
||||
}
|
||||
|
||||
private renderField(
|
||||
imageData: ImageData,
|
||||
rw: number,
|
||||
rh: number,
|
||||
isShadow: boolean
|
||||
): void {
|
||||
const data = imageData.data;
|
||||
const threshold = isShadow ? FIELD_THRESHOLD * 0.75 : FIELD_THRESHOLD;
|
||||
const bgR = this.bgRgb[0];
|
||||
const bgG = this.bgRgb[1];
|
||||
const bgB = this.bgRgb[2];
|
||||
const scale = RESOLUTION_SCALE;
|
||||
const n = this.activeBlobCount;
|
||||
const bx = this.blobX;
|
||||
const by = this.blobY;
|
||||
const br = this.blobR;
|
||||
const bcr = this.blobCR;
|
||||
const bcg = this.blobCG;
|
||||
const bcb = this.blobCB;
|
||||
const threshLow = threshold - SMOOTHSTEP_RANGE;
|
||||
|
||||
for (let py = 0; py < rh; py++) {
|
||||
const wy = py * scale;
|
||||
for (let px = 0; px < rw; px++) {
|
||||
const wx = px * scale;
|
||||
|
||||
let fieldSum = 0;
|
||||
let weightedR = 0;
|
||||
let weightedG = 0;
|
||||
let weightedB = 0;
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
||||
const dx = wx - bx[i];
|
||||
const dy = wy - by[i];
|
||||
const distSq = dx * dx + dy * dy;
|
||||
const ri = br[i];
|
||||
const rSq = ri * ri;
|
||||
// Raw metaball field
|
||||
const raw = rSq / (distSq + rSq * 0.1);
|
||||
// Cap per-blob contribution so color stays flat inside the blob
|
||||
const contribution = raw > 2 ? 2 : raw;
|
||||
|
||||
fieldSum += contribution;
|
||||
|
||||
if (contribution > 0.01) {
|
||||
weightedR += bcr[i] * contribution;
|
||||
weightedG += bcg[i] * contribution;
|
||||
weightedB += bcb[i] * contribution;
|
||||
}
|
||||
}
|
||||
|
||||
const idx = (py * rw + px) << 2;
|
||||
|
||||
if (fieldSum > threshLow) {
|
||||
const alpha = smoothstep(threshLow, threshold, fieldSum);
|
||||
|
||||
if (isShadow) {
|
||||
data[idx] = 0;
|
||||
data[idx + 1] = 0;
|
||||
data[idx + 2] = 0;
|
||||
data[idx + 3] = (alpha * 150) | 0;
|
||||
} else {
|
||||
const invField = 1 / fieldSum;
|
||||
const r = Math.min(255, (weightedR * invField) | 0);
|
||||
const g = Math.min(255, (weightedG * invField) | 0);
|
||||
const b = Math.min(255, (weightedB * invField) | 0);
|
||||
|
||||
data[idx] = bgR + (r - bgR) * alpha;
|
||||
data[idx + 1] = bgG + (g - bgG) * alpha;
|
||||
data[idx + 2] = bgB + (b - bgB) * alpha;
|
||||
data[idx + 3] = 255;
|
||||
}
|
||||
} else {
|
||||
if (isShadow) {
|
||||
// data stays 0 (already zeroed by createImageData)
|
||||
} else {
|
||||
data[idx] = bgR;
|
||||
data[idx + 1] = bgG;
|
||||
data[idx + 2] = bgB;
|
||||
data[idx + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.elapsed = 0;
|
||||
this.exiting = false;
|
||||
this.nextCycleTime = CYCLE_MIN_MS + Math.random() * (CYCLE_MAX_MS - CYCLE_MIN_MS);
|
||||
this.initBlobs();
|
||||
this.initOffscreenCanvas();
|
||||
}
|
||||
|
||||
private sampleColorAt(x: number, y: number): [number, number, number] | null {
|
||||
let closest: Blob | null = null;
|
||||
let closestDist = Infinity;
|
||||
|
||||
for (const blob of this.blobs) {
|
||||
const dx = blob.x - x;
|
||||
const dy = blob.y - y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist < blob.baseRadius * 1.5 && dist < closestDist) {
|
||||
closestDist = dist;
|
||||
closest = blob;
|
||||
}
|
||||
}
|
||||
|
||||
return closest ? ([...closest.color] as [number, number, number]) : null;
|
||||
}
|
||||
|
||||
private spawnAt(x: number, y: number): void {
|
||||
const { max } = this.getRadiusRange();
|
||||
const blob = this.makeBlob(x, y, max * (0.8 + Math.random() * 0.4));
|
||||
const nearby = this.sampleColorAt(x, y);
|
||||
if (nearby) {
|
||||
blob.color = nearby;
|
||||
blob.targetColor = [...nearby];
|
||||
}
|
||||
this.blobs.push(blob);
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, _isDown: boolean): void {
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
if (this.exiting) return;
|
||||
this.spawnAt(x, y);
|
||||
}
|
||||
|
||||
handleMouseUp(): void {}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
this.mouseX = -1000;
|
||||
this.mouseY = -1000;
|
||||
}
|
||||
|
||||
updatePalette(palette: [number, number, number][], bgColor: string): void {
|
||||
this.palette = palette;
|
||||
this.parseBgColor(bgColor);
|
||||
|
||||
for (let i = 0; i < this.blobs.length; i++) {
|
||||
this.blobs[i].targetColor = [
|
||||
...palette[i % palette.length],
|
||||
] as [number, number, number];
|
||||
}
|
||||
}
|
||||
}
|
||||
480
src/components/background/engines/pipes.ts
Normal file
@@ -0,0 +1,480 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
|
||||
// --- Directions ---
|
||||
|
||||
type Dir = 0 | 1 | 2 | 3; // up, right, down, left
|
||||
const DX = [0, 1, 0, -1];
|
||||
const DY = [-1, 0, 1, 0];
|
||||
|
||||
// Box-drawing characters
|
||||
const HORIZONTAL = "\u2501"; // ━
|
||||
const VERTICAL = "\u2503"; // ┃
|
||||
// Corner pieces: [oldDir]-[newDir]
|
||||
// oldDir determines entry side (opposite), newDir determines exit side
|
||||
// ┏ = RIGHT+BOTTOM, ┓ = LEFT+BOTTOM, ┗ = RIGHT+TOP, ┛ = LEFT+TOP
|
||||
const CORNER: Record<string, string> = {
|
||||
"0-1": "\u250F", // ┏ enter BOTTOM, exit RIGHT
|
||||
"0-3": "\u2513", // ┓ enter BOTTOM, exit LEFT
|
||||
"1-0": "\u251B", // ┛ enter LEFT, exit TOP
|
||||
"1-2": "\u2513", // ┓ enter LEFT, exit BOTTOM
|
||||
"2-1": "\u2517", // ┗ enter TOP, exit RIGHT
|
||||
"2-3": "\u251B", // ┛ enter TOP, exit LEFT
|
||||
"3-0": "\u2517", // ┗ enter RIGHT, exit TOP
|
||||
"3-2": "\u250F", // ┏ enter RIGHT, exit BOTTOM
|
||||
};
|
||||
|
||||
function getStraightChar(dir: Dir): string {
|
||||
return dir === 0 || dir === 2 ? VERTICAL : HORIZONTAL;
|
||||
}
|
||||
|
||||
function getCornerChar(fromDir: Dir, toDir: Dir): string {
|
||||
return CORNER[`${fromDir}-${toDir}`] || HORIZONTAL;
|
||||
}
|
||||
|
||||
// --- Grid Cell ---
|
||||
|
||||
interface PipeCell {
|
||||
char: string;
|
||||
pipeId: number;
|
||||
placedAt: number;
|
||||
color: [number, number, number];
|
||||
baseColor: [number, number, number];
|
||||
opacity: number;
|
||||
elevation: number;
|
||||
targetElevation: number;
|
||||
fadeOut: boolean;
|
||||
}
|
||||
|
||||
// --- Active Pipe ---
|
||||
|
||||
interface ActivePipe {
|
||||
id: number;
|
||||
x: number;
|
||||
y: number;
|
||||
dir: Dir;
|
||||
color: [number, number, number];
|
||||
spawnDelay: number;
|
||||
}
|
||||
|
||||
// --- Constants ---
|
||||
|
||||
const CELL_SIZE_DESKTOP = 20;
|
||||
const CELL_SIZE_MOBILE = 14;
|
||||
const MAX_ACTIVE_PIPES = 4;
|
||||
const GROW_INTERVAL = 80;
|
||||
const TURN_CHANCE = 0.3;
|
||||
const TARGET_FPS = 60;
|
||||
const PIPE_LIFETIME = 12_000; // ms before a pipe's segments start fading
|
||||
const FADE_IN_SPEED = 0.06;
|
||||
const FADE_OUT_SPEED = 0.02;
|
||||
|
||||
const MOUSE_INFLUENCE_RADIUS = 150;
|
||||
const ELEVATION_FACTOR = 6;
|
||||
const ELEVATION_LERP_SPEED = 0.05;
|
||||
const COLOR_SHIFT_AMOUNT = 30;
|
||||
const SHADOW_OFFSET_RATIO = 1.1;
|
||||
|
||||
const BURST_PIPE_COUNT = 4;
|
||||
|
||||
// --- Helpers ---
|
||||
|
||||
function range(a: number, b: number): number {
|
||||
return (b - a) * Math.random() + a;
|
||||
}
|
||||
|
||||
// --- Engine ---
|
||||
|
||||
export class PipesEngine implements AnimationEngine {
|
||||
id = "pipes";
|
||||
name = "Pipes";
|
||||
|
||||
private grid: (PipeCell | null)[][] = [];
|
||||
private cols = 0;
|
||||
private rows = 0;
|
||||
private activePipes: ActivePipe[] = [];
|
||||
private palette: [number, number, number][] = [];
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private cellSize = CELL_SIZE_DESKTOP;
|
||||
private fontSize = CELL_SIZE_DESKTOP;
|
||||
private font = `bold ${CELL_SIZE_DESKTOP}px monospace`;
|
||||
private mouseX = -1000;
|
||||
private mouseY = -1000;
|
||||
private elapsed = 0;
|
||||
private growTimer = 0;
|
||||
private exiting = false;
|
||||
private nextPipeId = 0;
|
||||
private offsetX = 0;
|
||||
private offsetY = 0;
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
_bgColor: string
|
||||
): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.palette = palette;
|
||||
this.elapsed = 0;
|
||||
this.growTimer = 0;
|
||||
this.exiting = false;
|
||||
this.computeGrid();
|
||||
this.spawnInitialPipes();
|
||||
}
|
||||
|
||||
private computeGrid(): void {
|
||||
this.cellSize = this.width <= 768 ? CELL_SIZE_MOBILE : CELL_SIZE_DESKTOP;
