Add shuffle, pipes engines; lots of polish

This commit is contained in:
2026-03-31 11:12:24 -07:00
parent 174ca69dcd
commit 78f1bc2ef6
13 changed files with 1472 additions and 62 deletions

View File

@@ -8,17 +8,17 @@ import { ANIMATION_LABELS } from "@/lib/animations";
export default function AnimationSwitcher() {
const [hovering, setHovering] = useState(false);
const [nextLabel, setNextLabel] = useState("");
const [currentLabel, setCurrentLabel] = useState("");
const committedRef = useRef("");
useEffect(() => {
committedRef.current = getStoredAnimationId();
setNextLabel(ANIMATION_LABELS[getNextAnimation(committedRef.current)]);
setCurrentLabel(ANIMATION_LABELS[committedRef.current]);
const handleSwap = () => {
const id = getStoredAnimationId();
committedRef.current = id;
setNextLabel(ANIMATION_LABELS[getNextAnimation(id)]);
setCurrentLabel(ANIMATION_LABELS[id]);
};
document.addEventListener("astro:after-swap", handleSwap);
@@ -33,7 +33,7 @@ export default function AnimationSwitcher() {
);
saveAnimation(nextId);
committedRef.current = nextId;
setNextLabel(ANIMATION_LABELS[getNextAnimation(nextId)]);
setCurrentLabel(ANIMATION_LABELS[nextId]);
document.dispatchEvent(
new CustomEvent("animation-changed", { detail: { id: nextId } })
);
@@ -51,7 +51,7 @@ export default function AnimationSwitcher() {
className="text-foreground font-bold text-sm select-none transition-opacity duration-200"
style={{ opacity: hovering ? 0.8 : 0.15 }}
>
{nextLabel}
{currentLabel}
</span>
</div>
);