|
||||
this.fontSize = this.cellSize;
|
||||
this.font = `bold ${this.fontSize}px monospace`;
|
||||
this.cols = Math.floor(this.width / this.cellSize);
|
||||
this.rows = Math.floor(this.height / this.cellSize);
|
||||
this.offsetX = Math.floor((this.width - this.cols * this.cellSize) / 2);
|
||||
this.offsetY = Math.floor((this.height - this.rows * this.cellSize) / 2);
|
||||
this.grid = Array.from({ length: this.cols }, () =>
|
||||
Array.from({ length: this.rows }, () => null)
|
||||
);
|
||||
}
|
||||
|
||||
private randomColor(): [number, number, number] {
|
||||
// Prefer bright variants (second half of palette) if available
|
||||
const brightStart = Math.floor(this.palette.length / 2);
|
||||
if (brightStart > 0 && this.palette.length > brightStart) {
|
||||
return this.palette[brightStart + Math.floor(Math.random() * (this.palette.length - brightStart))];
|
||||
}
|
||||
return this.palette[Math.floor(Math.random() * this.palette.length)];
|
||||
}
|
||||
|
||||
private spawnInitialPipes(): void {
|
||||
this.activePipes = [];
|
||||
for (let i = 0; i < MAX_ACTIVE_PIPES; i++) {
|
||||
this.activePipes.push(this.makeEdgePipe(i * 400));
|
||||
}
|
||||
}
|
||||
|
||||
private makeEdgePipe(delay: number): ActivePipe {
|
||||
const color = this.randomColor();
|
||||
// Pick a random edge and inward-facing direction
|
||||
const edge = Math.floor(Math.random() * 4) as Dir;
|
||||
let x: number, y: number, dir: Dir;
|
||||
|
||||
switch (edge) {
|
||||
case 0: // top edge, face down
|
||||
x = Math.floor(Math.random() * this.cols);
|
||||
y = 0;
|
||||
dir = 2;
|
||||
break;
|
||||
case 1: // right edge, face left
|
||||
x = this.cols - 1;
|
||||
y = Math.floor(Math.random() * this.rows);
|
||||
dir = 3;
|
||||
break;
|
||||
case 2: // bottom edge, face up
|
||||
x = Math.floor(Math.random() * this.cols);
|
||||
y = this.rows - 1;
|
||||
dir = 0;
|
||||
break;
|
||||
default: // left edge, face right
|
||||
x = 0;
|
||||
y = Math.floor(Math.random() * this.rows);
|
||||
dir = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
return { id: this.nextPipeId++, x, y, dir, color: [...color], spawnDelay: delay };
|
||||
}
|
||||
|
||||
private placeSegment(x: number, y: number, char: string, color: [number, number, number], pipeId: number): void {
|
||||
if (x < 0 || x >= this.cols || y < 0 || y >= this.rows) return;
|
||||
this.grid[x][y] = {
|
||||
char,
|
||||
pipeId,
|
||||
placedAt: this.elapsed,
|
||||
color: [...color],
|
||||
baseColor: [...color],
|
||||
opacity: 0,
|
||||
elevation: 0,
|
||||
targetElevation: 0,
|
||||
fadeOut: false,
|
||||
};
|
||||
}
|
||||
|
||||
private isOccupied(x: number, y: number): boolean {
|
||||
if (x < 0 || x >= this.cols || y < 0 || y >= this.rows) return true;
|
||||
return this.grid[x][y] !== null;
|
||||
}
|
||||
|
||||
private pickTurn(currentDir: Dir): Dir {
|
||||
// Turn left or right relative to current direction
|
||||
const leftDir = ((currentDir + 3) % 4) as Dir;
|
||||
const rightDir = ((currentDir + 1) % 4) as Dir;
|
||||
return Math.random() < 0.5 ? leftDir : rightDir;
|
||||
}
|
||||
|
||||
private growPipe(pipe: ActivePipe): boolean {
|
||||
// Decide direction
|
||||
let newDir = pipe.dir;
|
||||
let turned = false;
|
||||
if (Math.random() < TURN_CHANCE) {
|
||||
newDir = this.pickTurn(pipe.dir);
|
||||
turned = true;
|
||||
}
|
||||
|
||||
const nx = pipe.x + DX[newDir];
|
||||
const ny = pipe.y + DY[newDir];
|
||||
|
||||
// Check if destination is valid
|
||||
if (this.isOccupied(nx, ny)) {
|
||||
// If we tried to turn, try going straight instead
|
||||
if (turned) {
|
||||
const sx = pipe.x + DX[pipe.dir];
|
||||
const sy = pipe.y + DY[pipe.dir];
|
||||
if (!this.isOccupied(sx, sy)) {
|
||||
// Continue straight — place straight piece at destination
|
||||
this.placeSegment(sx, sy, getStraightChar(pipe.dir), pipe.color, pipe.id);
|
||||
pipe.x = sx;
|
||||
pipe.y = sy;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false; // dead end
|
||||
}
|
||||
|
||||
if (turned) {
|
||||
// Replace current head cell with corner piece (turn happens HERE)
|
||||
const cell = this.grid[pipe.x]?.[pipe.y];
|
||||
if (cell) {
|
||||
cell.char = getCornerChar(pipe.dir, newDir);
|
||||
}
|
||||
}
|
||||
|
||||
// Place straight piece at destination
|
||||
this.placeSegment(nx, ny, getStraightChar(newDir), pipe.color, pipe.id);
|
||||
pipe.dir = newDir;
|
||||
pipe.x = nx;
|
||||
pipe.y = ny;
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- Interface Methods ---
|
||||
|
||||
beginExit(): void {
|
||||
if (this.exiting) return;
|
||||
this.exiting = true;
|
||||
|
||||
for (let i = 0; i < this.cols; i++) {
|
||||
for (let j = 0; j < this.rows; j++) {
|
||||
const cell = this.grid[i][j];
|
||||
if (cell) {
|
||||
setTimeout(() => {
|
||||
cell.fadeOut = true;
|
||||
}, Math.random() * 3000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
if (!this.exiting) return false;
|
||||
for (let i = 0; i < this.cols; i++) {
|
||||
for (let j = 0; j < this.rows; j++) {
|
||||
const cell = this.grid[i][j];
|
||||
if (cell && cell.opacity > 0.01) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.grid = [];
|
||||
this.activePipes = [];
|
||||
}
|
||||
|
||||
update(deltaTime: number): void {
|
||||
const dt = deltaTime / (1000 / TARGET_FPS);
|
||||
this.elapsed += deltaTime;
|
||||
|
||||
// Grow pipes
|
||||
if (!this.exiting) {
|
||||
this.growTimer += deltaTime;
|
||||
while (this.growTimer >= GROW_INTERVAL) {
|
||||
this.growTimer -= GROW_INTERVAL;
|
||||
|
||||
for (let i = this.activePipes.length - 1; i >= 0; i--) {
|
||||
const pipe = this.activePipes[i];
|
||||
|
||||
if (pipe.spawnDelay > 0) {
|
||||
pipe.spawnDelay -= GROW_INTERVAL;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Place starting segment if this is the first step
|
||||
if (!this.isOccupied(pipe.x, pipe.y)) {
|
||||
this.placeSegment(pipe.x, pipe.y, getStraightChar(pipe.dir), pipe.color, pipe.id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!this.growPipe(pipe)) {
|
||||
// Pipe is dead, replace it
|
||||
this.activePipes[i] = this.makeEdgePipe(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update cells: fade in/out, mouse influence
|
||||
const mouseX = this.mouseX;
|
||||
const mouseY = this.mouseY;
|
||||
|
||||
for (let i = 0; i < this.cols; i++) {
|
||||
for (let j = 0; j < this.rows; j++) {
|
||||
const cell = this.grid[i][j];
|
||||
if (!cell) continue;
|
||||
|
||||
// Age-based fade: old segments start dissolving
|
||||
if (!cell.fadeOut && !this.exiting && this.elapsed - cell.placedAt > PIPE_LIFETIME) {
|
||||
cell.fadeOut = true;
|
||||
}
|
||||
|
||||
// Fade in/out
|
||||
if (cell.fadeOut) {
|
||||
cell.opacity -= FADE_OUT_SPEED * dt;
|
||||
if (cell.opacity <= 0) {
|
||||
cell.opacity = 0;
|
||||
this.grid[i][j] = null; // free the cell for new pipes
|
||||
continue;
|
||||
}
|
||||
} else if (cell.opacity < 1) {
|
||||
cell.opacity = Math.min(1, cell.opacity + FADE_IN_SPEED * dt);
|
||||
}
|
||||
|
||||
// Mouse influence
|
||||
const cx = this.offsetX + i * this.cellSize + this.cellSize / 2;
|
||||
const cy = this.offsetY + j * this.cellSize + this.cellSize / 2;
|
||||
const dx = cx - mouseX;
|
||||
const dy = cy - mouseY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist < MOUSE_INFLUENCE_RADIUS && cell.opacity > 0.1) {
|
||||
const inf = Math.cos((dist / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2));
|
||||
cell.targetElevation = ELEVATION_FACTOR * inf * inf;
|
||||
|
||||
const shift = inf * COLOR_SHIFT_AMOUNT * 0.5;
|
||||
cell.color = [
|
||||
Math.min(255, Math.max(0, cell.baseColor[0] + shift)),
|
||||
Math.min(255, Math.max(0, cell.baseColor[1] + shift)),
|
||||
Math.min(255, Math.max(0, cell.baseColor[2] + shift)),
|
||||
];
|
||||
} else {
|
||||
cell.targetElevation = 0;
|
||||
cell.color[0] += (cell.baseColor[0] - cell.color[0]) * 0.1;
|
||||
cell.color[1] += (cell.baseColor[1] - cell.color[1]) * 0.1;
|
||||
cell.color[2] += (cell.baseColor[2] - cell.color[2]) * 0.1;
|
||||
}
|
||||
|
||||
cell.elevation +=
|
||||
(cell.targetElevation - cell.elevation) * ELEVATION_LERP_SPEED * dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
_width: number,
|
||||
_height: number
|
||||
): void {
|
||||
ctx.font = this.font;
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