View File

@@ -0,0 +1,574 @@
import type { AnimationEngine } from "@/lib/animations/types";
// --- ASCII Art ---
interface AsciiPattern {
lines: string[];
width: number;
height: number;
}
function pat(lines: string[]): AsciiPattern {
return {
lines,
width: Math.max(...lines.map((l) => l.length)),
height: lines.length,
};
}
const FISH_DEFS: {
size: "small" | "medium";
weight: number;
right: AsciiPattern;
left: AsciiPattern;
}[] = [
{ size: "small", weight: 30, right: pat(["><>"]), left: pat(["<><"]) },
{
size: "small",
weight: 30,
right: pat(["><(('>"]),
left: pat(["<'))><"]),
},
{
size: "medium",
weight: 20,
right: pat(["><((o>"]),
left: pat(["<o))><"]),
},
{
size: "medium",
weight: 10,
right: pat(["><((('>"]),
left: pat(["<')))><"]),
},
];
const TOTAL_FISH_WEIGHT = FISH_DEFS.reduce((s, d) => s + d.weight, 0);
const BUBBLE_CHARS = [".", "o", "O"];
// --- Entity Interfaces ---
interface FishEntity {
kind: "fish";
x: number;
y: number;
vx: number;
pattern: AsciiPattern;
size: "small" | "medium";
color: [number, number, number];
baseColor: [number, number, number];
opacity: number;
elevation: number;
targetElevation: number;
staggerDelay: number;
}
interface BubbleEntity {
kind: "bubble";
x: number;
y: number;
vy: number;
wobblePhase: number;
wobbleAmplitude: number;
char: string;
color: [number, number, number];
baseColor: [number, number, number];
opacity: number;
elevation: number;
targetElevation: number;
staggerDelay: number;
burst: boolean;
}
type AquariumEntity = FishEntity | BubbleEntity;
// --- Constants ---
const BASE_AREA = 1920 * 1080;
const BASE_FISH = 16;
const BASE_BUBBLES = 12;
const TARGET_FPS = 60;
const FONT_SIZE_MIN = 24;
const FONT_SIZE_MAX = 36;
const FONT_SIZE_REF_WIDTH = 1920;
const LINE_HEIGHT_RATIO = 1.15;
const STAGGER_INTERVAL = 15;
const PI_2 = Math.PI * 2;
const MOUSE_INFLUENCE_RADIUS = 150;
const ELEVATION_FACTOR = 6;
const ELEVATION_LERP_SPEED = 0.05;
const COLOR_SHIFT_AMOUNT = 30;
const SHADOW_OFFSET_RATIO = 1.1;
const FISH_SPEED: Record<string, { min: number; max: number }> = {
small: { min: 0.8, max: 1.4 },
medium: { min: 0.5, max: 0.9 },
};
const BUBBLE_SPEED_MIN = 0.3;
const BUBBLE_SPEED_MAX = 0.7;
const BUBBLE_WOBBLE_MIN = 0.3;
const BUBBLE_WOBBLE_MAX = 1.0;
const BURST_BUBBLE_COUNT = 10;
// --- Helpers ---
function range(a: number, b: number): number {
return (b - a) * Math.random() + a;
}
function pickFishDef() {
let r = Math.random() * TOTAL_FISH_WEIGHT;
for (const def of FISH_DEFS) {
r -= def.weight;
if (r <= 0) return def;
}
return FISH_DEFS[0];
}
// --- Engine ---
export class AsciiquariumEngine implements AnimationEngine {
id = "asciiquarium";
name = "Asciiquarium";
private fish: FishEntity[] = [];
private bubbles: BubbleEntity[] = [];
private exiting = false;
private palette: [number, number, number][] = [];
private width = 0;
private height = 0;
private mouseX = -1000;
private mouseY = -1000;
private elapsed = 0;
private charWidth = 0;
private fontSize = FONT_SIZE_MAX;
private lineHeight = FONT_SIZE_MAX * LINE_HEIGHT_RATIO;
private font = `bold ${FONT_SIZE_MAX}px monospace`;
private computeFont(width: number): void {
const t = Math.sqrt(Math.min(1, width / FONT_SIZE_REF_WIDTH));
this.fontSize = Math.round(FONT_SIZE_MIN + (FONT_SIZE_MAX - FONT_SIZE_MIN) * t);
this.lineHeight = Math.round(this.fontSize * LINE_HEIGHT_RATIO);
this.font = `bold ${this.fontSize}px monospace`;
this.charWidth = 0;
}
init(
width: number,
height: number,
palette: [number, number, number][],
_bgColor: string
): void {
this.width = width;
this.height = height;
this.palette = palette;
this.elapsed = 0;
this.computeFont(width);
this.initEntities();
}
beginExit(): void {
if (this.exiting) return;
this.exiting = true;
// Stagger fade-out over 3 seconds
for (const f of this.fish) {
const delay = Math.random() * 3000;
setTimeout(() => {
f.staggerDelay = -2; // signal: fading out
}, delay);
}
for (const b of this.bubbles) {
const delay = Math.random() * 3000;
setTimeout(() => {
b.staggerDelay = -2;
}, delay);
}
}
isExitComplete(): boolean {
if (!this.exiting) return false;
for (const f of this.fish) {
if (f.opacity > 0.01) return false;
}
for (const b of this.bubbles) {
if (b.opacity > 0.01) return false;
}
return true;
}
cleanup(): void {
this.fish = [];
this.bubbles = [];
}
private randomColor(): [number, number, number] {
return this.palette[Math.floor(Math.random() * this.palette.length)];
}
private getCounts(): { fish: number; bubbles: number } {
const ratio = (this.width * this.height) / BASE_AREA;
return {
fish: Math.max(5, Math.round(BASE_FISH * ratio)),
bubbles: Math.max(5, Math.round(BASE_BUBBLES * ratio)),
};
}
private initEntities(): void {
this.fish = [];
this.bubbles = [];
const counts = this.getCounts();
let idx = 0;
for (let i = 0; i < counts.fish; i++) {
this.fish.push(this.spawnFish(idx++));
}
for (let i = 0; i < counts.bubbles; i++) {
this.bubbles.push(this.spawnBubble(idx++, false));
}
}
private spawnFish(staggerIdx: number): FishEntity {
const def = pickFishDef();
const goRight = Math.random() > 0.5;
const speed = range(FISH_SPEED[def.size].min, FISH_SPEED[def.size].max);
const pattern = goRight ? def.right : def.left;
const baseColor = this.randomColor();
const cw = this.charWidth || 9.6;
const pw = pattern.width * cw;
// Start off-screen on the side they swim from
const startX = goRight
? -pw - range(0, this.width * 0.5)
: this.width + range(0, this.width * 0.5);
return {
kind: "fish",
x: startX,
y: range(this.height * 0.05, this.height * 0.9),
vx: goRight ? speed : -speed,
pattern,
size: def.size,
color: [...baseColor],
baseColor,
opacity: 1,
elevation: 0,
targetElevation: 0,
staggerDelay: -1,
};
}
private spawnBubble(staggerIdx: number, burst: boolean): BubbleEntity {
const baseColor = this.randomColor();
return {
kind: "bubble",
x: range(0, this.width),
y: burst ? 0 : this.height + range(10, this.height * 0.5),
vy: -range(BUBBLE_SPEED_MIN, BUBBLE_SPEED_MAX),
wobblePhase: range(0, PI_2),
wobbleAmplitude: range(BUBBLE_WOBBLE_MIN, BUBBLE_WOBBLE_MAX),
char: BUBBLE_CHARS[Math.floor(Math.random() * BUBBLE_CHARS.length)],
color: [...baseColor],
baseColor,
opacity: 1,
elevation: 0,
targetElevation: 0,
staggerDelay: -1,
burst,
};
}
// --- Update ---
update(deltaTime: number): void {
const dt = deltaTime / (1000 / TARGET_FPS);
this.elapsed += deltaTime;
const mouseX = this.mouseX;