for (let i = 0; i < this.cols; i++) {
|
||||
for (let j = 0; j < this.rows; j++) {
|
||||
const cell = this.grid[i][j];
|
||||
if (!cell || cell.opacity <= 0.01) continue;
|
||||
|
||||
const x = this.offsetX + i * this.cellSize;
|
||||
const y = this.offsetY + j * this.cellSize - cell.elevation;
|
||||
const [r, g, b] = cell.color;
|
||||
|
||||
// Shadow
|
||||
if (cell.elevation > 0.5) {
|
||||
const shadowAlpha = 0.2 * (cell.elevation / ELEVATION_FACTOR) * cell.opacity;
|
||||
ctx.globalAlpha = shadowAlpha;
|
||||
ctx.fillStyle = "rgb(0,0,0)";
|
||||
ctx.fillText(cell.char, x, y + cell.elevation * SHADOW_OFFSET_RATIO);
|
||||
}
|
||||
|
||||
// Main
|
||||
ctx.globalAlpha = cell.opacity;
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
ctx.fillText(cell.char, x, y);
|
||||
|
||||
// Highlight
|
||||
if (cell.elevation > 0.5) {
|
||||
const highlightAlpha = 0.1 * (cell.elevation / ELEVATION_FACTOR) * cell.opacity;
|
||||
ctx.globalAlpha = highlightAlpha;
|
||||
ctx.fillStyle = "rgb(255,255,255)";
|
||||
ctx.fillText(cell.char, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.elapsed = 0;
|
||||
this.growTimer = 0;
|
||||
this.exiting = false;
|
||||
this.computeGrid();
|
||||
this.spawnInitialPipes();
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, _isDown: boolean): void {
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
if (this.exiting) return;
|
||||
|
||||
// Convert to grid coords
|
||||
const gx = Math.floor((x - this.offsetX) / this.cellSize);
|
||||
const gy = Math.floor((y - this.offsetY) / this.cellSize);
|
||||
|
||||
// Spawn pipes in all 4 directions from click point
|
||||
for (let d = 0; d < BURST_PIPE_COUNT; d++) {
|
||||
const dir = d as Dir;
|
||||
const color = this.randomColor();
|
||||
this.activePipes.push({
|
||||
id: this.nextPipeId++,
|
||||
x: gx,
|
||||
y: gy,
|
||||
dir,
|
||||
color: [...color],
|
||||
spawnDelay: 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
handleMouseUp(): void {}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
this.mouseX = -1000;
|
||||
this.mouseY = -1000;
|
||||
}
|
||||
|
||||
updatePalette(palette: [number, number, number][], _bgColor: string): void {
|
||||
this.palette = palette;
|
||||
// Assign by pipeId so all segments of the same pipe get the same color
|
||||
for (let i = 0; i < this.cols; i++) {
|
||||
for (let j = 0; j < this.rows; j++) {
|
||||
const cell = this.grid[i][j];
|
||||
if (cell) {
|
||||
cell.baseColor = palette[cell.pipeId % palette.length];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
207
src/components/background/engines/shuffle.ts
Normal file
@@ -0,0 +1,207 @@
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
import { GameOfLifeEngine } from "@/components/background/engines/game-of-life";
|
||||
import { LavaLampEngine } from "@/components/background/engines/lava-lamp";
|
||||
import { ConfettiEngine } from "@/components/background/engines/confetti";
|
||||
import { AsciiquariumEngine } from "@/components/background/engines/asciiquarium";
|
||||
import { PipesEngine } from "@/components/background/engines/pipes";
|
||||
|
||||
type ChildId = "game-of-life" | "lava-lamp" | "confetti" | "asciiquarium" | "pipes";
|
||||
|
||||
const CHILD_IDS: ChildId[] = [
|
||||
"game-of-life",
|
||||
"lava-lamp",
|
||||
"confetti",
|
||||
"asciiquarium",
|
||||
"pipes",
|
||||
];
|
||||
|
||||
const PLAY_DURATION = 30_000;
|
||||
const STATE_KEY = "shuffle-state";
|
||||
|
||||
interface StoredState {
|
||||
childId: ChildId;
|
||||
startedAt: number;
|
||||
}
|
||||
|
||||
function createChild(id: ChildId): AnimationEngine {
|
||||
switch (id) {
|
||||
case "game-of-life":
|
||||
return new GameOfLifeEngine();
|
||||
case "lava-lamp":
|
||||
return new LavaLampEngine();
|
||||
case "confetti":
|
||||
return new ConfettiEngine();
|
||||
case "asciiquarium":
|
||||
return new AsciiquariumEngine();
|
||||
case "pipes":
|
||||
return new PipesEngine();
|
||||
}
|
||||
}
|
||||
|
||||
function pickDifferent(current: ChildId | null): ChildId {
|
||||
const others = current
|
||||
? CHILD_IDS.filter((id) => id !== current)
|
||||
: CHILD_IDS;
|
||||
return others[Math.floor(Math.random() * others.length)];
|
||||
}
|
||||
|
||||
function save(state: StoredState): void {
|
||||
try {
|
||||
localStorage.setItem(STATE_KEY, JSON.stringify(state));
|
||||
} catch {}
|
||||
}
|
||||
|
||||
function load(): StoredState | null {
|
||||
try {
|
||||
const raw = localStorage.getItem(STATE_KEY);
|
||||
if (!raw) return null;
|
||||
const state = JSON.parse(raw) as StoredState;
|
||||
if (CHILD_IDS.includes(state.childId)) return state;
|
||||
return null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export class ShuffleEngine implements AnimationEngine {
|
||||
id = "shuffle";
|
||||
name = "Shuffle";
|
||||
|
||||
private child: AnimationEngine | null = null;
|
||||
private currentChildId: ChildId | null = null;
|
||||
private startedAt = 0;
|
||||
private phase: "playing" | "exiting" = "playing";
|
||||
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private palette: [number, number, number][] = [];
|
||||
private bgColor = "";
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
bgColor: string
|
||||
): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.palette = palette;
|
||||
this.bgColor = bgColor;
|
||||
|
||||
const stored = load();
|
||||
|
||||
if (stored && Date.now() - stored.startedAt < PLAY_DURATION) {
|
||||
// Animation still within its play window — continue it
|
||||
// Covers: Astro nav, sidebar mount, layout switch, quick refresh
|
||||
this.currentChildId = stored.childId;
|
||||
} else {
|
||||
// No recent state (first visit, hard refresh after timer expired) — game-of-life
|
||||
this.currentChildId = "game-of-life";
|
||||
}
|
||||
|
||||
this.startedAt = Date.now();
|
||||
|
||||
this.phase = "playing";
|
||||
this.child = createChild(this.currentChildId);
|
||||
this.child.init(this.width, this.height, this.palette, this.bgColor);
|
||||
save({ childId: this.currentChildId, startedAt: this.startedAt });
|
||||
}
|
||||
|
||||
private switchTo(childId: ChildId, startedAt: number): void {
|
||||
if (this.child) this.child.cleanup();
|
||||
this.currentChildId = childId;
|
||||
this.startedAt = startedAt;
|
||||
this.phase = "playing";
|
||||
this.child = createChild(childId);
|
||||
this.child.init(this.width, this.height, this.palette, this.bgColor);
|
||||
}
|
||||
|
||||
private advance(): void {
|
||||
// Check if another instance already advanced
|
||||
const stored = load();
|
||||
if (stored && stored.childId !== this.currentChildId) {
|
||||
this.switchTo(stored.childId, stored.startedAt);
|
||||
} else {
|
||||
const next = pickDifferent(this.currentChildId);
|
||||
const now = Date.now();
|
||||
save({ childId: next, startedAt: now });
|
||||
this.switchTo(next, now);
|
||||
}
|
||||
}
|
||||
|
||||
update(deltaTime: number): void {
|
||||
if (!this.child) return;
|
||||
|
||||
// Sync: if another instance (sidebar, tab) switched, follow
|
||||
const stored = load();
|
||||
if (stored && stored.childId !== this.currentChildId) {
|
||||
this.switchTo(stored.childId, stored.startedAt);
|
||||
return;
|
||||
}
|
||||
|
||||
this.child.update(deltaTime);
|
||||
|
||||
const elapsed = Date.now() - this.startedAt;
|
||||
|
||||
if (this.phase === "playing" && elapsed >= PLAY_DURATION) {
|
||||
this.child.beginExit();
|
||||
this.phase = "exiting";
|
||||
}
|
||||
|
||||
if (this.phase === "exiting" && this.child.isExitComplete()) {
|
||||
this.child.cleanup();
|
||||
this.advance();
|
||||
}
|
||||
}
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
width: number,
|
||||
height: number
|
||||
): void {
|
||||
if (this.child) this.child.render(ctx, width, height);
|
||||
}
|
||||
|
||||
handleResize(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
if (this.child) this.child.handleResize(width, height);
|
||||
}
|
||||
|
||||
handleMouseMove(x: number, y: number, isDown: boolean): void {
|
||||
if (this.child) this.child.handleMouseMove(x, y, isDown);
|
||||
}
|
||||
|
||||
handleMouseDown(x: number, y: number): void {
|
||||
if (this.child) this.child.handleMouseDown(x, y);
|
||||
}
|
||||
|
||||
handleMouseUp(): void {
|
||||
if (this.child) this.child.handleMouseUp();