const mouseY = this.mouseY;
const cw = this.charWidth || 9.6;
// Fish
for (let i = this.fish.length - 1; i >= 0; i--) {
const f = this.fish[i];
if (f.staggerDelay >= 0) {
if (this.elapsed >= f.staggerDelay) f.staggerDelay = -1;
else continue;
}
// Fade out during exit
if (f.staggerDelay === -2) {
f.opacity -= 0.02 * dt;
if (f.opacity <= 0) { f.opacity = 0; continue; }
} else if (f.opacity < 1) {
f.opacity = Math.min(1, f.opacity + 0.03 * dt);
}
f.x += f.vx * dt;
const pw = f.pattern.width * cw;
if (f.vx > 0 && f.x > this.width + pw) {
f.x = -pw;
} else if (f.vx < 0 && f.x < -pw) {
f.x = this.width + pw;
}
const cx = f.x + (f.pattern.width * cw) / 2;
const cy = f.y + (f.pattern.height * this.lineHeight) / 2;
this.applyMouseInfluence(f, cx, cy, mouseX, mouseY, dt);
}
// Bubbles (reverse iteration for safe splice)
for (let i = this.bubbles.length - 1; i >= 0; i--) {
const b = this.bubbles[i];
if (b.staggerDelay >= 0) {
if (this.elapsed >= b.staggerDelay) b.staggerDelay = -1;
else continue;
}
// Fade out during exit
if (b.staggerDelay === -2) {
b.opacity -= 0.02 * dt;
if (b.opacity <= 0) { b.opacity = 0; continue; }
} else if (b.opacity < 1) {
b.opacity = Math.min(1, b.opacity + 0.03 * dt);
}
b.y += b.vy * dt;
b.x +=
Math.sin(this.elapsed * 0.003 + b.wobblePhase) *
b.wobbleAmplitude *
dt;
if (b.y < -20) {
if (b.burst) {
this.bubbles.splice(i, 1);
continue;
} else {
b.y = this.height + range(10, 40);
b.x = range(0, this.width);
}
}
this.applyMouseInfluence(b, b.x, b.y, mouseX, mouseY, dt);
}
}
private applyMouseInfluence(
entity: AquariumEntity,
cx: number,
cy: number,
mouseX: number,
mouseY: number,
dt: number
): void {
const dx = cx - mouseX;
const dy = cy - mouseY;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < MOUSE_INFLUENCE_RADIUS && entity.opacity > 0.1) {
const inf = Math.cos((dist / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2));
entity.targetElevation = ELEVATION_FACTOR * inf * inf;
const shift = inf * COLOR_SHIFT_AMOUNT * 0.5;
entity.color = [
Math.min(255, Math.max(0, entity.baseColor[0] + shift)),
Math.min(255, Math.max(0, entity.baseColor[1] + shift)),
Math.min(255, Math.max(0, entity.baseColor[2] + shift)),
];
} else {
entity.targetElevation = 0;
entity.color[0] += (entity.baseColor[0] - entity.color[0]) * 0.1;
entity.color[1] += (entity.baseColor[1] - entity.color[1]) * 0.1;
entity.color[2] += (entity.baseColor[2] - entity.color[2]) * 0.1;
}
entity.elevation +=
(entity.targetElevation - entity.elevation) * ELEVATION_LERP_SPEED * dt;
}
// --- Render ---
render(
ctx: CanvasRenderingContext2D,
_width: number,
_height: number
): void {
if (!this.charWidth) {
ctx.font = this.font;
this.charWidth = ctx.measureText("M").width;
}
ctx.font = this.font;
ctx.textBaseline = "top";
// Fish
for (const f of this.fish) {
if (f.opacity <= 0.01 || f.staggerDelay >= 0) continue;
this.renderPattern(
ctx,
f.pattern,
f.x,
f.y,
f.color,
f.opacity,
f.elevation
);
}
// Bubbles
for (const b of this.bubbles) {
if (b.opacity <= 0.01 || b.staggerDelay >= 0) continue;
this.renderChar(ctx, b.char, b.x, b.y, b.color, b.opacity, b.elevation);
}
ctx.globalAlpha = 1;
}
private renderPattern(
ctx: CanvasRenderingContext2D,
pattern: AsciiPattern,
x: number,
y: number,
color: [number, number, number],
opacity: number,
elevation: number
): void {
const drawY = y - elevation;
const [r, g, b] = color;
// Shadow
if (elevation > 0.5) {
const shadowAlpha = 0.2 * (elevation / ELEVATION_FACTOR) * opacity;
ctx.globalAlpha = shadowAlpha;
ctx.fillStyle = "rgb(0,0,0)";
for (let line = 0; line < pattern.height; line++) {
ctx.fillText(
pattern.lines[line],
x,
drawY + line * this.lineHeight + elevation * SHADOW_OFFSET_RATIO
);
}
}
// Main text
ctx.globalAlpha = opacity;
ctx.fillStyle = `rgb(${r},${g},${b})`;
for (let line = 0; line < pattern.height; line++) {
ctx.fillText(pattern.lines[line], x, drawY + line * this.lineHeight);
}
// Highlight (top half of lines)
if (elevation > 0.5) {
const highlightAlpha = 0.1 * (elevation / ELEVATION_FACTOR) * opacity;
ctx.globalAlpha = highlightAlpha;
ctx.fillStyle = "rgb(255,255,255)";
const topLines = Math.ceil(pattern.height / 2);
for (let line = 0; line < topLines; line++) {
ctx.fillText(pattern.lines[line], x, drawY + line * this.lineHeight);
}
}
}
private renderChar(
ctx: CanvasRenderingContext2D,
char: string,
x: number,
y: number,
color: [number, number, number],
opacity: number,
elevation: number
): void {
const drawY = y - elevation;
const [r, g, b] = color;
// Shadow
if (elevation > 0.5) {
const shadowAlpha = 0.2 * (elevation / ELEVATION_FACTOR) * opacity;
ctx.globalAlpha = shadowAlpha;
ctx.fillStyle = "rgb(0,0,0)";
ctx.fillText(char, x, drawY + elevation * SHADOW_OFFSET_RATIO);
}
// Main
ctx.globalAlpha = opacity;
ctx.fillStyle = `rgb(${r},${g},${b})`;
ctx.fillText(char, x, drawY);
// Highlight
if (elevation > 0.5) {
const highlightAlpha = 0.1 * (elevation / ELEVATION_FACTOR) * opacity;
ctx.globalAlpha = highlightAlpha;
ctx.fillStyle = "rgb(255,255,255)";
ctx.fillText(char, x, drawY);
}
}
// --- Events ---
handleResize(width: number, height: number): void {
this.width = width;
this.height = height;
this.elapsed = 0;
this.exiting = false;
this.computeFont(width);
this.initEntities();
}
handleMouseMove(x: number, y: number, _isDown: boolean): void {
this.mouseX = x;
this.mouseY = y;
}
handleMouseDown(x: number, y: number): void {
for (let i = 0; i < BURST_BUBBLE_COUNT; i++) {
const baseColor = this.randomColor();
const angle = (i / BURST_BUBBLE_COUNT) * PI_2 + range(-0.3, 0.3);
const speed = range(0.3, 1.0);
this.bubbles.push({
kind: "bubble",
x,
y,
vy: -Math.abs(Math.sin(angle) * speed) - 0.3,
wobblePhase: range(0, PI_2),
wobbleAmplitude: Math.cos(angle) * speed * 0.5,
char: BUBBLE_CHARS[Math.floor(Math.random() * BUBBLE_CHARS.length)],
color: [...baseColor],
baseColor,
opacity: 1,
elevation: 0,
targetElevation: 0,
staggerDelay: this.exiting ? -2 : -1,
burst: true,
});
}
}
handleMouseUp(): void {}
handleMouseLeave(): void {
this.mouseX = -1000;
this.mouseY = -1000;
}
updatePalette(
palette: [number, number, number][],
_bgColor: string
): void {
this.palette = palette;
for (let i = 0; i < this.fish.length; i++) {
this.fish[i].baseColor = palette[i % palette.length];
}
for (let i = 0; i < this.bubbles.length; i++) {
this.bubbles[i].baseColor = palette[i % palette.length];
}
}
}

View File

@@ -16,7 +16,7 @@ interface ConfettiParticle {
burst: boolean;
}
const BASE_CONFETTI = 350;
const BASE_CONFETTI = 385;
const BASE_AREA = 1920 * 1080;
const PI_2 = 2 * Math.PI;
const TARGET_FPS = 60;
@@ -45,6 +45,7 @@ export class ConfettiEngine implements AnimationEngine {
private mouseY = -1000;
private mouseXNorm = 0.5;
private elapsed = 0;
private exiting = false;
init(
width: number,
@@ -60,6 +61,30 @@ export class ConfettiEngine implements AnimationEngine {
this.initParticles();
}
beginExit(): void {
if (this.exiting) return;
this.exiting = true;
// Stagger fade-out over 3 seconds
for (let i = 0; i < this.particles.length; i++) {
const p = this.particles[i];
p.staggerDelay = -1; // ensure visible
// Random delay before fade starts, stored as negative dop
const delay = Math.random() * 3000;
setTimeout(() => {
p.dop = -0.02;
}, delay);
}
}
isExitComplete(): boolean {
if (!this.exiting) return false;
for (let i = 0; i < this.particles.length; i++) {
if (this.particles[i].opacity > 0.01) return false;
}
return true;
}
cleanup(): void {
this.particles = [];
}
@@ -140,15 +165,18 @@ export class ConfettiEngine implements AnimationEngine {
p.x += p.vx * dt;
p.y += p.vy * dt;
// Fade in only (no fade-out cycle)
if (p.opacity < 1) {
// Fade in, or fade out during exit
if (this.exiting && p.dop < 0) {
p.opacity += p.dop * dt;
if (p.opacity < 0) p.opacity = 0;
} else if (p.opacity < 1) {
p.opacity += Math.abs(p.dop) * dt;
if (p.opacity > 1) p.opacity = 1;
}
// Past the bottom: burst particles get removed, base particles recycle
// Past the bottom: burst particles removed, base particles recycle (or remove during exit)
if (p.y > this.height + p.r) {
if (p.burst) {
if (p.burst || this.exiting) {
this.particles.splice(i, 1);
i--;
} else {
@@ -230,7 +258,7 @@ export class ConfettiEngine implements AnimationEngine {
}
// Main circle
ctx.globalAlpha = p.opacity * 0.9;
ctx.globalAlpha = p.opacity;
ctx.fillStyle = `rgb(${r},${g},${b})`;
ctx.beginPath();
ctx.arc(drawX, drawY, p.r, 0, PI_2);
@@ -254,29 +282,8 @@ export class ConfettiEngine implements AnimationEngine {
handleResize(width: number, height: number): void {
this.width = width;
this.height = height;
const target = this.getParticleCount();
while (this.particles.length < target) {
const baseColor = this.randomColor();
const r = ~~range(3, 8);
this.particles.push({
x: range(-r * 2, width - r * 2),
y: range(-20, height - r * 2),
vx: (range(0, 2) + 8 * 0.5 - 5) * SPEED_FACTOR,
vy: (0.7 * r + range(-1, 1)) * SPEED_FACTOR,
r,
color: [...baseColor],
baseColor,
opacity: 0,
dop: 0.03 * range(1, 4) * SPEED_FACTOR,
elevation: 0,
targetElevation: 0,
staggerDelay: -1,
burst: false,
});
}
if (this.particles.length > target) {
this.particles.length = target;
}
this.elapsed = 0;
this.initParticles();
}
handleMouseMove(x: number, y: number, _isDown: boolean): void {
@@ -303,7 +310,7 @@ export class ConfettiEngine implements AnimationEngine {
color: [...baseColor],
baseColor,
opacity: 1,
dop: 0,
dop: this.exiting ? -0.02 : 0,
elevation: 0,
targetElevation: 0,
staggerDelay: -1,
@@ -322,8 +329,8 @@ export class ConfettiEngine implements AnimationEngine {
updatePalette(palette: [number, number, number][], _bgColor: string): void {
this.palette = palette;
for (const p of this.particles) {
p.baseColor = palette[Math.floor(Math.random() * palette.length)];
for (let i = 0; i < this.particles.length; i++) {
this.particles[i].baseColor = palette[i % palette.length];
}
}
}