|
||||
}
|
||||
|
||||
handleMouseLeave(): void {
|
||||
if (this.child) this.child.handleMouseLeave();
|
||||
}
|
||||
|
||||
updatePalette(palette: [number, number, number][], bgColor: string): void {
|
||||
this.palette = palette;
|
||||
this.bgColor = bgColor;
|
||||
if (this.child) this.child.updatePalette(palette, bgColor);
|
||||
}
|
||||
|
||||
beginExit(): void {
|
||||
if (this.child) this.child.beginExit();
|
||||
}
|
||||
|
||||
isExitComplete(): boolean {
|
||||
return this.child ? this.child.isExitComplete() : true;
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
if (this.child) {
|
||||
this.child.cleanup();
|
||||
this.child = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
356
src/components/background/index.tsx
Normal file
@@ -0,0 +1,356 @@
|
||||
import { useEffect, useRef } from "react";
|
||||
import { GameOfLifeEngine } from "@/components/background/engines/game-of-life";
|
||||
import { LavaLampEngine } from "@/components/background/engines/lava-lamp";
|
||||
import { ConfettiEngine } from "@/components/background/engines/confetti";
|
||||
import { AsciiquariumEngine } from "@/components/background/engines/asciiquarium";
|
||||
import { PipesEngine } from "@/components/background/engines/pipes";
|
||||
import { ShuffleEngine } from "@/components/background/engines/shuffle";
|
||||
import { getStoredAnimationId } from "@/lib/animations/engine";
|
||||
import type { AnimationEngine } from "@/lib/animations/types";
|
||||
import type { AnimationId } from "@/lib/animations";
|
||||
|
||||
const SIDEBAR_WIDTH = 240;
|
||||
|
||||
const FALLBACK_PALETTE: [number, number, number][] = [
|
||||
[204, 36, 29], [152, 151, 26], [215, 153, 33],
|
||||
[69, 133, 136], [177, 98, 134], [104, 157, 106],
|
||||
[251, 73, 52], [184, 187, 38], [250, 189, 47],
|
||||
[131, 165, 152], [211, 134, 155], [142, 192, 124],
|
||||
];
|
||||
|
||||
function createEngine(id: AnimationId): AnimationEngine {
|
||||
switch (id) {
|
||||
case "lava-lamp":
|
||||
return new LavaLampEngine();
|
||||
case "confetti":
|
||||
return new ConfettiEngine();
|
||||
case "asciiquarium":
|
||||
return new AsciiquariumEngine();
|
||||
case "pipes":
|
||||
return new PipesEngine();
|
||||
case "shuffle":
|
||||
return new ShuffleEngine();
|
||||
case "game-of-life":
|
||||
default:
|
||||
return new GameOfLifeEngine();
|
||||
}
|
||||
}
|
||||
|
||||
function readPaletteFromCSS(): [number, number, number][] {
|
||||
try {
|
||||
const style = getComputedStyle(document.documentElement);
|
||||
const keys = [
|
||||
"--color-red", "--color-green", "--color-yellow",
|
||||
"--color-blue", "--color-purple", "--color-aqua",
|
||||
"--color-red-bright", "--color-green-bright", "--color-yellow-bright",
|
||||
"--color-blue-bright", "--color-purple-bright", "--color-aqua-bright",
|
||||
];
|
||||
const palette: [number, number, number][] = [];
|
||||
for (const key of keys) {
|
||||
const val = style.getPropertyValue(key).trim();
|
||||
if (val) {
|
||||
const parts = val.split(" ").map(Number);
|
||||
if (parts.length === 3 && parts.every((n) => !isNaN(n))) {
|
||||
palette.push([parts[0], parts[1], parts[2]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return palette.length > 0 ? palette : FALLBACK_PALETTE;
|
||||
} catch {
|
||||
return FALLBACK_PALETTE;
|
||||
}
|
||||
}
|
||||
|
||||
function readBgFromCSS(): string {
|
||||
try {
|
||||
const val = getComputedStyle(document.documentElement)
|
||||
.getPropertyValue("--color-background")
|
||||
.trim();
|
||||
if (val) {
|
||||
const [r, g, b] = val.split(" ");
|
||||
return `rgb(${r}, ${g}, ${b})`;
|
||||
}
|
||||
} catch {}
|
||||
return "rgb(0, 0, 0)";
|
||||
}
|
||||
|
||||
interface BackgroundProps {
|
||||
layout?: "index" | "sidebar" | "content";
|
||||
position?: "left" | "right";
|
||||
}
|
||||
|
||||
const Background: React.FC<BackgroundProps> = ({
|
||||
layout = "index",
|
||||
position = "left",
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const engineRef = useRef<AnimationEngine | null>(null);
|
||||
const animationFrameRef = useRef<number>();
|
||||
const lastUpdateTimeRef = useRef<number>(0);
|
||||
const resizeTimeoutRef = useRef<NodeJS.Timeout>();
|
||||
const dimensionsRef = useRef({ width: 0, height: 0 });
|
||||
|
||||
const setupCanvas = (
|
||||
canvas: HTMLCanvasElement,
|
||||
width: number,
|
||||
height: number
|
||||
) => {
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx) return;
|
||||
|
||||
const dpr = window.devicePixelRatio || 1;
|
||||
canvas.width = width * dpr;
|
||||
canvas.height = height * dpr;
|
||||
ctx.scale(dpr, dpr);
|
||||
|
||||
canvas.style.width = `${width}px`;
|
||||
canvas.style.height = `${height}px`;
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const controller = new AbortController();
|
||||
const signal = controller.signal;
|
||||
|
||||
const displayWidth =
|
||||
layout === "index" ? window.innerWidth : SIDEBAR_WIDTH;
|
||||
const displayHeight = window.innerHeight;
|
||||
dimensionsRef.current = { width: displayWidth, height: displayHeight };
|
||||
|
||||
const ctx = setupCanvas(canvas, displayWidth, displayHeight);
|
||||
if (!ctx) return;
|
||||
|
||||
const palette = readPaletteFromCSS();
|
||||
const bgColor = readBgFromCSS();
|
||||
|
||||
// Initialize engine
|
||||
if (!engineRef.current) {
|
||||
const animId = getStoredAnimationId();
|
||||
engineRef.current = createEngine(animId);
|
||||
engineRef.current.init(displayWidth, displayHeight, palette, bgColor);
|
||||
}
|
||||
|
||||
// Handle animation switching
|
||||
const handleAnimationChanged = (e: Event) => {
|
||||
const detail = (e as CustomEvent).detail;
|
||||
if (!detail?.id) return;
|
||||
|
||||
if (engineRef.current) {
|
||||
engineRef.current.cleanup();
|
||||
}
|
||||
|
||||
const w = layout === "index" ? window.innerWidth : SIDEBAR_WIDTH;
|
||||
const h = window.innerHeight;
|
||||
engineRef.current = createEngine(detail.id);
|
||||
engineRef.current.init(w, h, readPaletteFromCSS(), readBgFromCSS());
|
||||
};
|
||||
|
||||
document.addEventListener("animation-changed", handleAnimationChanged, {
|
||||
signal,
|
||||
});
|
||||
|
||||
// Handle theme changes — only update if palette actually changed
|
||||
let currentPalette = palette;
|
||||
const handleThemeChanged = () => {
|
||||
const newPalette = readPaletteFromCSS();
|
||||
const newBg = readBgFromCSS();
|
||||
const same =
|
||||
newPalette.length === currentPalette.length &&
|
||||
newPalette.every(
|
||||
(c, i) =>
|
||||
c[0] === currentPalette[i][0] &&
|
||||
c[1] === currentPalette[i][1] &&
|
||||
c[2] === currentPalette[i][2]
|
||||
);
|
||||
if (!same && engineRef.current) {
|
||||
currentPalette = newPalette;
|
||||
engineRef.current.updatePalette(newPalette, newBg);
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener("theme-changed", handleThemeChanged, { signal });
|
||||
|
||||
// Handle resize
|
||||
const handleResize = () => {
|
||||
if (signal.aborted) return;
|
||||
|
||||
if (resizeTimeoutRef.current) {
|
||||
clearTimeout(resizeTimeoutRef.current);
|
||||
}
|
||||
|
||||
resizeTimeoutRef.current = setTimeout(() => {
|
||||
if (signal.aborted) return;
|
||||
|
||||
const w = layout === "index" ? window.innerWidth : SIDEBAR_WIDTH;
|
||||
const h = window.innerHeight;
|
||||
|
||||
const newCtx = setupCanvas(canvas, w, h);
|
||||
if (!newCtx) return;
|
||||
|
||||
lastUpdateTimeRef.current = 0;
|
||||
dimensionsRef.current = { width: w, height: h };
|
||||
|
||||
if (engineRef.current) {
|
||||
engineRef.current.handleResize(w, h);
|
||||
}
|
||||
}, 250);
|
||||
};
|
||||
|
||||
// Mouse events
|
||||
const handleMouseDown = (e: MouseEvent) => {
|
||||
if (!engineRef.current || !canvas) return;
|
||||
|
||||
// Don't spawn when clicking interactive elements
|
||||
const target = e.target as HTMLElement;
|
||||
if (target.closest("a, button, [role='button'], input, select, textarea, label, [onclick], [tabindex]")) return;
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
|
||||
if (
|
||||
mouseX < 0 ||
|
||||
mouseX > rect.width ||
|
||||
mouseY < 0 ||
|
||||
mouseY > rect.height
|
||||
)
|
||||
return;
|
||||
|
||||
e.preventDefault();
|
||||
engineRef.current.handleMouseDown(mouseX, mouseY);
|
||||
};
|
||||
|
||||
const handleMouseMove = (e: MouseEvent) => {