View File

@@ -59,6 +59,7 @@ export class GameOfLifeEngine implements AnimationEngine {
private pendingTimeouts: ReturnType<typeof setTimeout>[] = [];
private canvasWidth = 0;
private canvasHeight = 0;
private exiting = false;
init(
width: number,
@@ -278,14 +279,61 @@ export class GameOfLifeEngine implements AnimationEngine {
}
}
beginExit(): void {
if (this.exiting || !this.grid) return;
this.exiting = true;
// Cancel all pending GOL transitions so they don't revive cells
for (const id of this.pendingTimeouts) {
clearTimeout(id);
}
this.pendingTimeouts = [];
const grid = this.grid;
for (let i = 0; i < grid.cols; i++) {
for (let j = 0; j < grid.rows; j++) {
const cell = grid.cells[i][j];
// Force cell into dying state, clear any pending transition
cell.next = false;
cell.transitioning = false;
cell.transitionComplete = false;
if (cell.opacity > 0.01) {
const delay = Math.random() * 3000;
const tid = setTimeout(() => {
cell.targetOpacity = 0;
cell.targetScale = 0;
cell.targetElevation = 0;
}, delay);
this.pendingTimeouts.push(tid);
}
}
}
}
isExitComplete(): boolean {
if (!this.exiting) return false;
if (!this.grid) return true;
const grid = this.grid;
for (let i = 0; i < grid.cols; i++) {
for (let j = 0; j < grid.rows; j++) {
if (grid.cells[i][j].opacity > 0.01) return false;
}
}
return true;
}
update(deltaTime: number): void {
if (!this.grid) return;
if (!this.exiting) {
this.timeAccumulator += deltaTime;
if (this.timeAccumulator >= CYCLE_TIME) {
this.computeNextState(this.grid);
this.timeAccumulator -= CYCLE_TIME;
}
}
this.updateCellAnimations(this.grid, deltaTime);
}
@@ -335,7 +383,15 @@ export class GameOfLifeEngine implements AnimationEngine {
cell.targetElevation = 0;
}
if (cell.transitioning) {
// During exit: snap to zero once close enough
if (this.exiting) {
if (cell.opacity < 0.05) {
cell.opacity = 0;
cell.scale = 0;
cell.elevation = 0;
cell.alive = false;
}
} else if (cell.transitioning) {
if (!cell.next && cell.opacity < 0.01 && cell.scale < 0.01) {
cell.alive = false;
cell.transitioning = false;
@@ -532,7 +588,7 @@ export class GameOfLifeEngine implements AnimationEngine {
this.mouseY = y;
this.mouseIsDown = isDown;
if (isDown && this.grid) {
if (isDown && this.grid && !this.exiting) {
const grid = this.grid;
const cellSize = this.getCellSize();
const cellX = Math.floor((x - grid.offsetX) / cellSize);
@@ -560,7 +616,7 @@ export class GameOfLifeEngine implements AnimationEngine {
handleMouseDown(x: number, y: number): void {
this.mouseIsDown = true;
if (!this.grid) return;
if (!this.grid || this.exiting) return;
const grid = this.grid;
const cellSize = this.getCellSize();
@@ -605,8 +661,7 @@ export class GameOfLifeEngine implements AnimationEngine {
for (let j = 0; j < grid.rows; j++) {
const cell = grid.cells[i][j];
if (cell.alive && cell.opacity > 0.01) {
cell.baseColor =
palette[Math.floor(Math.random() * palette.length)];
cell.baseColor = palette[(i * grid.rows + j) % palette.length];
}
}
}

View File

@@ -53,6 +53,7 @@ export class LavaLampEngine implements AnimationEngine {
private shadowCtx: CanvasRenderingContext2D | null = null;
private elapsed = 0;
private nextCycleTime = 0;
private exiting = false;
// Pre-allocated typed arrays for the inner render loop (avoid per-frame GC)
private blobX: Float64Array = new Float64Array(0);
@@ -170,6 +171,27 @@ export class LavaLampEngine implements AnimationEngine {
});
}
beginExit(): void {
if (this.exiting) return;
this.exiting = true;
for (let i = 0; i < this.blobs.length; i++) {
const blob = this.blobs[i];
if (blob.staggerDelay >= 0) {
blob.staggerDelay = -1;
}
// Stagger the shrink over ~2 seconds
setTimeout(() => {
blob.targetRadiusScale = 0;
}, Math.random() * 2000);
}
}
isExitComplete(): boolean {
if (!this.exiting) return false;
return this.blobs.length === 0;
}
cleanup(): void {
this.blobs = [];
this.offCanvas = null;
@@ -279,7 +301,7 @@ export class LavaLampEngine implements AnimationEngine {
}
// Natural spawn/despawn cycle — keeps the scene alive
if (this.elapsed >= this.nextCycleTime) {
if (!this.exiting && this.elapsed >= this.nextCycleTime) {
// Pick a random visible blob to fade out (skip ones still staggering in)
const visible = [];
for (let i = 0; i < this.blobs.length; i++) {
@@ -433,12 +455,11 @@ export class LavaLampEngine implements AnimationEngine {
handleResize(width: number, height: number): void {
this.width = width;
this.height = height;
this.elapsed = 0;
this.exiting = false;
this.nextCycleTime = CYCLE_MIN_MS + Math.random() * (CYCLE_MAX_MS - CYCLE_MIN_MS);
this.initBlobs();
this.initOffscreenCanvas();
const { min, max } = this.getRadiusRange();
for (const blob of this.blobs) {
blob.baseRadius = min + Math.random() * (max - min);
}
}
private sampleColorAt(x: number, y: number): [number, number, number] | null {
@@ -475,6 +496,7 @@ export class LavaLampEngine implements AnimationEngine {
}
handleMouseDown(x: number, y: number): void {
if (this.exiting) return;
this.spawnAt(x, y);
}