|
||||
if (!engineRef.current || !canvas) return;
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
|
||||
engineRef.current.handleMouseMove(mouseX, mouseY, e.buttons === 1);
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (engineRef.current) {
|
||||
engineRef.current.handleMouseUp();
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseLeave = () => {
|
||||
if (engineRef.current) {
|
||||
engineRef.current.handleMouseLeave();
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("mousedown", handleMouseDown, { signal });
|
||||
window.addEventListener("mousemove", handleMouseMove, { signal });
|
||||
window.addEventListener("mouseup", handleMouseUp, { signal });
|
||||
|
||||
// Visibility change
|
||||
const handleVisibilityChange = () => {
|
||||
if (document.hidden) {
|
||||
if (animationFrameRef.current) {
|
||||
cancelAnimationFrame(animationFrameRef.current);
|
||||
animationFrameRef.current = undefined;
|
||||
}
|
||||
} else {
|
||||
if (!animationFrameRef.current) {
|
||||
lastUpdateTimeRef.current = performance.now();
|
||||
animationFrameRef.current = requestAnimationFrame(animate);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Animation loop
|
||||
const animate = (currentTime: number) => {
|
||||
if (signal.aborted) return;
|
||||
|
||||
if (!lastUpdateTimeRef.current) {
|
||||
lastUpdateTimeRef.current = currentTime;
|
||||
}
|
||||
|
||||
const deltaTime = currentTime - lastUpdateTimeRef.current;
|
||||
const clampedDeltaTime = Math.min(deltaTime, 100);
|
||||
lastUpdateTimeRef.current = currentTime;
|
||||
|
||||
const engine = engineRef.current;
|
||||
if (engine) {
|
||||
engine.update(clampedDeltaTime);
|
||||
|
||||
// Clear canvas
|
||||
const bg = readBgFromCSS();
|
||||
ctx.fillStyle = bg;
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
const { width: rw, height: rh } = dimensionsRef.current;
|
||||
engine.render(ctx, rw, rh);
|
||||
}
|
||||
|
||||
animationFrameRef.current = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
document.addEventListener("visibilitychange", handleVisibilityChange, {
|
||||
signal,
|
||||
});
|
||||
window.addEventListener("resize", handleResize, { signal });
|
||||
animate(performance.now());
|
||||
|
||||
return () => {
|
||||
controller.abort();
|
||||
if (animationFrameRef.current) {
|
||||
cancelAnimationFrame(animationFrameRef.current);
|
||||
}
|
||||
if (resizeTimeoutRef.current) {
|
||||
clearTimeout(resizeTimeoutRef.current);
|
||||
}
|
||||
};
|
||||
}, [layout]);
|
||||
|
||||
const isIndex = layout === "index";
|
||||
const isSidebar = !isIndex;
|
||||
|
||||
const getContainerStyle = (): React.CSSProperties => {
|
||||
if (isIndex) return {};
|
||||
// Fade the inner edge so blobs don't hard-cut at the content boundary
|
||||
return {
|
||||
maskImage:
|
||||
position === "left"
|
||||
? "linear-gradient(to right, black 60%, transparent 100%)"
|
||||
: "linear-gradient(to left, black 60%, transparent 100%)",
|
||||
WebkitMaskImage:
|
||||
position === "left"
|
||||
? "linear-gradient(to right, black 60%, transparent 100%)"
|
||||
: "linear-gradient(to left, black 60%, transparent 100%)",
|
||||
};
|
||||
};
|
||||
|
||||
const getContainerClasses = () => {
|
||||
if (isIndex) {
|
||||
return "fixed inset-0 -z-10";
|
||||
}
|
||||
|
||||
const baseClasses = "fixed top-0 bottom-0 hidden lg:block -z-10";
|
||||
return position === "left"
|
||||
? `${baseClasses} left-0`
|
||||
: `${baseClasses} right-0`;
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={getContainerClasses()} style={getContainerStyle()}>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="w-full h-full bg-background"
|
||||
style={{ cursor: "default" }}
|
||||
/>
|
||||
<div className="absolute inset-0 bg-background/30 backdrop-blur-sm pointer-events-none" />
|
||||
<div className="crt-scanlines absolute inset-0 pointer-events-none" />
|
||||
<div className="crt-bloom absolute inset-0 pointer-events-none" />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default Background;
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
import { RssIcon, TagIcon, TrendingUpIcon } from "lucide-react";
|
||||
import { AnimateIn } from "@/components/animate-in";
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
import { AnimateIn } from "@/components/animate-in";
|
||||
|
||||
type BlogPost = {
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
import { Links } from "@/components/footer/links";
|
||||
|
||||
export default function Footer({ fixed = false }) {
|
||||
@@ -8,7 +8,7 @@ interface FooterLink {
|
||||
export const Links: FooterLink[] = [
|
||||
{ id: 0, href: "mailto:contact@timmypidashev.dev", label: "Contact", color: "text-green" },
|
||||
{ id: 1, href: "https://github.com/timmypidashev", label: "Github", color: "text-yellow" },
|
||||
{ id: 3, href: "https://www.linkedin.com/in/timothy-pidashev-4353812b8", label: "Linkedin", color: "text-blue" },
|
||||
{ id: 3, href: "https://www.linkedin.com/in/timothy-pidashev-4353812b8", label: "LinkedIn", color: "text-blue" },
|
||||
{ id: 4, href: "https://github.com/timmypidashev/web", label: "Source", color: "text-purple" },
|
||||
{ id: 5, href: "https://github.com/timmypidashev/web/releases", label: "v2", color: "text-aqua" }
|
||||
{ id: 5, href: "https://github.com/timmypidashev/web/releases", label: "v3", color: "text-aqua" }
|
||||
];
|
||||
@@ -1,7 +1,7 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { useState, useEffect, useRef } from "react";
|
||||
import { Links } from "@/components/header/links";
|
||||
|
||||
export default function Header() {
|
||||
export default function Header({ transparent = false }: { transparent?: boolean }) {
|
||||
const [isClient, setIsClient] = useState(false);
|
||||
const [visible, setVisible] = useState(true);
|
||||
const [lastScrollY, setLastScrollY] = useState(0);
|
||||
@@ -34,7 +34,7 @@ export default function Header() {
|
||||
return linkHref !== "/" && path.startsWith(linkHref);
|
||||
};
|
||||
|
||||
const isIndexPage = checkIsActive("/");
|
||||
const isIndexPage = transparent || checkIsActive("/");
|
||||
const headerLinks = Links.map((link) => {
|
||||
const isActive = checkIsActive(link.href);
|
||||
|
||||
@@ -44,7 +44,7 @@ export default function Header() {
|
||||
className={`
|
||||
relative inline-block
|
||||
${link.color}
|
||||
${!isIndexPage ? 'bg-black' : ''}
|
||||
${!isIndexPage ? 'bg-background' : ''}
|
||||
`}
|
||||
>
|
||||
<a
|
||||
@@ -94,13 +94,13 @@ export default function Header() {
|
||||
<div className={`
|
||||
w-full flex flex-row items-center justify-center
|
||||
pointer-events-none
|
||||
${!isIndexPage ? 'bg-black md:bg-transparent' : ''}
|
||||
${!isIndexPage ? 'bg-background md:bg-transparent' : ''}
|
||||
`}>
|
||||
<div className={`
|
||||
w-full md:w-auto flex flex-row pt-1 px-2 text-lg lg:text-3xl md:text-2xl
|
||||
items-center justify-between md:justify-center space-x-2 md:space-x-10 lg:space-x-20 md:py-2
|
||||
pointer-events-none [&_a]:pointer-events-auto
|
||||
${!isIndexPage ? 'bg-black md:px-20' : ''}
|
||||
${!isIndexPage ? 'bg-background md:px-20' : ''}
|
||||
`}>
|
||||
{headerLinks}
|
||||
</div>
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
import Typewriter from "typewriter-effect";
|
||||
|
||||
const html = (strings: TemplateStringsArray, ...values: any[]) => {
|
||||
@@ -1,4 +1,3 @@
|
||||
import React from "react";
|
||||
import type { CollectionEntry } from "astro:content";
|
||||
import { AnimateIn } from "@/components/animate-in";
|
||||
|
||||
98
src/components/theme-switcher/index.tsx
Normal file
@@ -0,0 +1,98 @@
|
||||
import { useRef, useState, useEffect } from "react";
|
||||
import { getStoredThemeId, getNextTheme, applyTheme } from "@/lib/themes/engine";
|
||||
|
||||
const FADE_DURATION = 300;
|
||||
|
||||
const LABELS: Record<string, string> = {
|
||||
darkbox: "classic",
|
||||
"darkbox-retro": "retro",
|
||||
"darkbox-dim": "dim",
|
||||
};
|
||||
|
||||
export default function ThemeSwitcher() {
|
||||
const [hovering, setHovering] = useState(false);
|
||||
const [currentLabel, setCurrentLabel] = useState("");
|
||||
|
||||
const maskRef = useRef<HTMLDivElement>(null);
|
||||
const animatingRef = useRef(false);
|
||||
const committedRef = useRef("");
|
||||