View File

@@ -0,0 +1,480 @@
import type { AnimationEngine } from "@/lib/animations/types";
// --- Directions ---
type Dir = 0 | 1 | 2 | 3; // up, right, down, left
const DX = [0, 1, 0, -1];
const DY = [-1, 0, 1, 0];
// Box-drawing characters
const HORIZONTAL = "\u2501"; // ━
const VERTICAL = "\u2503"; // ┃
// Corner pieces: [oldDir]-[newDir]
// oldDir determines entry side (opposite), newDir determines exit side
// ┏ = RIGHT+BOTTOM, ┓ = LEFT+BOTTOM, ┗ = RIGHT+TOP, ┛ = LEFT+TOP
const CORNER: Record<string, string> = {
"0-1": "\u250F", // ┏ enter BOTTOM, exit RIGHT
"0-3": "\u2513", // ┓ enter BOTTOM, exit LEFT
"1-0": "\u251B", // ┛ enter LEFT, exit TOP
"1-2": "\u2513", // ┓ enter LEFT, exit BOTTOM
"2-1": "\u2517", // ┗ enter TOP, exit RIGHT
"2-3": "\u251B", // ┛ enter TOP, exit LEFT
"3-0": "\u2517", // ┗ enter RIGHT, exit TOP
"3-2": "\u250F", // ┏ enter RIGHT, exit BOTTOM
};
function getStraightChar(dir: Dir): string {
return dir === 0 || dir === 2 ? VERTICAL : HORIZONTAL;
}
function getCornerChar(fromDir: Dir, toDir: Dir): string {
return CORNER[`${fromDir}-${toDir}`] || HORIZONTAL;
}
// --- Grid Cell ---
interface PipeCell {
char: string;
pipeId: number;
placedAt: number;
color: [number, number, number];
baseColor: [number, number, number];
opacity: number;
elevation: number;
targetElevation: number;
fadeOut: boolean;
}
// --- Active Pipe ---
interface ActivePipe {
id: number;
x: number;
y: number;
dir: Dir;
color: [number, number, number];
spawnDelay: number;
}
// --- Constants ---
const CELL_SIZE_DESKTOP = 20;
const CELL_SIZE_MOBILE = 14;
const MAX_ACTIVE_PIPES = 4;
const GROW_INTERVAL = 80;
const TURN_CHANCE = 0.3;
const TARGET_FPS = 60;
const PIPE_LIFETIME = 12_000; // ms before a pipe's segments start fading
const FADE_IN_SPEED = 0.06;
const FADE_OUT_SPEED = 0.02;
const MOUSE_INFLUENCE_RADIUS = 150;
const ELEVATION_FACTOR = 6;
const ELEVATION_LERP_SPEED = 0.05;
const COLOR_SHIFT_AMOUNT = 30;
const SHADOW_OFFSET_RATIO = 1.1;
const BURST_PIPE_COUNT = 4;
// --- Helpers ---
function range(a: number, b: number): number {
return (b - a) * Math.random() + a;
}
// --- Engine ---
export class PipesEngine implements AnimationEngine {
id = "pipes";
name = "Pipes";
private grid: (PipeCell | null)[][] = [];
private cols = 0;
private rows = 0;
private activePipes: ActivePipe[] = [];
private palette: [number, number, number][] = [];
private width = 0;
private height = 0;
private cellSize = CELL_SIZE_DESKTOP;
private fontSize = CELL_SIZE_DESKTOP;
private font = `bold ${CELL_SIZE_DESKTOP}px monospace`;
private mouseX = -1000;
private mouseY = -1000;
private elapsed = 0;
private growTimer = 0;
private exiting = false;
private nextPipeId = 0;
private offsetX = 0;
private offsetY = 0;
init(
width: number,
height: number,
palette: [number, number, number][],
_bgColor: string
): void {
this.width = width;
this.height = height;
this.palette = palette;
this.elapsed = 0;
this.growTimer = 0;
this.exiting = false;
this.computeGrid();
this.spawnInitialPipes();
}
private computeGrid(): void {
this.cellSize = this.width <= 768 ? CELL_SIZE_MOBILE : CELL_SIZE_DESKTOP;
this.fontSize = this.cellSize;
this.font = `bold ${this.fontSize}px monospace`;
this.cols = Math.floor(this.width / this.cellSize);
this.rows = Math.floor(this.height / this.cellSize);
this.offsetX = Math.floor((this.width - this.cols * this.cellSize) / 2);
this.offsetY = Math.floor((this.height - this.rows * this.cellSize) / 2);
this.grid = Array.from({ length: this.cols }, () =>
Array.from({ length: this.rows }, () => null)
);
}
private randomColor(): [number, number, number] {
// Prefer bright variants (second half of palette) if available
const brightStart = Math.floor(this.palette.length / 2);
if (brightStart > 0 && this.palette.length > brightStart) {
return this.palette[brightStart + Math.floor(Math.random() * (this.palette.length - brightStart))];
}
return this.palette[Math.floor(Math.random() * this.palette.length)];
}
private spawnInitialPipes(): void {
this.activePipes = [];
for (let i = 0; i < MAX_ACTIVE_PIPES; i++) {
this.activePipes.push(this.makeEdgePipe(i * 400));
}
}
private makeEdgePipe(delay: number): ActivePipe {
const color = this.randomColor();
// Pick a random edge and inward-facing direction
const edge = Math.floor(Math.random() * 4) as Dir;
let x: number, y: number, dir: Dir;
switch (edge) {
case 0: // top edge, face down
x = Math.floor(Math.random() * this.cols);
y = 0;
dir = 2;
break;
case 1: // right edge, face left
x = this.cols - 1;
y = Math.floor(Math.random() * this.rows);
dir = 3;
break;
case 2: // bottom edge, face up
x = Math.floor(Math.random() * this.cols);
y = this.rows - 1;
dir = 0;
break;
default: // left edge, face right
x = 0;
y = Math.floor(Math.random() * this.rows);
dir = 1;
break;
}
return { id: this.nextPipeId++, x, y, dir, color: [...color], spawnDelay: delay };
}
private placeSegment(x: number, y: number, char: string, color: [number, number, number], pipeId: number): void {
if (x < 0 || x >= this.cols || y < 0 || y >= this.rows) return;
this.grid[x][y] = {
char,
pipeId,
placedAt: this.elapsed,
color: [...color],
baseColor: [...color],
opacity: 0,
elevation: 0,
targetElevation: 0,
fadeOut: false,
};
}
private isOccupied(x: number, y: number): boolean {
if (x < 0 || x >= this.cols || y < 0 || y >= this.rows) return true;
return this.grid[x][y] !== null;
}
private pickTurn(currentDir: Dir): Dir {
// Turn left or right relative to current direction
const leftDir = ((currentDir + 3) % 4) as Dir;
const rightDir = ((currentDir + 1) % 4) as Dir;
return Math.random() < 0.5 ? leftDir : rightDir;
}
private growPipe(pipe: ActivePipe): boolean {
// Decide direction
let newDir = pipe.dir;
let turned = false;
if (Math.random() < TURN_CHANCE) {
newDir = this.pickTurn(pipe.dir);
turned = true;
}
const nx = pipe.x + DX[newDir];
const ny = pipe.y + DY[newDir];
// Check if destination is valid
if (this.isOccupied(nx, ny)) {
// If we tried to turn, try going straight instead
if (turned) {
const sx = pipe.x + DX[pipe.dir];
const sy = pipe.y + DY[pipe.dir];
if (!this.isOccupied(sx, sy)) {
// Continue straight — place straight piece at destination
this.placeSegment(sx, sy, getStraightChar(pipe.dir), pipe.color, pipe.id);
pipe.x = sx;
pipe.y = sy;
return true;
}
}
return false; // dead end
}
if (turned) {
// Replace current head cell with corner piece (turn happens HERE)
const cell = this.grid[pipe.x]?.[pipe.y];
if (cell) {
cell.char = getCornerChar(pipe.dir, newDir);
}
}
// Place straight piece at destination
this.placeSegment(nx, ny, getStraightChar(newDir), pipe.color, pipe.id);
pipe.dir = newDir;
pipe.x = nx;
pipe.y = ny;
return true;
}
// --- Interface Methods ---
beginExit(): void {
if (this.exiting) return;
this.exiting = true;
for (let i = 0; i < this.cols; i++) {
for (let j = 0; j < this.rows; j++) {
const cell = this.grid[i][j];
if (cell) {
setTimeout(() => {
cell.fadeOut = true;
}, Math.random() * 3000);
}
}
}
}
isExitComplete(): boolean {
if (!this.exiting) return false;
for (let i = 0; i < this.cols; i++) {
for (let j = 0; j < this.rows; j++) {
const cell = this.grid[i][j];
if (cell && cell.opacity > 0.01) return false;
}
}
return true;
}
cleanup(): void {
this.grid = [];
this.activePipes = [];
}
update(deltaTime: number): void {
const dt = deltaTime / (1000 / TARGET_FPS);
this.elapsed += deltaTime;
// Grow pipes
if (!this.exiting) {
this.growTimer += deltaTime;
while (this.growTimer >= GROW_INTERVAL) {
this.growTimer -= GROW_INTERVAL;
for (let i = this.activePipes.length - 1; i >= 0; i--) {
const pipe = this.activePipes[i];
if (pipe.spawnDelay > 0) {
pipe.spawnDelay -= GROW_INTERVAL;
continue;
}
// Place starting segment if this is the first step
if (!this.isOccupied(pipe.x, pipe.y)) {
this.placeSegment(pipe.x, pipe.y, getStraightChar(pipe.dir), pipe.color, pipe.id);
continue;
}
if (!this.growPipe(pipe)) {
// Pipe is dead, replace it
this.activePipes[i] = this.makeEdgePipe(0);
}
}
}
}
// Update cells: fade in/out, mouse influence
const mouseX = this.mouseX;
const mouseY = this.mouseY;
for (let i = 0; i < this.cols; i++) {
for (let j = 0; j < this.rows; j++) {
const cell = this.grid[i][j];
if (!cell) continue;
// Age-based fade: old segments start dissolving
if (!cell.fadeOut && !this.exiting && this.elapsed - cell.placedAt > PIPE_LIFETIME) {
cell.fadeOut = true;
}
// Fade in/out
if (cell.fadeOut) {
cell.opacity -= FADE_OUT_SPEED * dt;
if (cell.opacity <= 0) {
cell.opacity = 0;
this.grid[i][j] = null; // free the cell for new pipes
continue;
}
} else if (cell.opacity < 1) {
cell.opacity = Math.min(1, cell.opacity + FADE_IN_SPEED * dt);
}
// Mouse influence
const cx = this.offsetX + i * this.cellSize + this.cellSize / 2;
const cy = this.offsetY + j * this.cellSize + this.cellSize / 2;
const dx = cx - mouseX;
const dy = cy - mouseY;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < MOUSE_INFLUENCE_RADIUS && cell.opacity > 0.1) {
const inf = Math.cos((dist / MOUSE_INFLUENCE_RADIUS) * (Math.PI / 2));
cell.targetElevation = ELEVATION_FACTOR * inf * inf;
const shift = inf * COLOR_SHIFT_AMOUNT * 0.5;
cell.color = [
Math.min(255, Math.max(0, cell.baseColor[0] + shift)),
Math.min(255, Math.max(0, cell.baseColor[1] + shift)),
Math.min(255, Math.max(0, cell.baseColor[2] + shift)),
];
} else {
cell.targetElevation = 0;
cell.color[0] += (cell.baseColor[0] - cell.color[0]) * 0.1;
cell.color[1] += (cell.baseColor[1] - cell.color[1]) * 0.1;
cell.color[2] += (cell.baseColor[2] - cell.color[2]) * 0.1;
}
cell.elevation +=
(cell.targetElevation - cell.elevation) * ELEVATION_LERP_SPEED * dt;
}
}
}
render(
ctx: CanvasRenderingContext2D,
_width: number,
_height: number
): void {
ctx.font = this.font;
ctx.textBaseline = "top";
for (let i = 0; i < this.cols; i++) {
for (let j = 0; j < this.rows; j++) {
const cell = this.grid[i][j];
if (!cell || cell.opacity <= 0.01) continue;
const x = this.offsetX + i * this.cellSize;
const y = this.offsetY + j * this.cellSize - cell.elevation;
const [r, g, b] = cell.color;
// Shadow
if (cell.elevation > 0.5) {
const shadowAlpha = 0.2 * (cell.elevation / ELEVATION_FACTOR) * cell.opacity;
ctx.globalAlpha = shadowAlpha;
ctx.fillStyle = "rgb(0,0,0)";
ctx.fillText(cell.char, x, y + cell.elevation * SHADOW_OFFSET_RATIO);
}
// Main
ctx.globalAlpha = cell.opacity;
ctx.fillStyle = `rgb(${r},${g},${b})`;
ctx.fillText(cell.char, x, y);
// Highlight
if (cell.elevation > 0.5) {
const highlightAlpha = 0.1 * (cell.elevation / ELEVATION_FACTOR) * cell.opacity;
ctx.globalAlpha = highlightAlpha;
ctx.fillStyle = "rgb(255,255,255)";
ctx.fillText(cell.char, x, y);
}
}
}
ctx.globalAlpha = 1;
}
handleResize(width: number, height: number): void {
this.width = width;
this.height = height;
this.elapsed = 0;
this.growTimer = 0;
this.exiting = false;
this.computeGrid();
this.spawnInitialPipes();
}
handleMouseMove(x: number, y: number, _isDown: boolean): void {
this.mouseX = x;
this.mouseY = y;
}
handleMouseDown(x: number, y: number): void {
if (this.exiting) return;
// Convert to grid coords
const gx = Math.floor((x - this.offsetX) / this.cellSize);
const gy = Math.floor((y - this.offsetY) / this.cellSize);
// Spawn pipes in all 4 directions from click point
for (let d = 0; d < BURST_PIPE_COUNT; d++) {
const dir = d as Dir;
const color = this.randomColor();
this.activePipes.push({
id: this.nextPipeId++,
x: gx,
y: gy,
dir,
color: [...color],
spawnDelay: 0,
});
}
}
handleMouseUp(): void {}
handleMouseLeave(): void {
this.mouseX = -1000;
this.mouseY = -1000;
}
updatePalette(palette: [number, number, number][], _bgColor: string): void {
this.palette = palette;
// Assign by pipeId so all segments of the same pipe get the same color
for (let i = 0; i < this.cols; i++) {
for (let j = 0; j < this.rows; j++) {
const cell = this.grid[i][j];
if (cell) {
cell.baseColor = palette[cell.pipeId % palette.length];
}
}
}
}
}