|
||||
useEffect(() => {
|
||||
committedRef.current = getStoredThemeId();
|
||||
setCurrentLabel(LABELS[committedRef.current] ?? "");
|
||||
|
||||
const handleSwap = () => {
|
||||
const id = getStoredThemeId();
|
||||
applyTheme(id);
|
||||
committedRef.current = id;
|
||||
setCurrentLabel(LABELS[id] ?? "");
|
||||
};
|
||||
|
||||
document.addEventListener("astro:after-swap", handleSwap);
|
||||
return () => {
|
||||
document.removeEventListener("astro:after-swap", handleSwap);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const handleClick = () => {
|
||||
if (animatingRef.current) return;
|
||||
animatingRef.current = true;
|
||||
|
||||
const mask = maskRef.current;
|
||||
if (!mask) return;
|
||||
|
||||
const v = getComputedStyle(document.documentElement)
|
||||
.getPropertyValue("--color-background")
|
||||
.trim();
|
||||
const [r, g, b] = v.split(" ").map(Number);
|
||||
|
||||
mask.style.backgroundColor = `rgb(${r},${g},${b})`;
|
||||
mask.style.opacity = "1";
|
||||
mask.style.visibility = "visible";
|
||||
mask.style.transition = "none";
|
||||
|
||||
const next = getNextTheme(committedRef.current);
|
||||
applyTheme(next.id);
|
||||
committedRef.current = next.id;
|
||||
setCurrentLabel(LABELS[next.id] ?? "");
|
||||
|
||||
mask.offsetHeight;
|
||||
|
||||
mask.style.transition = `opacity ${FADE_DURATION}ms ease-out`;
|
||||
mask.style.opacity = "0";
|
||||
|
||||
const onEnd = () => {
|
||||
mask.removeEventListener("transitionend", onEnd);
|
||||
mask.style.visibility = "hidden";
|
||||
mask.style.transition = "none";
|
||||
animatingRef.current = false;
|
||||
};
|
||||
|
||||
mask.addEventListener("transitionend", onEnd);
|
||||
};
|
||||
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
className="fixed bottom-4 right-4 z-[101] pointer-events-auto hidden md:block"
|
||||
onMouseEnter={() => setHovering(true)}
|
||||
onMouseLeave={() => setHovering(false)}
|
||||
onClick={handleClick}
|
||||
style={{ cursor: "pointer" }}
|
||||
>
|
||||
<span
|
||||
className="text-foreground font-bold text-sm select-none transition-opacity duration-200"
|
||||
style={{ opacity: hovering ? 0.8 : 0.15 }}
|
||||
>
|
||||
{currentLabel}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div
|
||||
ref={maskRef}
|
||||
className="fixed inset-0 z-[100] pointer-events-none"
|
||||
style={{ visibility: "hidden", opacity: 0 }}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
0
src/src/env.d.ts → src/env.d.ts
vendored
@@ -5,6 +5,10 @@ import { ClientRouter } from "astro:transitions";
|
||||
import Header from "@/components/header";
|
||||
import Footer from "@/components/footer";
|
||||
import Background from "@/components/background";
|
||||
import ThemeSwitcher from "@/components/theme-switcher";
|
||||
import AnimationSwitcher from "@/components/animation-switcher";
|
||||
import { THEME_LOADER_SCRIPT, THEME_NAV_SCRIPT } from "@/lib/themes/loader";
|
||||
import { ANIMATION_LOADER_SCRIPT, ANIMATION_NAV_SCRIPT } from "@/lib/animations/loader";
|
||||
|
||||
export interface Props {
|
||||
title: string;
|
||||
@@ -20,17 +24,13 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
<title>{title}</title>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width" />
|
||||
<!-- OpenGraph -->
|
||||
<meta property="og:image" content={ogImage} />
|
||||
<meta property="og:image:width" content="1200" />
|
||||
<meta property="og:image:height" content="630" />
|
||||
<!-- Twitter -->
|
||||
<meta name="twitter:card" content="summary_large_image" />
|
||||
<meta name="twitter:image" content={ogImage} />
|
||||
<meta name="twitter:description" content={description} />
|
||||
<!-- Basic meta description for search engines -->
|
||||
<meta name="description" content={description} />
|
||||
<!-- Also used in OpenGraph for social media sharing -->
|
||||
<meta property="og:description" content={description} />
|
||||
<link rel="icon" type="image/jpeg" href="/me.jpeg" />
|
||||
<ClientRouter
|
||||
@@ -41,7 +41,6 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
::view-transition-new(:root) {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
::view-transition-old(:root) {
|
||||
animation: 90ms ease-out both fade-out;
|
||||
}
|
||||
@@ -50,6 +49,8 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
to { opacity: 0; }
|
||||
}
|
||||
</style>
|
||||
<script is:inline set:html={THEME_LOADER_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_LOADER_SCRIPT} />
|
||||
</head>
|
||||
<body class="bg-background text-foreground min-h-screen flex flex-col">
|
||||
<Header client:load />
|
||||
@@ -65,10 +66,9 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
<div class="mt-auto">
|
||||
<Footer client:load transition:persist />
|
||||
</div>
|
||||
<script>
|
||||
document.addEventListener("astro:after-navigation", () => {
|
||||
window.scrollTo(0, 0);
|
||||
});
|
||||
</script>
|
||||
<ThemeSwitcher client:only="react" transition:persist />
|
||||
<AnimationSwitcher client:only="react" transition:persist />
|
||||
<script is:inline set:html={`window.scrollTo(0,0);` + THEME_NAV_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_NAV_SCRIPT} />
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,6 +1,4 @@
|
||||
---
|
||||
const { content } = Astro.props;
|
||||
|
||||
import "@/style/globals.css";
|
||||
|
||||
import { ClientRouter } from "astro:transitions";
|
||||
@@ -8,6 +6,10 @@ import { ClientRouter } from "astro:transitions";
|
||||
import Header from "@/components/header";
|
||||
import Footer from "@/components/footer";
|
||||
import Background from "@/components/background";
|
||||
import ThemeSwitcher from "@/components/theme-switcher";
|
||||
import AnimationSwitcher from "@/components/animation-switcher";
|
||||
import { THEME_LOADER_SCRIPT, THEME_NAV_SCRIPT } from "@/lib/themes/loader";
|
||||
import { ANIMATION_LOADER_SCRIPT, ANIMATION_NAV_SCRIPT } from "@/lib/animations/loader";
|
||||
|
||||
export interface Props {
|
||||
title: string;
|
||||
@@ -23,28 +25,30 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
<title>{title}</title>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width" />
|
||||
<!-- OpenGraph -->
|
||||
<meta property="og:image" content={ogImage} />
|
||||
<meta property="og:image:width" content="1200" />
|
||||
<meta property="og:image:height" content="630" />
|
||||
<!-- Twitter -->
|
||||
<meta name="twitter:card" content="summary_large_image" />
|
||||
<meta name="twitter:image" content={ogImage} />
|
||||
<meta name="twitter:description" content={description} />
|
||||
<!-- Basic meta description for search engines -->
|
||||
<meta name="description" content={description} />
|
||||
<!-- Also used in OpenGraph for social media sharing -->
|
||||
<meta property="og:description" content={description} />
|
||||
<link rel="icon" type="image/jpeg" href="/me.jpeg" />
|
||||
<link rel="sitemap" href="/sitemap-index.xml" />
|
||||
<ClientRouter />
|
||||
<script is:inline set:html={THEME_LOADER_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_LOADER_SCRIPT} />
|
||||
</head>
|
||||
<body class="bg-background text-foreground">
|
||||
<Header client:load />
|
||||
<Header client:load transparent />
|
||||
<main transition:animate="fade">
|
||||
<Background layout="index" client:only="react" transition:persist />
|
||||
<slot />
|
||||
</main>
|
||||
<Footer client:load transition:persist fixed=true />
|
||||
<ThemeSwitcher client:only="react" transition:persist />
|
||||
<AnimationSwitcher client:only="react" transition:persist />
|
||||
<script is:inline set:html={THEME_NAV_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_NAV_SCRIPT} />
|
||||
</body>
|
||||
</html>
|
||||
@@ -5,6 +5,10 @@ import { ClientRouter } from "astro:transitions";
|
||||
import Header from "@/components/header";
|
||||
import Footer from "@/components/footer";
|
||||
import Background from "@/components/background";
|
||||
import ThemeSwitcher from "@/components/theme-switcher";
|
||||
import AnimationSwitcher from "@/components/animation-switcher";
|
||||
import { THEME_LOADER_SCRIPT, THEME_NAV_SCRIPT } from "@/lib/themes/loader";
|
||||
import { ANIMATION_LOADER_SCRIPT, ANIMATION_NAV_SCRIPT } from "@/lib/animations/loader";
|
||||
|
||||
export interface Props {
|
||||
title: string;
|
||||
@@ -20,17 +24,13 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
<title>{title}</title>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width" />
|
||||
<!-- OpenGraph -->
|
||||
<meta property="og:image" content={ogImage} />
|
||||
<meta property="og:image:width" content="1200" />
|
||||
<meta property="og:image:height" content="630" />
|
||||
<!-- Twitter -->
|
||||
<meta name="twitter:card" content="summary_large_image" />
|
||||
<meta name="twitter:image" content={ogImage} />
|
||||
<meta name="twitter:description" content={description} />
|
||||
<!-- Basic meta description for search engines -->
|
||||
<meta name="description" content={description} />
|
||||
<!-- Also used in OpenGraph for social media sharing -->
|
||||
<meta property="og:description" content={description} />
|
||||
<link rel="icon" type="image/jpeg" href="/me.jpeg" />
|
||||
<ClientRouter
|
||||
@@ -41,7 +41,6 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
::view-transition-new(:root) {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
::view-transition-old(:root) {
|
||||
animation: 90ms ease-out both fade-out;
|
||||
}
|
||||
@@ -50,6 +49,8 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
to { opacity: 0; }
|
||||
}
|
||||
</style>
|
||||
<script is:inline set:html={THEME_LOADER_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_LOADER_SCRIPT} />
|
||||
</head>
|
||||
<body class="bg-background text-foreground min-h-screen flex flex-col">
|
||||
<main class="flex-1 flex flex-col">
|
||||
@@ -61,10 +62,9 @@ const ogImage = "https://timmypidashev.dev/og-image.jpg";
|
||||
<Background layout="content" position="left" client:only="react" transition:persist />
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
document.addEventListener("astro:after-navigation", () => {
|
||||
window.scrollTo(0, 0);
|
||||
});
|
||||
</script>
|
||||
<ThemeSwitcher client:only="react" transition:persist />
|
||||
<AnimationSwitcher client:only="react" transition:persist />
|
||||
<script is:inline set:html={`window.scrollTo(0,0);` + THEME_NAV_SCRIPT} />
|
||||
<script is:inline set:html={ANIMATION_NAV_SCRIPT} />
|
||||
</body>
|
||||
</html>
|
||||
20
src/lib/animations/engine.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
import { ANIMATION_IDS, DEFAULT_ANIMATION_ID } from "@/lib/animations";
|
||||
import type { AnimationId } from "@/lib/animations";
|
||||
|
||||
export function getStoredAnimationId(): AnimationId {
|
||||
if (typeof window === "undefined") return DEFAULT_ANIMATION_ID;
|
||||
const stored = localStorage.getItem("animation");
|
||||
if (stored && (ANIMATION_IDS as readonly string[]).includes(stored)) {
|
||||
return stored as AnimationId;
|
||||
}
|
||||
return DEFAULT_ANIMATION_ID;
|
||||
}
|
||||
|
||||
export function saveAnimation(id: AnimationId): void {
|
||||
localStorage.setItem("animation", id);
|
||||
}
|
||||
|
||||
export function getNextAnimation(currentId: AnimationId): AnimationId {
|
||||
const idx = ANIMATION_IDS.indexOf(currentId);
|
||||
return ANIMATION_IDS[(idx + 1) % ANIMATION_IDS.length];
|
||||
}
|
||||
12
src/lib/animations/index.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
export const ANIMATION_IDS = ["shuffle", "game-of-life", "lava-lamp", "confetti", "asciiquarium", "pipes"] as const;
|
||||
export type AnimationId = (typeof ANIMATION_IDS)[number];
|
||||
export const DEFAULT_ANIMATION_ID: AnimationId = "shuffle";
|
||||
|
||||
export const ANIMATION_LABELS: Record<AnimationId, string> = {
|
||||
"shuffle": "shuffle",
|
||||
"game-of-life": "life",
|
||||
"lava-lamp": "lava",
|
||||
"confetti": "confetti",
|
||||
"asciiquarium": "aquarium",
|
||||
"pipes": "pipes",
|
||||
};
|
||||
7
src/lib/animations/loader.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
import { ANIMATION_IDS, DEFAULT_ANIMATION_ID } from "@/lib/animations";
|
||||
|
||||
const VALID_IDS = JSON.stringify(ANIMATION_IDS);
|
||||
|
||||
export const ANIMATION_LOADER_SCRIPT = `(function(){var id=localStorage.getItem("animation");if(id&&${VALID_IDS}.indexOf(id)!==-1)document.documentElement.dataset.animation=id;else document.documentElement.dataset.animation="${DEFAULT_ANIMATION_ID}";})();`;
|
||||
|
||||
export const ANIMATION_NAV_SCRIPT = `document.addEventListener("astro:after-navigation",function(){var id=localStorage.getItem("animation");if(id&&${VALID_IDS}.indexOf(id)!==-1)document.documentElement.dataset.animation=id;else document.documentElement.dataset.animation="${DEFAULT_ANIMATION_ID}";});`;
|
||||
37
src/lib/animations/types.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
export interface AnimationEngine {
|
||||
id: string;
|
||||
name: string;
|
||||
|
||||
init(
|
||||
width: number,
|
||||
height: number,
|
||||
palette: [number, number, number][],
|
||||
bgColor: string
|
||||
): void;
|
||||
|
||||
update(deltaTime: number): void;
|
||||
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
width: number,
|
||||
height: number
|
||||
): void;
|
||||
|
||||
handleResize(width: number, height: number): void;
|
||||
|
||||
handleMouseMove(x: number, y: number, isDown: boolean): void;
|
||||
|
||||
handleMouseDown(x: number, y: number): void;
|
||||
|
||||
handleMouseUp(): void;
|
||||
|
||||
handleMouseLeave(): void;
|
||||
|
||||
updatePalette(palette: [number, number, number][], bgColor: string): void;
|
||||
|
||||
beginExit(): void;
|
||||
|
||||
isExitComplete(): boolean;
|
||||
|
||||
cleanup(): void;
|
||||
}
|
||||
61
src/lib/themes/engine.ts
Normal file
@@ -0,0 +1,61 @@
|
||||
import { THEMES, DEFAULT_THEME_ID } from "@/lib/themes";
|
||||
import { CSS_PROPS } from "@/lib/themes/props";
|
||||
import type { Theme } from "@/lib/themes/types";
|
||||
|
||||
export function getStoredThemeId(): string {
|
||||
if (typeof window === "undefined") return DEFAULT_THEME_ID;
|
||||
return localStorage.getItem("theme") || DEFAULT_THEME_ID;
|
||||
}
|
||||
|
||||
export function saveTheme(id: string): void {
|
||||
localStorage.setItem("theme", id);
|
||||
}
|
||||
|
||||
export function getNextTheme(currentId: string): Theme {
|
||||
const list = Object.values(THEMES);
|
||||
const idx = list.findIndex((t) => t.id === currentId);
|
||||
return list[(idx + 1) % list.length];
|
||||
}
|
||||
|
||||
/** Sets CSS vars and notifies canvas, but does NOT persist to localStorage. */
|
||||
export function previewTheme(id: string): void {
|
||||
const theme = THEMES[id];
|
||||
if (!theme) return;
|
||||
|
||||
const root = document.documentElement;
|
||||
for (const [key, prop] of CSS_PROPS) {
|
||||
root.style.setProperty(prop, theme.colors[key]);
|
||||
}
|
||||
|
||||
|
||||
document.dispatchEvent(new CustomEvent("theme-changed", { detail: { id } }));
|
||||
}
|
||||
|
||||
export function applyTheme(id: string): void {
|
||||
const theme = THEMES[id];
|
||||
if (!theme) return;
|
||||
|
||||
// Set CSS vars on :root for immediate visual update
|
||||
const root = document.documentElement;
|
||||
for (const [key, prop] of CSS_PROPS) {
|
||||
root.style.setProperty(prop, theme.colors[key]);
|
||||
}
|
||||
|
||||
// Update <style id="theme-vars"> so Astro view transitions don't revert
|
||||
let el = document.getElementById("theme-vars") as HTMLStyleElement | null;
|
||||
if (!el) {
|
||||
el = document.createElement("style");
|
||||
el.id = "theme-vars";
|
||||
document.head.appendChild(el);
|
||||
}
|
||||
let css = ":root{";
|
||||
for (const [key, prop] of CSS_PROPS) {
|
||||
css += `${prop}:${theme.colors[key]};`;
|
||||
}
|
||||
css += "}";
|
||||
el.textContent = css;
|
||||
|
||||
saveTheme(id);
|
||||
|
||||
document.dispatchEvent(new CustomEvent("theme-changed", { detail: { id } }));
|
||||
}
|
||||
58
src/lib/themes/index.ts
Normal file
@@ -0,0 +1,58 @@
|
||||
import type { Theme } from "./types";
|
||||
|
||||
export const DEFAULT_THEME_ID = "darkbox-retro";
|
||||
|
||||
function theme(
|
||||
id: string,
|
||||
name: string,
|
||||
type: "dark" | "light",
|
||||
colors: Theme["colors"],
|
||||
palette: [number, number, number][]
|
||||
): Theme {
|
||||
return { id, name, type, colors, canvasPalette: palette };
|
||||
}
|
||||
|
||||
// Three darkbox variants from darkbox.nvim
|
||||
// Classic (vivid) → Retro (muted) → Dim (deep)
|
||||
// Each variant's "bright" is the next level up's base.