View File

@@ -0,0 +1,207 @@
import type { AnimationEngine } from "@/lib/animations/types";
import { GameOfLifeEngine } from "./game-of-life";
import { LavaLampEngine } from "./lava-lamp";
import { ConfettiEngine } from "./confetti";
import { AsciiquariumEngine } from "./asciiquarium";
import { PipesEngine } from "./pipes";
type ChildId = "game-of-life" | "lava-lamp" | "confetti" | "asciiquarium" | "pipes";
const CHILD_IDS: ChildId[] = [
"game-of-life",
"lava-lamp",
"confetti",
"asciiquarium",
"pipes",
];
const PLAY_DURATION = 30_000;
const STATE_KEY = "shuffle-state";
interface StoredState {
childId: ChildId;
startedAt: number;
}
function createChild(id: ChildId): AnimationEngine {
switch (id) {
case "game-of-life":
return new GameOfLifeEngine();
case "lava-lamp":
return new LavaLampEngine();
case "confetti":
return new ConfettiEngine();
case "asciiquarium":
return new AsciiquariumEngine();
case "pipes":
return new PipesEngine();
}
}
function pickDifferent(current: ChildId | null): ChildId {
const others = current
? CHILD_IDS.filter((id) => id !== current)
: CHILD_IDS;
return others[Math.floor(Math.random() * others.length)];
}
function save(state: StoredState): void {
try {
localStorage.setItem(STATE_KEY, JSON.stringify(state));
} catch {}
}
function load(): StoredState | null {
try {
const raw = localStorage.getItem(STATE_KEY);
if (!raw) return null;
const state = JSON.parse(raw) as StoredState;
if (CHILD_IDS.includes(state.childId)) return state;
return null;
} catch {
return null;
}
}
export class ShuffleEngine implements AnimationEngine {
id = "shuffle";
name = "Shuffle";
private child: AnimationEngine | null = null;
private currentChildId: ChildId | null = null;
private startedAt = 0;
private phase: "playing" | "exiting" = "playing";
private width = 0;
private height = 0;
private palette: [number, number, number][] = [];
private bgColor = "";
init(
width: number,
height: number,
palette: [number, number, number][],
bgColor: string
): void {
this.width = width;
this.height = height;
this.palette = palette;
this.bgColor = bgColor;
const stored = load();
if (stored && Date.now() - stored.startedAt < PLAY_DURATION) {
// Animation still within its play window — continue it
// Covers: Astro nav, sidebar mount, layout switch, quick refresh
this.currentChildId = stored.childId;
} else {
// No recent state (first visit, hard refresh after timer expired) — game-of-life
this.currentChildId = "game-of-life";
}
this.startedAt = Date.now();
this.phase = "playing";
this.child = createChild(this.currentChildId);
this.child.init(this.width, this.height, this.palette, this.bgColor);
save({ childId: this.currentChildId, startedAt: this.startedAt });
}
private switchTo(childId: ChildId, startedAt: number): void {
if (this.child) this.child.cleanup();
this.currentChildId = childId;
this.startedAt = startedAt;
this.phase = "playing";
this.child = createChild(childId);
this.child.init(this.width, this.height, this.palette, this.bgColor);
}
private advance(): void {
// Check if another instance already advanced
const stored = load();
if (stored && stored.childId !== this.currentChildId) {
this.switchTo(stored.childId, stored.startedAt);
} else {
const next = pickDifferent(this.currentChildId);
const now = Date.now();
save({ childId: next, startedAt: now });
this.switchTo(next, now);
}
}
update(deltaTime: number): void {
if (!this.child) return;
// Sync: if another instance (sidebar, tab) switched, follow
const stored = load();
if (stored && stored.childId !== this.currentChildId) {
this.switchTo(stored.childId, stored.startedAt);
return;
}
this.child.update(deltaTime);
const elapsed = Date.now() - this.startedAt;
if (this.phase === "playing" && elapsed >= PLAY_DURATION) {
this.child.beginExit();
this.phase = "exiting";
}
if (this.phase === "exiting" && this.child.isExitComplete()) {
this.child.cleanup();
this.advance();
}
}
render(
ctx: CanvasRenderingContext2D,
width: number,
height: number
): void {
if (this.child) this.child.render(ctx, width, height);
}
handleResize(width: number, height: number): void {
this.width = width;
this.height = height;
if (this.child) this.child.handleResize(width, height);
}
handleMouseMove(x: number, y: number, isDown: boolean): void {
if (this.child) this.child.handleMouseMove(x, y, isDown);
}
handleMouseDown(x: number, y: number): void {
if (this.child) this.child.handleMouseDown(x, y);
}
handleMouseUp(): void {
if (this.child) this.child.handleMouseUp();
}
handleMouseLeave(): void {
if (this.child) this.child.handleMouseLeave();
}
updatePalette(palette: [number, number, number][], bgColor: string): void {
this.palette = palette;
this.bgColor = bgColor;
if (this.child) this.child.updatePalette(palette, bgColor);
}
beginExit(): void {
if (this.child) this.child.beginExit();
}
isExitComplete(): boolean {
return this.child ? this.child.isExitComplete() : true;
}
cleanup(): void {
if (this.child) {
this.child.cleanup();
this.child = null;
}
}
}

View File

@@ -2,6 +2,9 @@ import { useEffect, useRef } from "react";
import { GameOfLifeEngine } from "./engines/game-of-life";
import { LavaLampEngine } from "./engines/lava-lamp";
import { ConfettiEngine } from "./engines/confetti";
import { AsciiquariumEngine } from "./engines/asciiquarium";
import { PipesEngine } from "./engines/pipes";
import { ShuffleEngine } from "./engines/shuffle";
import { getStoredAnimationId } from "@/lib/animations/engine";
import type { AnimationEngine } from "@/lib/animations/types";
import type { AnimationId } from "@/lib/animations";
@@ -11,6 +14,8 @@ const SIDEBAR_WIDTH = 240;
const FALLBACK_PALETTE: [number, number, number][] = [
[204, 36, 29], [152, 151, 26], [215, 153, 33],
[69, 133, 136], [177, 98, 134], [104, 157, 106],
[251, 73, 52], [184, 187, 38], [250, 189, 47],
[131, 165, 152], [211, 134, 155], [142, 192, 124],
];
function createEngine(id: AnimationId): AnimationEngine {
@@ -19,6 +24,12 @@ function createEngine(id: AnimationId): AnimationEngine {
return new LavaLampEngine();
case "confetti":
return new ConfettiEngine();
case "asciiquarium":
return new AsciiquariumEngine();
case "pipes":
return new PipesEngine();
case "shuffle":
return new ShuffleEngine();
case "game-of-life":
default:
return new GameOfLifeEngine();
@@ -31,6 +42,8 @@ function readPaletteFromCSS(): [number, number, number][] {
const keys = [
"--color-red", "--color-green", "--color-yellow",
"--color-blue", "--color-purple", "--color-aqua",
"--color-red-bright", "--color-green-bright", "--color-yellow-bright",
"--color-blue-bright", "--color-purple-bright", "--color-aqua-bright",
];
const palette: [number, number, number][] = [];
for (const key of keys) {
@@ -140,11 +153,21 @@ const Background: React.FC<BackgroundProps> = ({
signal,
});
// Handle theme changes
// Handle theme changes — only update if palette actually changed
let currentPalette = palette;
const handleThemeChanged = () => {
const newPalette = readPaletteFromCSS();
const newBg = readBgFromCSS();
if (engineRef.current) {
const same =
newPalette.length === currentPalette.length &&
newPalette.every(
(c, i) =>
c[0] === currentPalette[i][0] &&
c[1] === currentPalette[i][1] &&
c[2] === currentPalette[i][2]
);
if (!same && engineRef.current) {
currentPalette = newPalette;
engineRef.current.updatePalette(newPalette, newBg);
}
};
@@ -183,7 +206,7 @@ const Background: React.FC<BackgroundProps> = ({
// Don't spawn when clicking interactive elements
const target = e.target as HTMLElement;
if (target.closest("a, button, [role='button'], input, select, textarea, [onclick]")) return;
if (target.closest("a, button, [role='button'], input, select, textarea, label, [onclick], [tabindex]")) return;
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
@@ -324,6 +347,8 @@ const Background: React.FC<BackgroundProps> = ({
style={{ cursor: "default" }}
/>
<div className="absolute inset-0 bg-background/30 backdrop-blur-sm pointer-events-none" />
<div className="crt-scanlines absolute inset-0 pointer-events-none" />
<div className="crt-bloom absolute inset-0 pointer-events-none" />
</div>
);
};

View File

@@ -11,7 +11,7 @@ const LABELS: Record<string, string> = {
export default function ThemeSwitcher() {
const [hovering, setHovering] = useState(false);
const [nextLabel, setNextLabel] = useState("");
const [currentLabel, setCurrentLabel] = useState("");
const maskRef = useRef<HTMLDivElement>(null);
const animatingRef = useRef(false);
@@ -19,13 +19,13 @@ export default function ThemeSwitcher() {
useEffect(() => {
committedRef.current = getStoredThemeId();
setNextLabel(LABELS[getNextTheme(committedRef.current).id] ?? "");
setCurrentLabel(LABELS[committedRef.current] ?? "");
const handleSwap = () => {
const id = getStoredThemeId();
applyTheme(id);
committedRef.current = id;
setNextLabel(LABELS[getNextTheme(id).id] ?? "");
setCurrentLabel(LABELS[id] ?? "");
};
document.addEventListener("astro:after-swap", handleSwap);
@@ -54,7 +54,7 @@ export default function ThemeSwitcher() {
const next = getNextTheme(committedRef.current);
applyTheme(next.id);
committedRef.current = next.id;
setNextLabel(LABELS[getNextTheme(next.id).id] ?? "");
setCurrentLabel(LABELS[next.id] ?? "");
mask.offsetHeight;
@@ -84,7 +84,7 @@ export default function ThemeSwitcher() {
className="text-foreground font-bold text-sm select-none transition-opacity duration-200"
style={{ opacity: hovering ? 0.8 : 0.15 }}
>
{nextLabel}
{currentLabel}
</span>
</div>

View File

@@ -1,9 +1,12 @@
export const ANIMATION_IDS = ["game-of-life", "lava-lamp", "confetti"] as const;
export const ANIMATION_IDS = ["shuffle", "game-of-life", "lava-lamp", "confetti", "asciiquarium", "pipes"] as const;
export type AnimationId = (typeof ANIMATION_IDS)[number];
export const DEFAULT_ANIMATION_ID: AnimationId = "game-of-life";
export const DEFAULT_ANIMATION_ID: AnimationId = "shuffle";
export const ANIMATION_LABELS: Record<AnimationId, string> = {
"shuffle": "shuffle",
"game-of-life": "life",
"lava-lamp": "lava",
"confetti": "confetti",
"asciiquarium": "aquarium",
"pipes": "pipes",
};

View File

@@ -29,5 +29,9 @@ export interface AnimationEngine {
updatePalette(palette: [number, number, number][], bgColor: string): void;
beginExit(): void;
isExitComplete(): boolean;
cleanup(): void;
}

View File

@@ -27,6 +27,7 @@ export function previewTheme(id: string): void {
root.style.setProperty(prop, theme.colors[key]);
}
document.dispatchEvent(new CustomEvent("theme-changed", { detail: { id } }));
}
@@ -55,5 +56,6 @@ export function applyTheme(id: string): void {
el.textContent = css;
saveTheme(id);
document.dispatchEvent(new CustomEvent("theme-changed", { detail: { id } }));
}

View File

@@ -37,6 +37,37 @@
@apply bg-purple/50
}
}
/* CRT overlay — canvas only */
.crt-scanlines {
background: repeating-linear-gradient(
to bottom,
transparent 0px,
transparent 2px,
rgba(0, 0, 0, 0.12) 2px,
rgba(0, 0, 0, 0.12) 4px
);
animation: crt-scroll 12s linear infinite;
z-index: 1;
}
.crt-bloom {
box-shadow: inset 0 0 100px 30px rgba(0, 0, 0, 0.3);
background: radial-gradient(
ellipse at center,
transparent 50%,
rgba(0, 0, 0, 0.25) 100%
);
z-index: 2;
}
@keyframes crt-scroll {
0% {
background-position: 0 0;
}
100% {
background-position: 0 200px;
}
}
/* Regular */
@font-face {