|
||||
|
||||
export const THEMES: Record<string, Theme> = {
|
||||
darkbox: theme("darkbox", "Darkbox Classic", "dark", {
|
||||
background: "0 0 0",
|
||||
foreground: "235 219 178",
|
||||
red: "251 73 52", redBright: "255 110 85",
|
||||
orange: "254 128 25", orangeBright: "255 165 65",
|
||||
green: "184 187 38", greenBright: "210 215 70",
|
||||
yellow: "250 189 47", yellowBright: "255 215 85",
|
||||
blue: "131 165 152", blueBright: "165 195 180",
|
||||
purple: "211 134 155", purpleBright: "235 165 180",
|
||||
aqua: "142 192 124", aquaBright: "175 220 160",
|
||||
surface: "60 56 54",
|
||||
}, [[251,73,52],[184,187,38],[250,189,47],[131,165,152],[211,134,155],[142,192,124]]),
|
||||
|
||||
"darkbox-retro": theme("darkbox-retro", "Darkbox Retro", "dark", {
|
||||
background: "0 0 0",
|
||||
foreground: "189 174 147",
|
||||
red: "204 36 29", redBright: "251 73 52",
|
||||
orange: "214 93 14", orangeBright: "254 128 25",
|
||||
green: "152 151 26", greenBright: "184 187 38",
|
||||
yellow: "215 153 33", yellowBright: "250 189 47",
|
||||
blue: "69 133 136", blueBright: "131 165 152",
|
||||
purple: "177 98 134", purpleBright: "211 134 155",
|
||||
aqua: "104 157 106", aquaBright: "142 192 124",
|
||||
surface: "60 56 54",
|
||||
}, [[204,36,29],[152,151,26],[215,153,33],[69,133,136],[177,98,134],[104,157,106]]),
|
||||
|
||||
"darkbox-dim": theme("darkbox-dim", "Darkbox Dim", "dark", {
|
||||
background: "0 0 0",
|
||||
foreground: "168 153 132",
|
||||
red: "157 0 6", redBright: "204 36 29",
|
||||
orange: "175 58 3", orangeBright: "214 93 14",
|
||||
green: "121 116 14", greenBright: "152 151 26",
|
||||
yellow: "181 118 20", yellowBright: "215 153 33",
|
||||
blue: "7 102 120", blueBright: "69 133 136",
|
||||
purple: "143 63 113", purpleBright: "177 98 134",
|
||||
aqua: "66 123 88", aquaBright: "104 157 106",
|
||||
surface: "60 56 54",
|
||||
}, [[157,0,6],[121,116,14],[181,118,20],[7,102,120],[143,63,113],[66,123,88]]),
|
||||
};
|
||||
25
src/lib/themes/loader.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Generates the inline <script> content for theme loading.
|
||||
* Called at build time in Astro frontmatter.
|
||||
* The script reads "theme" from localStorage, looks up colors, injects a <style> tag.
|
||||
*/
|
||||
import { THEMES } from "@/lib/themes";
|
||||
import { CSS_PROPS } from "@/lib/themes/props";
|
||||
|
||||
// Pre-build a { prop: value } map for each theme at build time
|
||||
const themeVars: Record<string, Record<string, string>> = {};
|
||||
for (const [id, theme] of Object.entries(THEMES)) {
|
||||
const vars: Record<string, string> = {};
|
||||
for (const [key, prop] of CSS_PROPS) {
|
||||
vars[prop] = theme.colors[key];
|
||||
}
|
||||
themeVars[id] = vars;
|
||||
}
|
||||
|
||||
// Sets inline styles on <html> — highest specificity, beats any stylesheet
|
||||
const APPLY = `var v=t[id];if(!v)return;var s=document.documentElement.style;for(var k in v)s.setProperty(k,v[k])`;
|
||||
const LOOKUP = `var id=localStorage.getItem("theme");if(!id)return;var t=${JSON.stringify(themeVars)};`;
|
||||
|
||||
export const THEME_LOADER_SCRIPT = `(function(){${LOOKUP}${APPLY}})();`;
|
||||
|
||||
export const THEME_NAV_SCRIPT = `document.addEventListener("astro:after-navigation",function(){${LOOKUP}${APPLY}});`;
|
||||
21
src/lib/themes/props.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
import type { ThemeColors } from "@/lib/themes/types";
|
||||
|
||||
export const CSS_PROPS: [keyof ThemeColors, string][] = [
|
||||
["background", "--color-background"],
|
||||
["foreground", "--color-foreground"],
|
||||
["red", "--color-red"],
|
||||
["redBright", "--color-red-bright"],
|
||||
["orange", "--color-orange"],
|
||||
["orangeBright", "--color-orange-bright"],
|
||||
["green", "--color-green"],
|
||||
["greenBright", "--color-green-bright"],
|
||||
["yellow", "--color-yellow"],
|
||||
["yellowBright", "--color-yellow-bright"],
|
||||
["blue", "--color-blue"],
|
||||
["blueBright", "--color-blue-bright"],
|
||||
["purple", "--color-purple"],
|
||||
["purpleBright", "--color-purple-bright"],
|
||||
["aqua", "--color-aqua"],
|
||||
["aquaBright", "--color-aqua-bright"],
|
||||
["surface", "--color-surface"],
|
||||
];
|
||||
27
src/lib/themes/types.ts
Normal file
@@ -0,0 +1,27 @@
|
||||
export interface ThemeColors {
|
||||
background: string;
|
||||
foreground: string;
|
||||
red: string;
|
||||
redBright: string;
|
||||
orange: string;
|
||||
orangeBright: string;
|
||||
green: string;
|
||||
greenBright: string;
|
||||
yellow: string;
|
||||
yellowBright: string;
|
||||
blue: string;
|
||||
blueBright: string;
|
||||
purple: string;
|
||||
purpleBright: string;
|
||||
aqua: string;
|
||||
aquaBright: string;
|
||||
surface: string;
|
||||
}
|
||||
|
||||
export interface Theme {
|
||||
id: string;
|
||||
name: string;
|
||||
type: "dark" | "light";
|
||||
colors: ThemeColors;
|
||||
canvasPalette: [number, number, number][];
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import GlitchText from "@/components/404/glitched-text";
|
||||
const title = "404 Not Found";
|
||||
---
|
||||
|
||||
<IndexLayout content={{ title: "404 | Timothy Pidashev" }}>
|
||||
<IndexLayout title="404 | Timothy Pidashev" description="Page not found">
|
||||
<main class="min-h-screen flex flex-col items-center justify-center p-4 text-center">
|
||||
<GlitchText client:only />
|
||||
<p class="text-xl text-orange mb-8">Whoops! This page doesn't exist :(</p>
|
||||